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අධ්‍යාපනය Esports හැඩ කරන අයුරු

අධ්‍යාපනය Esports හැඩ කරන අයුරු

Esports මේ වන විට සීග්‍රයෙන් ව්‍යාප්ත සහ ජනප්‍රිය වෙමින් පවතී. මේ මෙසේ ජනප්‍රිය වීමට හේතුවක් නම් තරුණ ජනගහනය මේ පිලිබඳ ඇති උනන්දුවයි.
වාර්තා වලට අනුව ඇමරිකානු ඩොලර් මිලියන 15ක් වැනි මුදලක ශිෂ්‍යත්ව Esports ක්‍රීඩකයන් හට ප්‍රධානය කර ඇත.

අධ්‍යාපනය Esports හැඩ කරන අයුරු

How Education Is Shaping the eSports Industry

Game on?

The esports industry is growing rapidly. TheStreet has already reported that the industry is set to surpass a billion dollars within the next year. Some of this growth is thanks to the growing population of younger players who are playing or watching eSports. According to Newzoo, over 65% of esports viewers are college students. And Jack Vandervelde, co-founder of Helix eSports–a gaming center based in New Jersey–expects that esports will be similar to traditional sports. Vandervelde said that he expects esports scholarships to start popping up. 

Gamer.LK recognised for Play Expo digital campaign at SLIM Digis

Gamer.LK recognised for Play Expo digital campaign at SLIM Digis

Play Expo is the largest Digital Entertainment, Esports and pop-culture event in Sri Lanka consisting of the Sri Lanka Cyber Games, IGE South Asia Cup and Colombo Comic Expo. Gamer.LK runs a large-scale digital campaign for the event to bring together multiple youth-communities in activities pre and post-event.

Gamer.LK was recognised at the recently concluded SLIM Digis awards ceremony for the 2018 digital campaign in the Entertainment category. Gamer.LK was the sole finalist in its category, acquiring the necessary points to enter the finals.

The campaign previously won the gold award for Best Digital Integrated Campaign at the SLT Zero One Awards held in December last year.

Our digital campaigns have a focus on being results oriented, and we’re super happy that the hard work and planning put in by the team is recognised at this level. said Raveen Wijayatilake, CEO of Gamer.LK.

Play Expo is next scheduled to be held in December of this year.

අවුරුදු 14 වයසැති පරිගණක ක්‍රීඩා වෘත්තීය කරගත් පුදගලයෙක්

අවුරුදු 14 වයසැති පරිගණක ක්‍රීඩා වෘත්තීය කරගත් පුදගලයෙක්

Griffin Spikoski නම් වූ මෙම කුඩා දරුවා දවසකට පැය 18ක් පමණ පරිගණක ක්‍රීඩා වල නිරත වෙයි. මොහු නිතර නිතර තම YouTube චැනලයට තම ක්‍රීඩා හැකියාවන් එකතු කරන අතර මේ වන විට ඔහුගේ වීඩියෝ මිලියන 71 වාරයකට වැඩ නරඹා ඇති බට තොරතුරු වාර්තා වී ඇත.

අවුරුදු 14 වයසැති පරිගණක ක්‍රීඩා වෘත්තීය කරගත් පුදගලයෙක්

This 14-year-old who plays video games 18 hours a day is earning six figures

Griffin Spikoski spends as much as 18 hours a day glued to his computer screen playing the wildly popular, multi-player video game Fortnite.

His YouTube channel — where he regularly uploads videos of himself playing the online game — has nearly 1.2 million subscribers and more than 71 million views; figures that have netted him advertisers, sponsorships, and a steady stream of income.

Last year, that income totaled nearly $200,000.

The healthy sum — more than enough to comfortably raise a family in most American cities — is all the more impressive considering Spikoski is 14 years old.

Esports සහ අසරණයන්ට පිහිට වීම.

Esports සහ අසරණයන්ට පිහිට වීම.

අසරණයන්ට පිහිට වීම යනු ඉතාමත් වටිනා කාර්යයකි, තවත් කෙනෙකුගේ උදව් අවශ්‍යය විවිධ වූ දේවල් මේ ලෝකය තුල දැකිය හැකිය. මෙලෙස ළමා රෝහලක් වෙනුවෙන් අරමුදල් රැස් කිරීම සඳහා ජනප්‍රිය Esports ක්‍රීඩකයන් කිහිප දෙනෙකු එකතු වී මුදල් රැස් කිරීම ආරම්භ කර ඇත.

Esports සහ අසරණයන්ට පිහිට වීම.

Esports and charities – when a community comes together for a good cause

Charity work is important – there are so many important causes out there that need people’s support, both fiscal and otherwise. Generally speaking, charities are a pretty amazing thing – they show people selflessly working together to support a cause like children, animals, sick people or something similar.

Research is another topic that many charities concern themselves with – both in healthcare and other sectors like technology and education. There is a variety of great causes that people can support, and when it’s a big event or famous person that supports one, this also comes with the added benefit of the charity getting additional exposure – this also happens within the esports community.

Vlad Marinescu joins IESF’s Board

Vlad Marinescu joins IESF’s Board

International Esports Federation’s Board, desirous of actively pursuing its ambitions as the sole International Federation for esports has co-opted Vlad Marinescu.

Vlad Marinescu, currently President of United States eSports Federation, served as the former Director of International Judo Federation, and then made his mark in international sport as the Former Director General of SportAccord (GAISF). While holding such position in SportAccord, Vlad installed and monitored recognition application process for recognition of International Federations, creation and operation of various Multi- SportGames, managed the full-operations of organization, all programs and platforms, and organized multiple World Championships.

IESF believes that its true assets are its member federations and those dedicated individuals that serve them.

Vlad therefore brings a wealth of knowledge and experience to the IESF’s Board. As such the Board is confident that IESF will meet the goals in being accredited by Global Association of International Sports Federations(GAISF).