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Celebrating Women In Esports, The Path to Esports

Celebrating Women In Esports, The Path to Esports

March 8 is International Women’s Day and to celebrate The Esports Observer is recognizing some of the amazing women working and serving in prominent leadership roles within the esports industry. For the next five days, we will be sharing valuable stories and insights from a diverse group of movers and shakers—from how their esports journeys began to different ways women can join and thrive in this burgeoning industry.

China Internet Association to Establish Esports Work Council

China Internet Association to Establish Esports Work Council

China’s Internet Association is working with multiple Chinese government departments to establish an esports work council. The council will work to ‘promote, reinforce and standardize the esports industry’ within China.

According to a report from Esports Observer, the China Internet Association held a Digital Esports and Intelligent Economy summit in Beijing on March 2. The China Internet Association stated their intention to start the Esports Work Council during the event. Having additional standards in place in China could serve to protect players and further standardize the industry in the country through regulations. This could also lead to potential visa benefits for athletes traveling to and from the country to compete, which has been an issue for Chinese players in the past.

“The esports industry has grown in a certain scale and level, it already has sort of a strong economic effect,” Song Maoen, Vice Secretary of the China Internet Association said.

The summit, according to ESO’s report, had the support of several Chinese government departments, including the Chinese Propaganda Dept, the Ministry of Industry and Information Technology, the Ministry of Culture and Tourism, and the General Administration of Sport of China.

S.Thomas’ College Includes Esports at Momentum Youth Expo

S.Thomas’ College Includes Esports at Momentum Youth Expo

The Momentum Youth Expo is an educational fair organised by S.Thomas’ College Old Boys Association with the intention of assisting youth which presented the Interact Club of S.Thomas’ the opportunity to organise an Esports tournament at a school level and showcase their passion for Esports. With Gamer.LK’s school Esports initiatives over the past 4 years, school participation in Esports has seen immense growth. Last year’s Inter-School Esports Championship had over 100 schools taking part – making it Sri Lanka’s largest school-level sporting event.

The Esports tournament “Havoc” which was organised by the Interact Club of S.Thomas’ College during the Momentum Youth Expo concluded on the 24th of February 2019. The tournament revolved around League of Legends, Call of Duty and FIFA19 with a prize pool for each title. With 50 registered contestants ready to take on the odds and display their skills for a chance to claim the prize that was up for grabs.

Proceedings kicked off at around 12.00 p.m commencing the games off with a Call of Duty match alongside a League of Legends match which quickly built engagement as the crowd started gathering around the area to figure out where all the screaming was coming from. Immediately keeping with the action, the FIFA19 qualifier kicked off.

With some known teams showing up and some new faces joining in on the action as well, the day saw some ups and downs in terms of performance. Finding new talents who never knew how good they were at gaming finally getting the chance to showcase their prowess in their respective games.

The Havoc Esports event concluded around 5 30 p.m with teams displaying energy and a strong drive which made the event to be quite the exciting one as the final games were closed out. As Esports moves forward seeing even school clubs embracing as well as organising Esports tournaments, showcases strong evidence of how far Esports has come over the years, rapidly becoming a recognised sport in Sri Lanka.

AT&T Signs First Team Sponsorship Deal With Cloud9

AT&T Signs First Team Sponsorship Deal With Cloud9

AT&T has closed its first esports team sponsorship, coming to terms with Cloud9 on a deal that includes presenting rights to “The Nines,” a new weekly digital video series about the organization’s 12 teams in 10 games.

The Nines’s holistic approach to the entire Cloud9 organization will be a shift in content strategy, which to this point mostly focuses on particular teams. The new format will facilitate crossover fandom from one game to other Cloud9 teams, executives hope, and also allow AT&T to market to an aggregated fan base.

Cloud9 had 17.4M social followers across its various channels.

“We don’t have a single place where you can just go find out what’s happening in the Cloud9 universe in one spot, and I think that’s what’s unique about what we’re building here,” said co-founder and CEO Jack Etienne.

An esports company makes history – Super League starts trading on Wall Street

An esports company makes history – Super League starts trading on Wall Street

This has finally happened now – Super League, an organization founded in 2014 is now trading at Wall Street. Unlike most esports companies, SL made the decision to focus on regular players and their interests rather than prospective pro players. The company’s CEO Ann Hand has referred to her company as the ‘Little League for esports’.

