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Gamer.LK announces 4th annual Inter-University Esports Championship powered by Sri Lanka Telecom PLC

Gamer.LK announces 4th annual Inter-University Esports Championship powered by Sri Lanka Telecom PLC

For the fourth consecutive year, Gamer.LK, the pioneer in Esports and digital entertainment in Sri Lanka brings the excitement and thrill of competitive video gaming to the university-level with the Inter-University Esports Championship powered by Sri Lanka Telecom PLC. Considered the largest university-level sporting event in the country, this year’s event will have over 40 universities taking part. Gamer.LK has partnered with MTV and MBC to have the event televised on TV1, making it the first Esports event in Sri Lanka to be watchable both on digital media streams as well as traditional television. The championship will be held in two segments, with the qualifiers taking place on the 15th and 16th of June and the grand finals happening on the 6th of July 2019 at Stein Studios Ratmalana.

Esports in Sri Lanka has seen tremendous growth in the past years with recognition by the National Olympic Committee and representation at the 18th Asian Games with the support of the Sports Ministry of Sri Lanka. Gamer.LK’s Inter-University Esports Championship is endorsed by the Sri Lanka Esports Association, the governing body for Esports in Sri Lanka.

The championship provides a unique platform for students from Universities and higher education institutes to compete across the most popular video games in Sri Lanka. This year’s event will feature team games – Call of Duty 4, Counter Strike: GO, Dota 2, League of Legends, Overwatch, Rainbow Six Siege, PUBG Mobile & Mobile Legends, along with individual games – FIFA 19, Tekken 7, Fortnite, Mortal Kombat XL, eRacer (simulator racing), & Clash Royale. A dedicated women’s league with Mario Kart 8, PUBG Mobile, eRacer (simulator racing) & Mortal Kombat XL will also take place at the Championship with the aim of promoting Esports to women.

Last year’s championship saw the participation of over 40 leading government and private universities as well as educational institutes such as the University of Colombo, University of Peradeniya, University of Jaffna, APIIT, SLIIT, IIT, ICBT, ESOFT, ACBT, Sir John Kotalawela Defence University, NIBM, NSBM and many more. The event which began in 2016 with the intention of bringing the positives of structured competitive video games to universities has grown year on year with the following universities claiming the Championship over the years:
2016: Asia Pacific Institute of Information Technology (APIIT)
2017: International College of Business & Technology (ICBT)
2018: Sri Lanka Institute of Information Technology (SLIIT)

This year’s event will feature qualifiers where participants from all universities will take part. Thereafter, the top 2 universities from the qualifier will move on to a grand finals where participants from each of the two qualified universities will take part across a selected set of games.

This years championship is powered by Sri Lanka Telecom PLC who comes onboard as the title partner for the event. All games and live streams will be run via super-fast SLT Fibre connectivity allowing low latency, lagless gameplay and streaming. Sri Lanka Telecom PLC has been at the forefront of empowering digital entertainment and Esports in Sri Lanka with product offerings catering to gamers in the country.

A trusted brand in the technology sector, DELL is the gaming Laptop partner for the event. DELL is delving into the gaming space with their DELL Gaming line of Laptops – premium design with thin bezels and lightweight for portability. These machines have unrivaled power with gaming-grade internals that will pump out fluid graphics with even the most demanding games thrown at them.

Red Bull comes onboard as the official Energy Drink partner – giving wiiings to the gamers’ Esports sessions and facilitating performance at the next level. Red Bull will be conducting several unique engagements at the qualifiers and grand finals.

FriMi comes onboard as the official Digital Banking partner for the event. Registration fees and purchases at the venue are seamless with the FriMi app, along with great cashback offers for all participants paying using FriMi. Enabling today’s youth with an end to end digital experience, from opening their primary banking account to handling all their day to day financial transactions, payments and money management all on their mobile phone.

