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Red Bull River Runes – Red Bull steps into the Sri Lankan Esports arena with first River Runes Dota 2 1v1 Championship

Red Bull River Runes – Red Bull steps into the Sri Lankan Esports arena with first River Runes Dota 2 1v1 Championship

A rapidly rising cultural phenomenon, Esports viewership is predicted to top 250 million viewers by 2020. Growing at a breathtaking rate, major brands have begun to take notice of Esports and invest in it. Giving you wings, Red Bull is one of the said brands to get into the action.
Presenting the Red bull River Runes. A 1v1 Dota 2 tournament hosted by Gamer.LK and event partners SLT and Colombo City Centre, where the chosen will have the chance to showcase their skills and prove themselves worthy of the arena.
An invite-only event, Red Bull River Runes is open to Dota 2 players from clans who are a member of the Sri Lanka Esports Association. The invited clans and representing players are
  • Xiphos eSports
  • PhoeniX Gaming
  • Noob Alliance
  • Maximum eSports
  • Tech Morph Gaming
  • WolfGang eSports
  • Evox eSports
  • Division eSports
  • Death Pact
A new twist on 1v1 mid games
Unlike the traditional 1v1 mid games you’re accustomed to seeing at tournaments like The International, games played at Red Bull River Runes, will be based on a unique custom game mode. Dubbed Red Bull R1v1r Runes, this modified version of a 1v1 mid game makes for a challenging one-on-one matchup. Contrary to normal 1v1 mid games, both heroes will start off in the mid lane with 3 Items already in their inventory. Namely the Blink Dagger, the Bottle, and an Observer Ward. Instead of having to farm experience and level up from scratch, heroes will also start off at Level 6, making it such that their ultimates will come online right off the bat. Players are also given a random item at the 5-minute and 10-minute marks, and a Divine Rapier is dropped at each of their towers at the 15-minute mark. The winning objective, however, remains the same as the traditional 1v1 mid game. Kill your enemy twice or destroy their Tier 1 Tower.
The tournament format

Consisting of 6 Dota 2 players per clan, the tournament will host 54 players. Split into 6 groups, the group stages of the tournament will be played in the single elimination format, but there’s a twist. 2 groups will have only 8 players. Based on a social media poll, two players will earn a slot in the final bracket, depending on their popularity. The 52 other players will have to duke it out in the group stage and the winner of each group will advance into the final bracket. The final 8 will play in the single elimination format as well

When, where and the winner’s prize stash courtesy of Gamer.LK
With Rs. 150,000 worth of prizes up for grabs, the Red Bull River Runes tournament will take place on Saturday the 27th of October at the Colombo City Centre from 9.30 am onwards.
With a fully decked out Esports athlete kit fit for a DotA 2 pro, the prizes are as follows
First place –

  • 1 x Gamdias gaming chair
  • 1 x HyperX Elite Gaming Keyboard
  • 1 x HyperX Pulsefire Surge Gaming Mouse
  • 1 x HyperX Cloud Alpha Gaming Headset

Second place –

  • 1 x Gamdias gaming chair
  • 1 x HyperX Pulsefire Surge Gaming Mouse

Third place –

  • 1 x Gamdias gaming chair
SLT eSports Lobby Challenge concludes

SLT eSports Lobby Challenge concludes

On the 29th of November, SLT hosted the first iteration of the “ SLT Esports Lobby Challenge “.
The first Esports event for the 4th quarter of the gaming year, the SLT Esports Lobby Challenge gave teams the chance to benchmark themselves before the main and final events for the year.
The SLT Esports Lobby Challenge featured 3 different gaming titles, DOTA 2, FIFA 18 and Clash Royale, with DOTA 2 being the only multiplayer battle arena event. The DOTA 2 bracket was played in two formats, with an online qualifier and a LAN event from the semi-finals onwards.
Clash Royale and FIFA 18 had multiple qualifiers before the final bracket.

Here’s a recap of the event

Clash Royale

The only mobile title at the tournament, Clash Royale saw a small, but talented group of competitors for its final ranked bracket. With 6 out of the 8 competitors split even between Phoenix GaminG and Noob Alliance, it was more of a question of which clan would walk away with the winnings. Heavily present in round 2, it was clear that the crown was likely to fall into nA’s lap, especially with the former titleholder, nA.Daniel competing. However, PnX-Parthifan and PnX-G4M3R_N4JEE8 weren’t out just yet. In a surprising upset, nA.Daniel suffered a crushing defeat against nA-Angmar.  Playing two close games against nA-Loch and nA-rN’b respectively, PnX won one game and lost one, with PnX-Parthifan defeating nA-Loch 2 points to 1. PnX’s hopes lied with PnX-Parthifan, with the 3 other semifinalists all from nA. While PnX-Parthifan put up a good fight, he was executed by nA-Angmar, 2 points to 0. On the other side of the semifinals, nA-Hanif swiftly disposed his clanmate nA-rN’b 2 points to 0. Knocked down to the bronze match, PnX-Parthifan outplayed nA-rN’b and won 3rd place, 2 points to 0. With both competitors from nA, the final match was theirs as predicted. Duking it out to a score of 3 points to 2, nA-Hanif pulled off a close win against nA-Angmar.

