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Esports Fashion Levels Up as Esports Continue into Mainstream

Esports Fashion Levels Up as Esports Continue into Mainstream

Esportswear is evolving. The rise of livestreaming and franchised endeavors like the Overwatch League have pushed esports into the mainstream, and it only follows that merchandise would move away from simple jerseys and t-shirts into more trendy looks. In a nutshell, esports merchandise has transitioned from a niche into lifestyle wear. And part of that shift into the mainstream is due, in part, to the ease of access. Companies everyone knows are starting to stock up on their offerings, while less widely associated brands are making inroads into the space.

Original article can be found on frntofficesport.com

Denmark Prime Minister visits Astralis HQ, plays Counter Strike with Astralis Players

Denmark Prime Minister visits Astralis HQ, plays Counter Strike with Astralis Players

Lars Løkke Rasmussen, the Prime Minister of Denmark has been very local about his love for esports and his support for Astralis. From congratulating Astralis for their victories to giving a speech at Blast Pro Series Copenhagen 2018, Mr Rasmussen has a constant source of motivation for the Danish legends.

In a Linkedin post by Steen L. Laursen, VP Communication & Brand, RFRSH Entertainment BLAST Pro Series, Astralis and Origen, Mr Rasmussen visited the RFRSH headquarters and interacted with the the Astralis players and addressed topics such as “esports strategy, role models, sharing of knowledge with all stakeholders from grassroots to institutions etc.” After his conversation, Mr Rasmussen played Counter Strike with the Astralis players.

Original article can be found on talkesport.com

වසර 2023 වනවිට චීනයේ පරිගණක ක්‍රීඩකයන් ගණන මිලියන 878 දක්වා ඉහළට.

වසර 2023 වනවිට චීනයේ පරිගණක ක්‍රීඩකයන් ගණන මිලියන 878 දක්වා ඉහළට.

වසර 2023 වනවිට චීනයේ පරිගණක ක්‍රීඩකයන් ගණන මිලියන 878 දක්වා ඉහළට.

චීනය මේ වන විට ලෝකයේ විශාලතම පරිගණක ක්‍රීඩා වෙළෙඳපළ බවට පත් වී ඇත. ඔවුන් මේ වන විට පරගණක ක්‍රීඩා ආදායමෙන් සහ වැඩිම ක්‍රීඩකයන් ගණනක්ද ඇති රට වේ.

වසර 2023 වනවිට චීනයේ පරිගණක ක්‍රීඩකයන් ගණන මිලියන 878 දක්වා ඉහළට.

GAMERS IN CHINA IS EXPECTED TO REACH 873 MILLION BY 2023

GAMERS IN CHINA IS EXPECTED TO REACH 878 MILLION BY 2023

China is the world’s largest games market. They are tops in both total gamers and revenue. China represents 31.1% of the global games market in terms of revenue. They are expected to further outpace the rest of the global gaming leaders over the next few years. China also has the most gamers worldwide. That number is expected to grow from 683 million to 878 million by 2023 which is more than 28% of the total worldwide gamer population.

Original article can be found on estnn.com

පෝලන්ත ජනාධිපතිගෙන් Esports සඳහා සහය.

පෝලන්ත ජනාධිපතිගෙන් Esports සඳහා සහය.

පෝලන්ත ජනාධිපති Andrzej Duda පසුගිය දිනක E පාපන්දු ලෝක කුසලානය සඳහා පෝලන්තය නියෝජනය කරන තරඟ කරුවන් හදුන්වා දීමේ උත්සවයකදී Esports කිසිදු සැකයකින් තොරව ක්‍රීඩාවක් ලෙස හැදින්විය හැකි බව පවසා ඇත.

පෝලන්ත ජනාධිපතිගෙන් Esports සඳහා සහය.

Polish president says an esport counts as a sport, supports esports scene

“Esports without a doubt can be considered sports.” Those are the words of the Polish president, Andrzej Duda. At a conference where eight Polish FIFA representatives were introduced to take part in the FIFA eWorld Cup 2019 by the president himself, he also gave a speech on why he thinks that esports could very well be counted as a sport. Various Polish sources have reported on this including cybersport.pl and TVP.info, and being a fluent Polish speaker myself, I have translated relevant sections for the Daily Esports audience.