Taco Bell and Pizza Hut are the official food partners at the event, keeping hungry gamers fed and satisfied with food stalls situated inside the tournament premises. Scope Cinemas is Cinema partner and Atom Media is digital signage partner for the event.

For more information and registration for the Inter-University Esports Championship, visit https://university.gamer.lk and follow Gamer.LK on Facebook via www.fb.com/gamerlk for updates.

The best Sri Lankan Women Esports athletes crowned by Gamer.LK at SLT eSports Women’s Cyber Games 2019

The best Sri Lankan Women Esports athletes crowned by Gamer.LK at SLT eSports Women’s Cyber Games 2019

Gamer.LK successfully held and concluded the SLT eSports Women’s Cyber Games 2019 on the 1st June at Play Arena. The top 8 Women Esports athletes were ranked and rewarded with a total prize pool of Rs. 100,000.

Each of the 8 contestants had their preferred game out of the 5 titles featured at the finals – Call of Duty 4, Mortal Kombat, Mario Kart, Subway Surfers and eRacer (Project Cars). A top placement in the game awarded 8 points, with each lower position getting one point less than the position above.

Call of Duty 4
First place: Kavindee V!n[K]y Kariyawasam (Clan: Noob Alliance)
Runner up: Kasuni tee-hee Lokuarachchi (Clan: Noob Alliance)
Third place: Janithi M-eS|SaLly CrUsher Gamage (Clan: Max Esports)

Mortal Kombat:
First place: Gnavindya buttercup magammulla (Clan: Xiphos Esports)
Runner up: Dhinelka PnX|BitSy Anthony (Clan: Phoenix Gaming)
Third place: Kavindee V!n[K]y Kariyawasam (Clan: Noob Alliance)

Mario Kart:
First place: Kavindee V!n[K]y Kariyawasam (Clan: Noob Alliance)
Runner-up: Yasara War Queen De Silva (Standalone)
Third place: Gnavindya buttercup magammulla (Clan: Xiphos Esports)

Subway Surfers:
First place: Gnavindya buttercup magammulla (Clan: Xiphos Esports)
Runner-up: Asanka M-es/ Supergirl Sajini (Clan: Max Esports)
Third place: Kasuni tee-hee Lokuarachchi (Clan: Noob Alliance)

eRacer (Project Cars):
First place: Dhinelka PnX|BitSy Anthony (Clan: Phoenix Gaming)
Runner-up: Yasara War Queen De Silva (Standalone)
Third place: Kasuni tee-hee Lokuarachchi (Clan: Noob Alliance)

Final standings
With all titles concluded, the final standing was as follows, along with the breakdown of the Rs. 100,000 prize pool which was transferred via the participants FriMi accounts. With the competition being so tight, we saw 2nd place 4th place being tied amongst 2 participants each!

1. Gnavindya buttercup magammulla (Prize money: Rs. 50,000) – 1st Place
2. Kavindee V!n[K]y Kariyawasam (Prize money: Rs. 17,500) – 2nd Place
3. Dhinelka PnX|BitSy Anthony (Prize money: Rs. 17,500) – 2nd Place
4. Kasuni tee-hee Lokuarachchi (Prize money: Rs. 3,750) – 4th Place
5. Yasara War Queen De Silva (Prize money: Rs. 3,750) – 4th Place
6. Asanka M-es/ Supergirl Sajini (Prize money: Rs. 2,500) – 6th Place
7. Laroshi chix0r Ganegoda Wijayatilake (Prize money: Rs. 2,500) – 7th Place
8. Janithi M-eS|SaLly CrUsher Gamage (Prize money: Rs. 2,500) – 8th Place

That brought to an end the first ever Women’s Cyber Games event organised by Gamer.LK with SLT eSports powering the event and FriMi being the official digital banking partner. Based on the success of the event, Gamer.LK plans to make this an annual championship with a larger scale next year!

ශ්‍රී ලංකාවේ ඩිජිටල් යටිතල පහසුකම් සහ තොරතුරු තාක්ෂණ අමාත්‍ය තුමා Esports පිලිබඳ ලිපියකින් එය ප්‍රවර්ධනය කලයුතු බව පවසයි.