Clash Royale Winner : nA.Hanif

Clash Royale 1st Runner-up : nA.Angmar

Clash Royale 2nd Runner-up : PnX.Parthifan

FIFA 2018

FIFA 2018 had the amusing draw at the SLT Esports Lobby Challenge, mainly due to the fact that roughly 50% of the competitors in the final bracket were from one single clan, Phoenix GaminG. Having the numbers advantage, Phoenix GaminG went on to dominate Round 1, with nA-VeNoM and M.eS-Pro being the only two players not from PnX to qualify for the second round. In an interesting turn of events, the duo faced off in Round 2 to play a close match, with nA-VeNoM winning 2 points to 1. With 3 competitors from PnX, the odds were stacked against the nA-VeNoM, facing off against PnX-Faz in the semifinals. Winning by a landslide, PnX-Faz defeated nA-VeNoM 5 points to 1 and advanced to the finals against, PnX-Dishi – who defeated PnX-SHARPSHOOT3R 4 points to 2. Knocked down to the bronze match, nA-VeNoM went on to duke it out with PnX-SHARPSHOOT3R and lost against a score of 8 points to 4. With all 3 top places under their belt, the finals were in Phoenix GaminG’s hands. A nail-biter of a match, the finals played into PnX-Faz’s favor, defeating PnX-Dishi 1 to 0.

FIFA 18 Winner : PnX.Faz

FIFA 18 1st Runner-up : PnX.Dishi

FIFA 18 2nd Runner-up : PnX.SHARPSHOOT3R

DotA 2

The star title of the SLT Esports Lobby Challenge, DotA saw the most number of competitors.
With 28 teams and 140 competitors, DotA 2 had a colossal display of hero picks, item builds and playstyles. After 20 matches and 2 rounds, round 3 was down to be played between 8 teams.
Xiphos Esports, Division Esports, Noob Alliance, Phoenix GaminG and Tech Morph were the clans skillful enough to make it to the top 8. Playing tactfully and seizing every opportunity, x3-Victorious Secret, nA-team tempest, Div-Death Sentence, and nA-BedTime SamuraiS defeated their opponents and made it to the semifinals.

With one Noob Alliance team per semifinal match, was the crown going to nA? The first match, nA-BedTime SamuraiS vs x3-Victorious Secret. started off clearly in nA’s favor, with the early game clearly in their favor. However, x3 managed to turtle through the early game. Unable to capitalize the advantage they had, nA got punished heavily in the mid to late game by x3 and lost. As for the second match, nA-team tempest vs Div-Death Sentence, the game started with Div punishing nA in the top lane – nA’s safe lane. Unable to secure the need farm and most importantly contain Div’s Alchemist, nA swiftly fell to Div. Matched up against each other in the bronze match, nA-BedTime SamuraiS played in their comfort zone running an Anti Mage against nA-team tempest. Unable to zone out the enemy safe lane or out farm them, nA-team tempest fell to the wrath of nA-BedTime SamuraiS ‘s heavily farmed Antimage.

Matching up against each other, x3-Victorious Secret. and Div-Death Sentence were the last two teams left standing, a Best of 3 finals. Dominating the early and midgame marks, the game was easily within Div’s palm. Overconfident and complacent, Div dragged the game instead of going for the enemy’s ancient, making critical mistakes and giving x3 the opportunity to make a comeback into the game. Playing an impressive Invoker and Monkey King, x3-Victorious Secret. crushed Div-Death Sentence in the first game by capitalizing the late game. Learning from their mistakes and dominating the game just with their draft by playing a heavily farmed Phantom Assassin and Wraith King, Div-Death Sentence managed to crit their way to a swift victory and evened the score to 1 point to 1 against x3-Victorious Secret.. The tie-breaking and deciding game for the crown, game 3 was intense. Roaming lanes and not letting the enemy farm, the Tusk played by x3 zoned out the Div supports. In the mid lane, however, Div’s Viper was zoning out the x3 Tinker and delaying his boots of travel. As for the top lane, x3 shutdown Div’s Monkey King and starved him of farm. With an exchange of power In different lanes and matching up in terms of farm, both teams were neck and neck, but Div pretty much had the early game lead. But by making critical mistakes like not having a gem, not containing both the Tinker and Luna or not shutting down the Silencer who was stealing copious amounts of Int, Div gave x3 space and the opportunity to turtle on and make an easy comeback. Making use of the space they were given, x3 was merciless, felling Div to their knees and taking the crown for DotA 2.