The head of Poland seemed ecstatic about the select FIFA players competing on an international stage under the Polish colors at FIFA eWorld Cup. He claimed, “Young people, who are among the world’s best in something that is very modern today, is very important. It’s personal development but also a technical development on a world level.”

Original article can be found on www.dailyesports.gg

ELECTIONS OF IESF’S PLAYERS’ COMMISSION SET FOR 2019.

Jason Batzofin (foreground) is IESF’s current Players’ Commission Chairman

The relationship between Team members and International Esports Federation (IESF), Organising Committees, and National Federations is one founded on contract, being a combination of IESF’s Statutes and Regulations, entry form, National Federation Rules, and their Team Membership Agreements.

Accordingly, IESF’s Players’ Commission has no role during the Games. It also has no role in any nomination and selection disputes or any anti-doping or other disciplinary hearings or tribunals involving athletes.

The Commission, however, has a far more important purpose, and that is to represent the interests of esports athletes at IESF Board.

In 2019, the term of office of the inaugural Players’ Commission shall expire, and at IESF’s 2019 World Championships, all NF’s Player Representatives shall elect a new commission. Thus Jason Batzofin (South Africa), Koen Schobbers (Netherlands), and Madeleine Leander (Sweden), the first such committee, shall have served their full term and have to resign from their positions.

Each National Federation’s Players Representative shall have one vote each and shall elect six members of which half shall be male and half shall be female.

The voting shall take place at IESF’s 2019 World championships, and IeSF shall make a venue and time available for all the National Federation’s Players’ Representatives to meet.

It is at such meeting that the various National Federation’s Players’ Representatives shall state which of their number are making themselves available for election.

Only should there not be sufficient numbers for any one gender, then members of such gender may offer to stand for election even though they are not National Federation’s Players’ Representatives, but as long as they are team members at such World Championships.

To be a National Federation’s Players’ Representative, such athlete shall: • Have a seat, as per the NF’s own Constitution/Statutes, on the Board of such member federation, and • Have reached the age of majority, and • Have represented such member federation in a national team at an IESF World championships, and • Not be older than 30 years of age. This is a vital position that requires athletes who are dedicated and committed to ensuring a better environment for all athletes.

Certainly, Jason Batzofin (South Africa), Koen Schobbers (Netherlands), and Madeleine Leander (Sweden) all did their countries proud and have served with distinction.

IESF President, Coin Webster, stated, “IESF is proud of the contribution made by the members of the inaugural commission. All members worked well during their term of office and have created a culture within the commission that will ensure that all esports athletes are protected.”

“All that remains to be seen is, who shall be elected into office in 2019.”

IESF’S PLAYERS’ COMMISSION INVITES ALL PLAYERS TO PARTICIPATE

IESF’S PLAYERS’ COMMISSION INVITES ALL PLAYERS TO PARTICIPATE

To create better communication between IESF and all the esports athletes it serves, IESF’s Players’ Commission, hereby invites all athletes who have participated in member federation’s teams in IESF events to join IESF’s Players’ Commission discord and Facebook Group page.

All such athletes are encouraged to join both the Discord and Facebook Group page so that any and all concerns raised by athletes can be raised at Board level in order to help IESF improve the experience.

The Discord and Facebook Group page is reserved entirely for such athletes, and is a safe space for athletes to voice concerns or comment about anything. IESF’s Players’ Commission will do its very best to solve any issues any athlete may have.

All questions or concerns must be directed to:

• Facebook Group Page – https://www.facebook.com/groups/331951380921285/. • Discord Group- https://discord.gg/thHXAVm • E-mail – [email protected]

Open AI has a 99%+ Win-Rate Over Human Players

Open AI has a 99%+ Win-Rate Over Human Players

As we all know by now, the current TI champions got demolished by OpenAI around a week ago. Following this result, OpenAI was released to the public in order to experiment how will players be able to compete against it.

Players had two options to chose from. Either playing in a human vs bot match (5v5) or a cooperative game where some of your team-mates would be bots. With over 7000 competitive games played, OpenAI seems to be nearly unbeatable. It now has over a 99% win rate.