ශ්‍රී ලංකාවේ ඩිජිටල් යටිතල පහසුකම් සහ තොරතුරු තාක්ෂණ අමාත්‍ය තුමා Esports පිලිබඳ ලිපියකින් එය ප්‍රවර්ධනය කලයුතු බව පවසයි.

ඩිජිටල් යටිතල පහසුකම් සහ තොරතුරු තාක්ෂණ අමාත්‍ය අජිත් පී. පෙරේරා මහතා Financial Times ඉංග්‍රීසි පුවත්පතට ලිපියක් ලිවීම සඳහා තම දායකත්වය ලබාදී ඇත. මෙම ලිපියෙහි මාතෘකාව වී ඇත්තේ “ක්‍රිකට් ක්‍රීඩාව සහ Dota 2 පරිගණක ක්‍රීඩාවට එක සමාන ලෙස ප්‍රවර්ධනය කල යුතුය” (Cricket and DOTA 2: Should be equally promoted for similar reasons) යන්නයි. මෙහිදී අදහස් දක්වමින් අමාත්‍ය වරයා පවසා ඇත්තේ Dota 2 අතීතයේ Cricket මෙන් ශ්‍රී ලංකාව තුල මුල් අවදියේ තිබෙන අතර එකල Cricket මෙන් දෙමාපියන් මේ දෙස බලන්නේ තම දරුවන්ගේ කාලය කා දැමීමක් ලෙස බවත්ය.

පරිගණක ක්‍රීඩා යනු ඇබ්බැහි වීමක් සහ කාලය නාස්ති කිරීමක් නොවේද? අප අපගේ දරුවන් මෙයින් ඈත් කරගත යුතු නොවේද? පුදුමයට කරුණ වන්නේ මේ ආකාරයෙන්ම අප තරුණ කාලයේ ක්‍රිකට් ක්‍රීඩාව සඳහාද දෝෂාරෝපණ එල්ල වීමයි. මීට දශක තුනකට පමණ පෙර දෙමාපියන්ට අවශ්‍යය වුයේ තම දරුවන් වැඩි වේලාවක් පිට්ටනියට වඩා පොත් පත් සමග ගත කරනු දැකීමටයි. ඔවුන් Bat සහ බෝල සඟවා ඔවුන්ට සෙල්ලම් කල හැකි කාලය සීමා කළා.

ක්‍රිකට් පුහුණු වීම සඳහා සහභාගී වූ දරුවන්ව ගුරුවරුන් විසින් අධෛර්යමත් කලා.එපමණක් නොව මේ දරුවන්ව පන්ති කාමරය ඉදිරියේ ලජ්ජාවට පත් කලා.අවුරුදු 16 දරුවෙක් අන්තර් විද්‍යාල මහා ක්‍රිකට් තරඟයකදී ශතකයක් ලබා ගැනීමට වඩා සාමාන්‍ය පෙළ විභාගයෙන් D සාමාර්ථ 8ක් ලබා ගැනීම මොවුන් දෙපාර්ශවයේම සිහිනය වී තිබුණා. සුළු දෙමාපියන් සහ ගුරුවරුන් පිරිසක් තම දරුවන්ට අන්තර් විද්‍යාල මහා ක්‍රිකට් තරඟ සඳහා සහභාගී වීමට අවසර දුන්නත් එසේ අවසර ලබාදුන්නේ ඔවුන් සාමාන්‍ය පෙළ විභාගයෙන් අසමත් වීම නැතිනම් ඒ කාලයේ හැදින්වූ ආකාරයට “ලයිට් කණු” 8ක් ලබා නොගන්නවානම් පමණි.