Dota 2 Winner : x3.Victorious Secret

Dota 2 1sr Runner-up : Div.Death Sentence

Dota 2nd Runner up : nA.BedTime SamuraiS

With a wide range of talented clans taking part, the SLT Esports Lobby Challenge was just a taste of what’s to come for the major events for the year.
Will the same teams who emerged triumphantly do it again?
Or will other teams use the time they have left to study and outplay the champions?
Stay tuned.

Gateway takes Esports crown at school-level Esports Championship by Gamer.LK

Gateway takes Esports crown at school-level Esports Championship by Gamer.LK

The Inter-School eSports Championship – Powered by Dialog Gaming, returned for its third consecutive year on the 22nd and 23rd of September 2018 at Trace-Expert City, Maradana. The tournament open to all school students s organised by Gamer.LK, the leader in Esports and Digital Entertainment experiences in Sri Lanka.

This year’s event saw  over 100 schools from all across the country registering for the championship, making it one of the largest School sporting events bridging demographic barriers such as geography and language. The defending champions Gateway College Colombo retained the Championship in convincing fashion by securing medals across many Esports titles. Royal Institute came in as runners-up with Gateway College Kandy coming in at third place.

The Championship kicked off in style with matches being broadcast on the giant screen at the venue with a livestream also being broadcast on Facebook and Twitch for viewers who were not at the venue. Students battled it out across 13 competitive gaming titles over the two days, which included the popular team titles – Call of Duty 4 Modern Warfare, Counter Strike: Global Offensive, Dota 2, League of Legends, Overwatch and Special Force 2 as well as individual titles – FIFA 18, Project CARS, Tekken 7, Injustice 2, Clash Royale and Subway Surfers. For the first time in Sri Lanka, Fortnite was included as an individual title which drew a record number of registrations.

In addition, tryouts for Sri Lanka’s Fastest eRacer took place at the event. Complete with Red Bull racing seats, racing wheels, pedals, large-screen TVs and the tracks on Project CARS, this is a brand-new concept devised by Gamer.LK and aimed at promoting simulation racing in the country. The tryouts drew a lot of attention as young gamers tested their skill behind the wheel.

This year, a special Under 12 segment was also introduced with the mobile gaming titles Subway Surfer being added into the midst.

The Inter-School Esports Championship was organised by Gamer.LK, who are also the organisers for successful annual events such as Play Expo (featuring Sri Lanka Cyber Games and Colombo Comic Expo). From 2016, Gamer.LK took the initiative to branch out Esports and digital entertainment into the three tiers of School, University and Mercantile.

The Inter-School Esports Championship was powered by Dialog Gaming, who over the years have provided vital support towards the development of Esports in the country. Dialog Gaming also promoted the competitive title Special Force 2 at the event. In addition, they will be kicking off the Dialog Gaming League later this year, for which the Special Force 2 champions at Inter-School Esports have already qualified. The overall winners of the League will get the chance to represent Sri Lanka at International tournaments. .

MSI was the Technology Partner for the event. MSI officially launched their 8th generation high performance laptop series in April. The latest MSI laptops were on display at the MSI experience stall, with participants being able to test and feel the sheer power and capabilities available on MSI gaming laptops.

Honda was the Motorbike Partner of the event. Honda started out a brand new season of the Rider Rush championship where they offer a free Honda NAVI to the winner in December.

HyperX made its debut into the Sri Lankan Esports scene as the Silver Partner for the event. HyperX is a high performing gaming brand, featuring best-in-class components that have delivered superior performance, quality and aesthetic design for more than a decade, HyperX products are the choice of top-rated gamers, tech enthusiasts and overclockers worldwide. HyperX gave away valuable gifts at the event.

TRACE Expert City was the Technology Hub Partner for the event. TRACE aspires to transform Sri Lanka into an economically sound, knowledge based, techno-centric, sustainable business hub by promoting innovation, entrepreneurship and professionalism by technologically reawakening our culture of excellence.

The Inter-School Esports Championship was supported by the Official Radio Partner Kiss FM, National Partner ICTA, Strategic Partner FITIS, Digital Media Partner ReadMe, Audio-Visual & Lighting Partner Elektro Revo and the Photography & Videography Partner LetMeKnow.

For more information on all the events visit www.gamer.lk or follow Gamer.LK on Facebook via www.fb.com/gamerlk.