Not so little, of course – the company reported sales exceeding $1 million last year. Among their activities are in-person amateur competitions, streams on Twitch and YouTube and more. Their first day at Wall Street was Tuesday, and truth be told, it didn’t go very well. As soon as trading started, the shares tumbled down an unpleasant 24%, and stayed around the $8.50 mark.

Astralis beat ENCE 2-0 to win IEM Katowice and secure third Major crown

Astralis beat ENCE 2-0 to win IEM Katowice and secure third Major crown

Astralis have picked up their third Major title after winning IEM Katowice 2019 with a convincing 2-0 success over ENCE.

If there were any remaining doubts about Astralis‘ credentials, about their position as the most dominant side in the modern Counter-Strike, they surely were dispelled on Sunday. The match was always likely to be David versus Goliath; ENCE, a first-timer at Majors, going up against Astralis, a team looking for their third crown. The Finnish squad had already proved that dreams do come true, beating Liquid and Natus Vincere with some miraculous comebacks, but the Danes proved to be a tall order for Aleksi “Aleksib” Virolainen‘s troops.

Nike and TJ Sports Confirm Four-Year Sponsorship Deal for LPL

Nike and TJ Sports Confirm Four-Year Sponsorship Deal for LPL

Global sportswear brand Nike announced a four-year apparel sponsorship deal today with TJ Sports for China’s League of Legends Database-Link-e1521645463907 Pro League (LPL), from 2019-2022. The deal would see all LPL players, coaches, referees, and team managers exclusively wear Nike branded clothing and shoes on game days. TJ Sports is a joint venture of Tencent and Riot Games in China.

According to the announcement, made at a press conference in Shanghai, Nike and the LPL will also design the “Nike & LPL” joint esports themed apparel line, which will be made available to the public after the League of Legends Mid-Season Invitational. In addition, the official Nike branded LPL team jersey will appear during the League of Legends World Championship.

Esports Funding Hits New Highs

Esports Funding Hits New Highs

Esports is a booming business according to surges in funding for top esports teams in the past ten months. G2 Esports, Cloud9, and Team Liquid have all posted record fundraising numbers since the beginning of 2018. Additionally, the amount of funding deals in esports has more than quadrupled since 2015 according to Crunchbase.

The new-fangled sport is on an undeniable upward trajectory. In just the past six months, aXiomatic (Team Liquid’s parent company), Cloud9 and G2 Esports have received a combined $103.3 million in funding from investment entities and celebrities.

Seoul, Host City for 11th Esports World Championships

Seoul, Host City for 11th Esports World Championships

IESF’s 11 th Esports World Championship will be held in fourth quarter of the year in Seoul.Seoul is undoubtedly the Mecca of Esports, and participants and spectators will be able to indulge in the numerous PC bangs that are to be found in this vibrant and dynamic city. Seoul too has a long history of Esports broadcasting of over 18 years, as well as wonderful governmental support for the
development of Esports.

IESF’s annual event, that is, IESF’s Esports World Championships, is the sole tournament for esports where athletes compete against other national teams while officially representing their own country. In 2018, the city of Kaohsiung played host to the 10 th Esports World Championships at which 3 official titles – League of Legends, Counter-Strike Global Offensive, Tekken 7 were played. No less
than 459 team members from 46 countries participated in such event, which had increased in size over previous years.

Seoul, to be host city for  11th Esports World Championships

Seoul, to be host city for 11th Esports World Championships

International Esports Federation (IESF) hereby announces that its 11th Esports World Championships 2019 shall be held in Seoul, South Korea.

IESF’s 11th Esports World Championship will be held in fourth quarter of the year in Seoul.

Seoul is undoubtedly the Mecca of Esports, and participants and spectators will be able to indulge in the numerous PC bangs that are to be found in this vibrant and dynamic city. Seoul too has a long history of Esports broadcasting of over 18 years, as well as wonderful governmental support for the development of Esports.

IESF’s annual event, that is, IESF’s Esports World Championships, is the sole tournament for esports where athletes compete against other national teams while officially representing their own country.

In 2018, the city of Kaohsiung played host to the 10th Esports World Championships at which 3 official titles – League of Legends, Counter-Strike Global Offensive, Tekken 7 were played. No less than 459 team members from 46 countries participated in such event, which had increased in size over previous years.

The 11th Esports World Championships will again be a central point where all esports enthusiasts can gather to learn, enjoy the camaraderie, and be entertained at a truly remarkable and unique esports event. For more information about bidding for the event, you are invited to read: https://www.ie-sf.org/news/host-bidding-announcement-11th-esports-world-championship-2019/