Esports දැනට ශ්‍රී ලංකාවේ වේගයෙන්ම ව්‍යාප්ත වන ක්‍රීඩාව වේ. Gamer.LK Esports ශ්‍රී ලංකාව තුල සහ දකුණු ආසියාව තුල ප්‍රචලිත කිරීමට පෙරමුණ ගෙන කටයුතු කරයි.

සම්පුර්ණ ලිපිය කියවීම සඳහා Financial Times වෙබ් අඩවිය වෙත පිවිසෙන්න :
http://www.ft.lk/columns/Cricket-and-DOTA-2—Should-be-equally-promoted-for-similar-reasons/4-678728 

Sri Lankan Minister of Digital Infrastructure writes about Esports, says it should be promoted

Sri Lankan Minister of Digital Infrastructure writes about Esports, says it should be promoted

Ajith P. Perera, minister of Digital Infrastructure and Information Technology has co-written an article in the Financial Times titled “Cricket and DOTA 2: Should be equally promoted for similar reasons”. In it he compares DOTA 2 to early stages of Cricket in Sri Lanka, and how Cricket itself was frowned upon by the general populace as a waste of their children’s time.

But online games are time wasting and addictive. Aren’t they? Shouldn’t we keep our children away from them? Interestingly, this was almost the same complaint against cricket during our own teenage days – more than three decades ago. Parents wanted their children to spend more time with books, rather than in turf. They hid bats and balls. They assigned time restrictions for the play.

Teachers discouraged those students who went for cricket practice. Such students were publicly humiliated in class. 16 year olds getting 8Ds at GCE (O/Ls), rather than scoring a century at Big Match, was the dream of both groups. Some parents and few teachers approved playing for big match, but certainly not at the cost of getting 8 ‘light kanu’– that was how we called failures at O/Ls.

Esports is currently the fastest growing sport in Sri Lanka with Gamer.LK at the forefront of promoting the sport in Sri Lanka and in South Asia.

Read the full article on the Financial Times website:
http://www.ft.lk/columns/Cricket-and-DOTA-2—Should-be-equally-promoted-for-similar-reasons/4-678728 

Esports to be televised for first time in Sri Lanka

Esports to be televised for first time in Sri Lanka

Gamer.LK in partnership with Maharaja Television (MTV) and Maharaja Broadcasting Corporation (MBC) will be taking Esports to television for the first time in Sri Lanka. The TV deal will commence with the Inter-University Esports Championship happening in June and continue for Gamer.LK’s bigger events scheduled throughout the year.

The partnership brings Gamer.LK’s Esports and digital entertainment expertise with MTV/MBC’s traditional media experience to position what is currently the fastest growing sport in Sri Lanka to a large television audience. The Inter-University Esports Championship is slated to be one of the most-watched youth-events during the period.

The Inter-University event will be held on the 1st and 2nd June at Stein Studios, where over 40 universities are expected to take part in the qualifier. The top 2 performing universities will qualify for a grand-finals held on the 15th June.

“We’re excited to bring Esports to television audiences in Sri Lanka, and are happy that MTV/MBC recognised the potential of the growing Esports scene in the country. Sri Lankans use both traditional media and digital to watch content that they love, and being able to position Esports on both mediums fits perfectly in our strategy to take Esports to the masses.” said Raveen Wijayatilake, CEO of Gamer.LK

With coverage on both traditional media and digital media, brands have a unique opportunity to reach a dedicated millennial demographic that is normally hard to reach. Globally, audiences between 18-35 are watching more Video Game content and less traditional sports, which is a trend being seen in Sri Lanka as well.

“As Sri Lankas leading media network we have recognised the exciting developments across Esports and mobile. These new disruptive developments across the industry gives us the opportunity to enter the arena with Gamer.LK and support this industry. Being future focused we are confident this collaboration will enhance its accessibility and interest among a wider audience segment.” – Nedra Weerasinghe – Group Director Electronic Media Business MTV/MBC

Gamer.LK has the Mercantile Esports Championship, Inter-School Esports Championship and 2 other yet un-announced large-scale Esports events planned for the year.