The successful completion of the Inter-School Esports Championship marked the final of the three major competitions held annually by Gamer.LK for universities, schools and companies.Up next in the calendar is Sri Lanka Cyber Games and Colombo Comic Expo which will be held within Play Expo – Sri Lanka’s only Digital Entertainment and Technology exhibition, happening on the 7th, 8th and 9th of December 2018 at the Sri Lanka Exhibition and Convention Center (SLECC).

The winners of the titles are:

Call of Duty 4: Modern Warfare

  • Champions: Mahanama College
    • Danushka Udayanga
    • Sandeep Perera
    • Ravindu Shamikara
    • Avinda Himesha
    • Kavishka Gayashan
  • Runners-up: St. Aloysius’ College, Ratnapura
    • Osanda Kothalawala
    • N Kavingza
    • Harindu Shiran
    • Pasindu Prabod
    • Hasantha Dilshan
  • Second Runners-up: Royal Institute
    • Nipuna Akash
    • Lakshan Sandesh
    • Randika
    • Thathwidu
    • Omila Fernando

Counter Strike: Global Offensive

  • Champions: Royal Institute
    • Skanthies Skantharajah
    • Thathvidu Weeratne
    • Yasir Siddiq
    • Shezan Shiraz
    • Mahfooz Mufeed
    • Thirisulan Jeyaseelan
  • Runners-up: Gateway College Colombo
    • Dodi Al Fayed Mohomed Jafferjee
    • Senika Wanigaratne
    • Arreb Niyas
    • Malintha Rekewa
    • Ruwantha Kumara
    • Ashayle Perera
  • Second Runners-up: Peace Island College
    • Sajid Mansoor
    • Maqsood Siddique
    • Thamir Ahamed
    • Taira de Kretser
    • Samhan Mansoor

Dota 2

  • Champions: Dharmapala Vidyalaya, Pannipitiya
    • Hirushan Dhananjaya
    • Ravindu Senajith
    • Dulan Renuja
    • Sahan Malinga
    • Irosha Udhana
    • Thimira Thaththsara
  • Runners-up: Gateway College Colombo
    • Arush Senanayake
    • Ruwantha Kumara
    • Dodi Al Fayed
    • Avindhya Cabral
    • Areeb Niyas
  • Second Runners-up: Ananda College
    • Okanda Sandasiri
    • Udara Ashen
    • Kesara Karannagoda
    • Kalana Bimsara
    • Maduka Maleeshan
  • League of Legends
    • Champions: Carey College
      • Dinul Munasinghe
      • Muhammad Akif
      • Muhammad Zaith Nazreen
      • Manusha Lakshan Jayasinghe
      • Mohammed Naflan Nazar
    • Runners-up: Gateway College Colombo
      • Wishma Wickramatunga
      • Shakeel Jowhershah
      • Khyle Amit
      • Maalik Muthaliff
      • Behan Akila Bandara
    • Second Runners-up: Kegalu Vidyalaya
      • Gamunu Nadeesh
      • Miyuranga
      • Lashan Manchanayake
      • Dushan
      • Janith

Overwatch

  • Champions: Thurstan College
    • Rusith Umanga
    • Lochana Mallaawarchchi
    • Malindu Erantha
    • Isira Wijayarathne
    • Kavindu Dilshan
    • Sangeeth Maduranga
  • Runners-up: Gateway College Colombo
    • Manuga Yuthmin
    • Kavin Gunasekara
    • Ishrath Inaam
    • Hevidu Samarakoon
    • Demetre De Alwis
    • Maalik Muthaliff
  • Second Runners-up: D. S. Senanayake
    • Yashintha Wijetunga
    • Nethmika Jayawickrama
    • Naveen Kannangara
    • Ronath Jayasuriya
    • Manul Chandila
    • Ashen Dulsanka

Special Force 2

  • Champions: Royal Institute
    • Akash
    • Ranush
    • Thathwidu
    • Randika
    • Lakshan
    • Omila
  • Runners-up: Gateway College Kandy
    • Mathurshan Mathavakumar
    • Thashin AB
    • Lakshagar Raja
    • Seshith Ariyawansa
    • Abdullah Ajmal
  • Second Runners-up: Gateway College Kandy
    • Zamaan Anas
    • Athif Ismath
    • Kishanth Parameswaran
    • Thanush Yik
    • Dulan Waduge

FIFA 18

  • Champion: Mahabodhi Vidyalaya
    • Shakir
  • Runner-up: Gateway College Colombo
    • Areeb Niyas
  • Second Runners-up: Gateway College Colombo
    • Dulaj Wijewardena

Project CARS

  • Champion: St. Joseph’s College, Colombo 10
    • Wishwere Umayanga Perera
  • Runner-up: Gateway College Dehiwala
    • Saluka Subasinghe
  • Second Runners-up: Gateway College Kandy
    • Nirbheeth De silva

