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This 14-year-old who plays video games 18 hours a day is earning six figures

This 14-year-old who plays video games 18 hours a day is earning six figures

Griffin Spikoski spends as much as 18 hours a day glued to his computer screen playing the wildly popular, multi-player video game Fortnite.

His YouTube channel — where he regularly uploads videos of himself playing the online game — has nearly 1.2 million subscribers and more than 71 million views; figures that have netted him advertisers, sponsorships, and a steady stream of income.

Last year, that income totaled nearly $200,000.

The healthy sum — more than enough to comfortably raise a family in most American cities — is all the more impressive considering Spikoski is 14 years old.

Esports සහ අසරණයන්ට පිහිට වීම.

Esports සහ අසරණයන්ට පිහිට වීම.

අසරණයන්ට පිහිට වීම යනු ඉතාමත් වටිනා කාර්යයකි, තවත් කෙනෙකුගේ උදව් අවශ්‍යය විවිධ වූ දේවල් මේ ලෝකය තුල දැකිය හැකිය. මෙලෙස ළමා රෝහලක් වෙනුවෙන් අරමුදල් රැස් කිරීම සඳහා ජනප්‍රිය Esports ක්‍රීඩකයන් කිහිප දෙනෙකු එකතු වී මුදල් රැස් කිරීම ආරම්භ කර ඇත.

Esports සහ අසරණයන්ට පිහිට වීම.

Esports and charities – when a community comes together for a good cause

Charity work is important – there are so many important causes out there that need people’s support, both fiscal and otherwise. Generally speaking, charities are a pretty amazing thing – they show people selflessly working together to support a cause like children, animals, sick people or something similar.

Research is another topic that many charities concern themselves with – both in healthcare and other sectors like technology and education. There is a variety of great causes that people can support, and when it’s a big event or famous person that supports one, this also comes with the added benefit of the charity getting additional exposure – this also happens within the esports community.

Vlad Marinescu joins IESF’s Board

Vlad Marinescu joins IESF’s Board

International Esports Federation’s Board, desirous of actively pursuing its ambitions as the sole International Federation for esports has co-opted Vlad Marinescu.

Vlad Marinescu, currently President of United States eSports Federation, served as the former Director of International Judo Federation, and then made his mark in international sport as the Former Director General of SportAccord (GAISF). While holding such position in SportAccord, Vlad installed and monitored recognition application process for recognition of International Federations, creation and operation of various Multi- SportGames, managed the full-operations of organization, all programs and platforms, and organized multiple World Championships.

IESF believes that its true assets are its member federations and those dedicated individuals that serve them.

Vlad therefore brings a wealth of knowledge and experience to the IESF’s Board. As such the Board is confident that IESF will meet the goals in being accredited by Global Association of International Sports Federations(GAISF).

චීනය ලෝකයේ ඉදිරියට

චීනය ලෝකයේ ඉදිරියට

ලෝකයේ Esports මගින් වැඩිම අදායමක් ඉපයූ රට කුමක්දැයි ඇසූ විට ඔබ ලබාදෙන පිළිතුර කුමක්ද ? ඇමරිකාව?ජපානය?කොරියාව? නැත, මේ සියලුම රටවල් අභිබවා චීනය ලෝකයේ Esports මගින් වැඩිම ආදායමක් ලබාගත් රට බවට පත් වී ඇත. 2018 වසරේදී පමණක් චීනය ඇමරිකානු ඩොලර් බිලියන 37.9ක අදායමක් ලබාගෙන ඇත. මේ මුදල ක්‍රීඩකයන් මිලියන 619.5 අතරේ බෙදී ගොස් ඇති අතර. මෙය රටේ ජනගහනයෙන් අඩකටත් වැඩ වැඩි පිරිසක් වේ.

චීනය ලෝකයේ ඉදිරියට

Asian Upstarts – China flew to the top

What do you think is the country with the biggest world-wide esports revenue? The US? Japan? Korea? No, not quite. China, with a staggering $37.9 billion of esports revenue in 2018 alone. This money was spent across the 619.5 million players in the country – not only is that more than half of the country’s population, there are only two places in the world (India and, of course, China itself) whose population is higher than that.