 

Even though OpenAI’s win percentage is indeed impressive, it is important to remember that not all heroes were played during these games. In fact, OpenAI currently works with only 17 heroes. However, considering the constant improvements that are being implemented, fans of Dota 2 might soon see an increase in that number.

Original article can be found on estnn.com

Whom to watch out for at the upcoming Women’s Esports tournament

Whom to watch out for at the upcoming Women’s Esports tournament

The SLT eSports Women’s Cyber Games organised by Gamer.LK is happening this weekend at Colombo City Centre and everyone’s excited to see who’ll take the top spots at the tournament. We have had women’s league in previous tournaments, but this is the first time an event is completely dedicated for female Esports athletes. Also, there’s a Rs. 100,000 prize pool up for grabs, distributed amongst the top 8 players of the tournament – exciting stuff! We’ve put together a list of women Esports athletes who you should keep an eye out for at the tournament – these girls have performed well at previous tournament and are bound to rack up some good points with their previous tournament experience!

Himasha ‘HiMA’ Perera

With a strong history in Esports, Himasha ‘HiMA’ Perera from Noob Alliance is a top contender for the 1st place title at the Women’s Cyber Games. Having multiple podium finishes at both the SLT Esports Tournament and SLCG, she’s a force to be reckoned with. She’s won the 2nd place title for both Mario Kart and Mortal Kombat XL at SLCG, as well as the 1st place title for Need for Speed at SLCG. She has also competed in the Call of Duty 4 tournament at SLCG.

Tharaki ‘Ivy’ Wackwella

Another contender from Noob Alliance, Tharaki ‘Ivy’ Wackwella has shown great potential at the SLT Esports tournament, placing 3rd for both Mario Kart and Mortal Kombat XL. She is also a Call of Duty 4 player and took part at SLCG. We look forward to seeing her perform at full capacity at the Women’s Cyber Games.

Sewwandi ‘Cindy’ Liyanage

A highly notorious name in the Sri Lankan community, Sewwandi ‘Cindy’ Liyanage from Tech Morph is yet another strong contender to look out for at the Women’s Cyber Games. A highly skilled FPS player, Cindy is infamous for carving her name out in the Call of Duty 4 community by ruthlessly beating the competition in a male-dominated game and made her presence felt by everyone. Now an Esports veteran who often plays in open tournaments, Cindy has her sights locked on the Women’s Cyber Games.

Kavindee ‘Vinky’ Kariyawasam

A regular participant for Mario Kart, Kavindee ‘Vinky’ Kariyawasam from Noob Alliance has shown great prowess in the title. Winning 2nd and 3rd places at the SLT Esports tournament and SLCG, Vinky’s performance has been near consistent. Not only does Vinky specialize in racing games, but she also competes in COD4.

Laroshi ‘chix0r’ Ganegoda

Laroshi Ganegoda aka chix0r has been around for quite a while. A standalone competitor with no allegiance to any clan, chix0r is no stranger to competitive Esports in Sri Lanka. A regular at Esport events, she started participating in competitive Esports in 2015 and has won many titles over the years. Consistent at the Women’s League, chix0r has won places at the SLT Esports tournament and SLCG for Mario Kart and Mortal Kombat XL.

Kasuni ‘Teehee’ Lokuarachchi

Teehee, another Noob Alliance player, captained the winning Call of Duty 4 team at SLCG last year. With her COD4 skills, it’s a sure shot for her to put some high points on the board in the Call of Duty 4 segment. The question comes in whether she can pull her weight in the other titles which she hasn’t got a podium finish before.

Notable mentions

These players are notable mentions because they’ve won events in the past, but unfortunately the titles they’ve won aren’t being played at the Women’s Cyber Games. It’ll be Project Cars in simulator racing format, which is different from the keyboard competition for Need For Speed played at previous SLCG and SLT events.

Dhinelka Anthony (Phoenix Gaming) – 1st place for Need For Speed SLCG
Tharushi Liyanage (Maximum Esports) – 2nd place for Need for Speed at SLCG and 3rd place at SLT Esports Championship
Piyumi Madhushani (Maximum Esports) – 3rd place for Need for Speed at SLCG