Tekken 7

  • Champion: Royal Institute
    • Dillon Jayesinghe
  • Runner-up: Gateway College Colombo
    • Charuduththa
  • Second Runners-up: Royal Institute
    • Shehan Cecil

Injustice 2

  • Champion: Gateway College Colombo
    • Tuan Maalik
  • Runner-up: Christ King College Pannipitiya
    • Ruwen Hemal Perera
  • Second Runners-up: Henerathgoda Keppetipola Maha Vidyalaya
    • Saumya Ranaraja

Clash Royale

  • Champion: i-GATE College
    • Osure Wengappuli
  • Runner-up: Daybridge International School
    • Christian Warnakulasuriya
  • Second Runners-up: Royal Institute
    • Namith Nimlaka

Fortnite

  • Champion: St Peter’s College, Colombo
    • Shakeel Vazeer
  • Runner-up: Gateway College Colombo
    • Ishrath Inaam
  • Second Runners-up: D. S. Senanayake College
    • Thiviru Perera

Subway Surfers

  • Champion: Presbyterian Girls School
    • Enuri Perera
10th Esports World Championship Entry Finalized

10th Esports World Championship Entry Finalized

 42 Nations, 427 National Delegation & Athletes
 Hosted in Kaohsiung Arena, Kaohsiung city

 

With only 37 days left on the calendar to IESF’s 10 th Esports World Championship, the International
Esports Federation (IESF) hereby announces the “Final Entry” for such Esports World Championship.
A Total of 42 countries and 427 participants making up the various National Delegations will gather
at Kaohsiung city to compete in the 3 official titles, being; League of Legends(LOL), Counter Strike :
Global Offensive (CS:GO), and Tekken 7.
IESF’s 10 th Esports World Championship 2018 will be held from 6 th to 13 th in November 2018. The
group drawing ceremony will be conducted on November 8 th where each team captain will participate
in the draw in which the groups will be determined.
As the largest international esports tournament where athletes represent participating nations, IESF’s
10 th Esports World Championships, with great support from Kaohsiung City and CTESA (Chinese

Taipei Esports Association) is confident and ready to host all esports athletes from around the world
in the most spectacular event to date.
IESF’s Esports World Championship is hosted annually through the official “Host City Bidding
Process” where the bid documents are distributed to all cities willing to host the event.
Official matches will be held from 9 th to 11 th in November and more information of the can be found
on the official website:
2018 Esports World Championships: www.2018iesf-wc.com.tw/en .
IESF Official Website: www.ie-sf.org

The new breed of Sri Lankan athlete – Esports

The new breed of Sri Lankan athlete – Esports

Coming from Peradeniya, Kandy, Amruth “Amypie“ Alfred represented Sri Lanka in Starcraft 2 at the Asian Games 2018 and is an Esport athlete. Amruth is also an alumnus of Gateway College Kandy, and is currently following an MPhil in Astrophysics at the University of Hong Kong, where he completed his BSc in Physics and Astronomy with Second Upper Honours.

This is Amruth’s story of his Esports journey.

While Amruth does hail from Kandy, he briefly lived in India during his childhood as his father was undertaking his Postgraduate research. It was during this period that he discovered PC gaming.

While meddling with his father’s PhD desktop, a Pentium 1 running Windows 95, he stumbled upon a copy of Need for Speed 2. Awed by the exotic cars, the driving experience, and the foreign roads, He was instantly hooked and thus opened the gate to PC gaming. Quickly turning into a fully-fledged, after-school past time, Amruth was discovering all sorts of games to indulge in.

With Pokémon becoming a mainstream series in Asia, he soon installed a Gameboy emulator and spent countless hours catching and training all sorts of Pokémon he says. Upon being introduced to the Age of Empire series, he soon realized how much more he enjoys games that required real-time strategy and developed a taste for games that had a competitive component to them.

While most parents would discourage their children from spending too much time in front of the computer, Amruth’s parents were more supportive of his gaming habits. Striking a good balance between gaming and his studies, he managed to stay at the top of his class and score well consistently. His parents even went as far to gift him a personal Pentium 4 PC to keep up with the current gaming generation. He was however, met with criticism from his extended family and schoolmates who had bought into the stereotype that gaming is a waste of time.

Fast forward to 2007 and Amruth got his first taste of online multiplayer gaming. Only 12 at the time, he was introduced to Call of Duty 4 by his school friends and soon started prioritizing the game above other games due to its competitive nature. Being a frequent player and fiercely competitive on the public servers, he soon began making a name for himself under the moniker “Thunder “.