Credit Card company Discover Signs First Esports Sponsorship

Credit Card company Discover Signs First Esports Sponsorship

Credit card services company Discover has signed it’s first esports sponsorship with Penny Arcade Expo (PAX) East.

Although the sponsorship is limited to just the weekend activities, but it marks the third major US credit card brand to enter gaming, following Mastercard’s long-term deal with Riot Games and Visa’s 2017 deal with SK Gaming.

Gamer.LK announces PowerCut Championship Series

Gamer.LK announces PowerCut Championship Series

Gamer.LK’s R&D arm is proud to announce a brand new set of games technologies and accompanying leagues that Sri Lankan gamers islandwide will be able to take part in while the power is out. With new investment and industry leadership, Gamer.LK has been able to fund research into these new products and plan to build communities and tournaments around them.

The new games feature Artificial Intelligence powered by human thought, combined with potential and kinetic energy conversion in order to generate movement in objects in a state of play. Similar to Esports that Gamer.LK has worked with in the past, these new games also cater to 1v1 as well as team-based engagements. With Esports being a test of mental prowess and strategic thinking, the new games are also deeply set in the players mind and shies away from physical ability. In order to maintain familiar themes, the new games follow narratives similar to that of current Esports – violence, destruction and simulated physical engagement.

Today, Gamer.LK is proud to announce the competitive leagues being organised for these games:

The Tak Tik Tuk International
This game involves a complex matrix of spaces and possibilities and is Gamer.LK’s first foray into stateless design architecture. The tournament will feature 1v1 battles where a winner is chosen by the most number of geometric shapes matched in a row. The tournament winners walk away with over USD 25,000,000 worth of pride and self satisfaction.

Gamer.LK Clans Buruwa Challenge
The Buruwa game is based on hard-paper™ technology out of which hundreds of game-items are manufactured and distributed to players. Each item contains a pattern which will be scanned by the player by looking at it and understanding what it is. This league is open to all Sri Lankan clans and is expected to get over 9000 registrations. Sri Lanka’s 9 official clans are expected to take part, with members of Phoenix Gaming and Maximum Esports currently being favorites to being the Champion Buruwa.

Battle of the Batta Paneema
Held online, the Battle of the Batta Paneema involves athletes creating a Batta arena where they will position themselves in the desired area by pressing jump and forward IRL at the same time. Once positioning is locked in, athletes will report their position to the Batta master who will then hand over the turn to the next athlete. The Battle of the Batta Paneema will be played in a double elimination knockout format, and a national Batta ranking will be released after the tournament to crown the biggest Batta.

Gamer.LK is currently in talks with the Sri Lanka Esports Association to have these tournaments recognised as ranked events, and will soon commence discussion with the National Olympic Committee to lobby for their support. Gamer.LK is currently working with their team of lawyers to protect the trademark and copyrights of these events.

Stay tuned to Gamer.LK as we bring you the intense, nail biting, square jumping action with daily streams casted by the best of Sri Lanka’s shoutcasting talent!

Gearbox Has FINALLY Confirmed Borderlands 3 Release

Gearbox Has FINALLY Confirmed Borderlands 3 Release

It’s been a long, hard slog for Gearbox and Borderlands fans who’ve been eagerly awaiting the next Borderlands game for literally years.

The company behind one of the most beloved franchises of all time has been teasing the release of a new game heavily hinted to be Borderlands 3. Like, really heavily hinted.

 

Gearbox clearly loved stringing us all along, and continued to do so until the last few minutes of its time on the PAX main stage.

Well, the waiting paid off because Borderlands 3 is officially official, and we couldn’t be more excited!

Esports ජනප්‍රියත්වය තාවකාලිකද ?

Esports ජනප්‍රියත්වය තාවකාලිකද ?

මේ කාලය තුල Esports ඉතා විශාල වශයෙන් ප්‍රචලිත වී ඇත.පරිගණක ක්‍රීඩා නිර්මාණ කරුවන්ගේ සමුළුවේදී Esports හි වර්ථමාන තත්වය සහ අනාගතය පිළිබඳව විවිධ වූ පැතිකඩ ඔස්සේ සාකච්ඡා කරන ලදී.