He hilariously adds that he has had moments with his parents where he tried to explain to them that he can’t pause a match during dinner time. Catching the eyes of competitive COD4 players, he was approached by [DC] Grim and was flat out asked to join his team DC.XD on the public servers all chat. Recruited by Death Company, he soon began his ascent in competitive Esports. With frequent team practices, Leagues by Gamer.LK and scrims with other teams, Thunder began picking up more experience and started to shine as the prodigy of the team. With their new found chemistry, he would soon begin frequenting LAN events with the team in Kandy. Being the 12 year old kid on the team, “Thunder” was frequently babysat by his team mate Aasaf Samoo.

“He used to come to my house, pick me up and take me to the café!

I was like a little boy and he was like my uncle! “.

As the team began steadily rising in the COD4 community, DC.XD made its way to their first SLCG in 2009. The team progressed well into the tournament and won games that many thought they would lose, with Thunder being the MVP and carrying his team to victory. While the favourites “Team Perks” did go onto win that years SLCG, DC.XD placed high and it was quite a learning experience for Thunder. As the years went by, Thunder would frequent many tournaments with his team and would go onto win a good share of them. But, with O/L and A/L exams soon approaching, Amruth started paying more attention to his studies and took a break from competitive tournaments. As a throwback to the days he spent playing Need For Speed 2, Amruth has also held the title as the national champion for Trackmania, won season 3 of Gamer.LK’s Racing League and won the Need for Speed – Most Wanted Kandy leg in the past.

With 2014 being his last SLCG, Amruth would soon depart to the University of Hong Kong to start his undergraduate degree in Physics and Astronomy with a fully paid scholarship.

With course work taking precedence, competitive gaming was in the back seat.

But soon enough, he would find himself being sucked into playing a whole new game. Having played DotA, and COD4 reaching the end of its competitive status, Amruth started to casually pick up DotA 2. As DotA 2 progressed into an international phenomenon, Amruth found himself playing more and more competitive DotA 2 online, taking part in multiple Gamer.LK Leagues under the alias “Amypie“ and progressing well into the tournament standings.

“Thing about DotA 2 is that it’s constantly evolving, the meta keeps shifting. With routine patches and balance updates, Icefrog keeps the game fresh. Really makes it hard to not play the game“

Making a return to his First Person Shooter roots, Amruth also picked up and excelled at Overwatch.

Playing for x3.Evangelion, he and his team made it 3 matches into the tournament at this years Gamer.LK Overwatch League.

“ What I really like about Overwatch is the diversity of the game. While traditional FPS games are mostly about mechanical skill,

Overwatch rewards game sense, strategy and team work just as much “

Frequently seen playing Overwatch on battlenet, Amruth’s friend’s convinced him to try Starcraft 2.

Initially put off by the massive download size and no one to play it with, it was a calling for him to finally try a real-time strategy game with a multiplayer component.

“I really like 1 v 1 games, because it just depends on you. Your skill determines if you win or lose “

Steadily progressing with the game and watching pro twitch streams, Amruth climbed to the top of the Sri Lankan Starcraft 2 leaderboard within 2 months of picking up the game. Winning 2 weekend tournaments, he soon caught the attention of Gamer.LK and was chosen to represent Sri Lanka in the regional qualifiers of the Asian Games 2018. Having bested other players from the region, Amruth secured his spot at the Asian Games 2018. Making his way to Jakarta, Indonesia with his girlfriend to cheer him on, he was stoked.

He would go on to meet a swift defeat at the hands of Taiwan’s “Nice” who went on to win Silver, behind Korea’s “Maru” who won gold –  An experience of a lifetime for Amruth and just the beginning to a whole new journey.

“ Never expected that I’d represent Sri Lanka as its first Esports athlete and represent the South Asian region as well. It was just great to see Esports being recognised by the Olympic committee. Didn’t think we’d come this far, this fast. Was an absolute honour and privilege to be surrounded by gold medal athletes! I even managed to meet the God of Starcraft 2, Maru! “

As for future plans and being Sri Lanka’s first Esports athlete, Amruth plans to keep playing Starcraft 2 as preparation for the next Asian Games and play more competitive DotA 2 and Overwatch. He also intends on trying out League of Legends as the title was present at the Asian Games.

Amruth Alfred at the Asian Games 2018

Amruth Alfred from Sri Lanka went toe to toe against Taiwan and gave it his best, but was eliminated after a 3 round match. Taiwan went on to win the silver medal for Starcraft 2, coming in behind Korea who took gold. We’re super proud of Amruths performance at Esports at the Asian Games and will be keeping an eye out for this rising Starcraft star!

Posted by Gamer.LK on Thursday, August 30, 2018

SLT eSports Lobby Challenge

SLT eSports Lobby Challenge

On the 29th of this month, SLT will be hosting the first iteration of the  “ SLT Esports Lobby Challenge “.

The first Esports event for the 4th quarter of the gaming year, the SLT Esports Lobby Challenge gives teams the chance to test their mettle and gauge themselves before the main and final events for the year. The SLT Esports Lobby Challenge will feature 3 different gaming titles, DOTA 2, FIFA 2018 and Clash Royale, with DOTA 2 being the only multiplayer battle arena event. The DOTA 2 bracket will be played in two formats, with an online qualifier and a LAN event from the semi-finals onwards.

The prize pool breakdown for the tournament is as follows, with DOTA 2 offering cash prizes of 50,000, 30,000 and 15,000. FIFA 2018 and Clash Royale offering 10,000, 6,000 and 3,000. All up for grabs. This tournament is yet another addition to a brand new line up of events by SLT Esports and will be followed up by the main event, the SLT eSports Championship in November.
Registrations are now open at http://www.slt.lk/esports/

Sri Lankan Esports athlete to represent nation at the Asian Games 2018

Sri Lankan Esports athlete to represent nation at the Asian Games 2018

With Esports becoming a rapidly rising cultural phenomenon, many countries are quickly adapting to make way for the new gamer generation. From parents hiring tutors to help their kids in Fortnite, to Esports scholarships, gamers are reaching a new level of recognition for their skill. Some go as far as being recognized as celebrities, reaching new heights of stardom normally reserved for those in the entertainment industry. While this is the case in a set of countries, Esports recognition is still taking off in the rest of the world, especially in Asia. With that being said, things are changing for the better, Esports is rapidly growing in Asia, with lucrative prize pools and sponsorships from independent bodies.  One such body, the Asian Esports Federation – the partner for Esports at the Asian Games, is working in tandem with the Olympic Council of Asia to enable Esports in Asia and will be funding teams for the 2018 Asian Games in Indonesia, thus eliminating the burden of being funded by their respective governments or the tax payers.
A group of 3 athletes and officials from Sri Lanka will be making the journey to this year’s Asian Games.

Amruth “Amypie” Alfred, bested players from Maldives and Pakistan to secure his spot in the Starcraft II finals. While 9 Sri Lankan players did compete in the qualifiers across multiple titles, only Amypie managed to triumph the fierce competition and qualify for the final event. Thus making him the only athlete representing Sri Lanka. Amruth is an alumnus of Gateway College Kandy, and is currently following an MPhil in Astrophysics at the University of Hong Kong, where he completed his BSc in Physics and Astronomy with Second Upper Honours. Amruth also has the fact that he received National Colors for esports, to add under his belt. Esports recognition in South Asia is comparatively low when compared to other Asian countries like South Korea and China. Thus, the remaining of the three, Raveen Wijayatilake and Malinda Jayasekera will be representing Sri Lankan Esports, to network with the rest of the South Asian representatives and form ties with other South Asian countries.
It also gives us great pride to mention that Sri Lanka had the honor of being a part of the first Esports opening ceremony at the Asian Games.

Dialog Axiata PLC, Sri Lanka’s first connectivity provider to launch a mobile gaming platform, aims to empower the local pro-gaming community by powering cyber athletes to represent Sri Lanka in the Asian Games 2018. Recognizing the potential and growth for cyber athletes in the country, Dialog continues to spearhead eSports and support the community to challenge global gamers on international platforms.

We wish them the very best at the 2018 Asian Games!

Sri Lanka at the Esports opening ceremony at 18th Asian Games in Jakarta

President of the Sri Lanka Esports Association Raveen Wijayatilake represented Sri Lanka at the Esports opening ceremony this morning.

We’re proud to announce that Amruth “Amypie” Alfred from Xiphos eSports will be competing in national colors at the 18th Asian Games in Jakarta!

Thank you to our national Esports team sponsor Dialog Axiata for the support.

#asiangames #DialogGaming #gamerlk #slesa #esports #srilanka

Posted by Gamer.LK on Sunday, August 26, 2018

Global Esports Executive Summit 2018 Registration Opens

Global Esports Executive Summit 2018 Registration Opens

International Esports Federation (IESF) here by announces the registration for the Global Esports Executive Summit (GEES). Coming to its 3rd edition, GEES is scheduled to take place in Busan, South Korea, for the second consecutive year, to be held from November 13th to 15th.

As the open-gathering for esports stakeholders since 2016, GEES has been the location to share ideas, create synergies, and most of all, to reach a mutual consensus for holistic esports development. Last year, 186 key decision makers from National Esports Federations, Publishers, Developers, Esports Media and others took part in GEES from 46 nations.

GEES this year will be focusing on enhancing dialogues between esports stakeholders, and to openly discuss open issues in esports. The agenda in 2018 include:

  • Esports Governance – publisher and federation perspective of Esports world and how both parties can collaborate for Esports ecosystem development
  • Gaming Disorder – to verify what gaming disorder is and how Esports can support
  • Esports Profit Model – comparison between Esports and game industry and how Esports stakeholders can create sustainable profit model and expand the market
  • Esports Administration – how government and administration can support the growth of esports

This year’s GEES will be introduced with new features of GEES, integrating the Esports Academic Seminar as a parallel program, sharing the latest academic research in the esports industry.  Earlier this month IESF has announced its vision of the Global Esports R&D Center to support Esports researches through the Academic Research Center

Registration for GEES will be conducted via the official website where more information of can also be found here

 

IESF launches Global Esports R&D Centre for Further Esports Development

IESF launches Global Esports R&D Centre for Further Esports Development

  • 5 years Development plan for Global Esports R&D Centre
  • Three Pillars of R&D Center: Esports Academic Research Center,
    International Training Center, International Referee Academy.

International Esports Federation (IESF), the world’s largest national federation member based
federation, will be launching the ‘Global Esports R&D Center’ in 2018. The vision of this new, and
exciting, initiative is to further strengthen the esports ecosystem and ensure suitable development of
the industry. With the support of Busan Metropolitan City and Busan Information Promotion Agency,
the R&D center will focus on three pillars for the next 5 years of development.
The three pillars are: ‘Esports Academic Research Center’, ‘International Training Center’, and
‘International Referee Academy’.
The ‘Esports Academic Research Center’ will focus supporting and encouraging esports related
research, in order for esports to increase its academic foundation for further growth in the future. In
2018, the ‘Esports Academic Research Center’ will be supporting researchers around the globe to
encourage esports research. IESF will also be focusing on developing an archive platform, to gather
and share all esports related research for the public to access around the globe.

The ‘International Training Center’ is planned serve the purpose of training camps and boot camps for
both esports teams and officials. Athletes and teams will be able to ‘scrim’ against different esports
teams and coaches. Managers will also be able to access all esports training related resources
conducted from the Esports Academic Research Center. The Training center is to be equipped with a
demo esports zone, as well as multimedia technical rooms for strategy meetings. Moreover, it will
also function as a location to conduct professional team drafts to serve as a path for athletes to enter
into the professional world. During non-activating periods, the training center will be open towards
the public to encourage the regional community to practice and enjoy esports.

The ‘International Referee Academy’ will aim to standardize and develop intensive curricula to train
and certify international referees. IESF will be developing curricula together with the support of the
Referee Commission of IESF and Game publishers to ensure that the curriculum meets the highest
standards. The Certification process will start in 2019, and international referees will be dispatched to
a-matches between National Federations, qualifiers, and World Championships of IESF and its
members.
In accordance with the rapid development of esports, IESF believes that it is crucial to build solid
Esports structures through such pillars – referees, athletes, and academically active research field.
IESF will also continue to pursue its initiatives to support the esports industry through increased
discussions with relative stakeholders at the Global Esports Executive Summit this year in November.

For more information on the GEES,Click here

Prize Money Announcement IESF Esports World Championships 2018

Prize Money Announcement IESF Esports World Championships 2018

  • IESF to Support National Federations for Sustainable Esports Development
  • Total Prize Pool is 54,000$ (USD)

With only seventy-seven (77) days left until the opening ceremony, the entry will soon be closing for
the 10th Esports World Championship Kaohsiung 2018. The date upon which such entries close is 31
August 2018.
Committed to ensuring sustainable growth in esports, the International Esports Federation( IESF) has
a policy of supporting its member federations. To such end, IESF will be supporting national
federation’s athlete flights for 23 nations for team titles, and 32 nations for individual titles in
accordance to the Entry Regulations.
Upon closing the entry, each NF will be evaluated according to IESF’s ‘Entry Regulation’ for the 10 th
Esports World Championships (Kaohsiung City) this year. Through the evaluation process, NFs may
qualify for flight support according to the final standings earned through compliance after the
evaluations have been finalized.

IESF’s 10 th Esports World Championships – Kaohsiung City shall have a total prize pool of

54,000USD which shall be allocated to all three disciplines of the event at such World
Championships.
10,000 USD of the total prize pool shall be awarded to the Overall Champion Nation after all results
have been captured and the overall winning nation has been determined.

IESF’s 10 th Esports World Championships – Kaohsiung City is to feature three game titles; League of
Legends, Counter-Strike: Global Offensive, and Tekken 7. Such world championships is also
expected to be the largest event in IESF history, and is expected to have 42 nations participating from
every continent to make such event a truly global affair.
For more information, click here.