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Gamer.LK to host thrilling Inter-School Esports Championship powered by SLT-MOBITEL

Gamer.LK to host thrilling Inter-School Esports Championship powered by SLT-MOBITEL

Gamer.LK, Sri Lanka’s premier Games & Esports organisation has opened registrations for the sixth edition of its Inter-School Esports Championship (ISEC) ’22 powered by SLT-MOBITEL. This Championship brings the excitement and thrill of Esports to over 150 schools across Sri Lanka as the country’s largest school-level sporting event. The Championship will be held online and is open to students enrolled in public and private schools in Sri Lanka.

The Ministry of Sports has also recognized Esports as a key focus sport, recognizing that exposing young people to Esports in school is crucial to giving them a competitive edge as Sri Lanka strives to excel internationally in Esports.

Students will register and compete online in 19 popular games, continuing the 2021 decision to hold the event online. Esports athletes from any government or private school can represent their school in team and individual games including Call of Duty 4: Modern Warfare, Call of Duty Mobile, Dota 2, Free Fire, League of Legends, Mobile Legends, PUBG Mobile, Rainbow Six Siege, Arena of Valor, and Valorant (Assetto Corsa eRacing, Clash Royale, FIFA 21, Real Cricket and Rocket League). Promotional titles Fall Guys and Overwatch will also be showcased. The Championship will also include a Women’s League including Clash Royale and Mario Kart Tour to recognise Sri Lanka’s top female student Esports athletes.

The Championship series was launched by Gamer.LK in 2016 to promote the benefits of well-organized and monitored school-level Esports. Studies have revealed that Esports have a number of benefits, including improved hand-eye coordination, team communication, problem-solving and critical thinking. The mission of Gamer.LK is to assist and promote students with an interest for Esports which is geared to be the sport of the future.

“With Esports being embraced by global sporting events like the Asian Games, we’re making best efforts to make sure Sri Lankan students are not left behind by the rest of the world. We have been organising the Inter-School Esports Championship since 2016 and have seen tremendous growth in students participating, and also parents and teachers understanding the importance of supporting the integration of Esports into the school system.” says Raveen Wijayatilake, CEO of Gamer.LK & InGame Esports, and President, Sri Lanka Esports Association.

“We are pleased to be able to partner with a tournament created for this growing Esports segment. We believe it will provide an incredible tournament experience for the students, inspiring and driving them to the next level. We know our robust network will play a key role in facilitating the future of the Esports industry and we look forward to playing our part in supporting their passion for Esports and helping them reach their full potential,” stated Prabhath Dahanayke, Group Chief Marketing Officer, SLT-MOBITEL

This year’s Championship is powered by SLT-MOBITEL, the National ICT Solutions Provider who comes onboard as the title partner. SLT-MOBITEL has been at the forefront of empowering digital entertainment and Esports in Sri Lanka with product offerings catering to gamers in the country.

Matches begin in March 2023 with updates and more information on the Championship can be found at https://school.gamer.lk/.

Gamer.LK to host thrilling Inter-School Esports Championship powered by SLT-MOBITEL

Gamer.LK විසින් සංවිධානය කරනු ලබන SLT-MOBITEL මගින් බල ගැන්වූ අන්තර් පාසල් Esports ශූරතාවලිය නැවතත්

ශ්‍රී ලංකාවේ ප්‍රමුඛතම Games and Esports ආයතනය වන Gamer.LK විසින් සංවිධානය කරනු ලබන SLT-MOBITEL විසින් බලගැන්වූ අන්තර් පාසල් Esports ශුරතාවලියේ (Inter-School Esports Championship) ’22 හයවන අදියර සඳහා ලියාපදිංචි කිරීම අරම්භකර ඇත. දිවයිනේ විශාලතම පාසල් මට්ටමේ Esports ශූරතාවය ලෙස, මෙම ශූරතාවලිය ශ්‍රී ලංකාව පුරා පාසල් 150 කට අධික සංඛ්‍යාවකට Esports සදහා ඇති උද්‍යෝගකර හැගීමක් හඳුන්වා දෙයි. මෙම ශූරතාවලිය මාර්ගගත ක්‍රමයට පැවැත්වෙන අතර ශ්‍රී ලංකාවේ රජයේ සහ පෞද්ගලික පාසල්වල සිටින සිසුන් සඳහා විවෘත වේ.

Esports සැලකිය යුතු අවධානයක් යොමු කල යුතු ක්‍රීඩාවක් ලෙස ක්‍රීඩා අමාත්‍යාංශය විසින් පිළිගෙන ඇති අතර ශ්‍රී ලංකාව Esports ක්‍ෂේත්‍රය ගෝලීය වශයෙන් විශිෂ්ටත්වයට පත්කිරීම අරමුණු කර ගෙන තරඟකාරී වාසියක් ලබා දීම සඳහා පාසල් තුළ තරුණ තරුණියන්ට Esports සඳහා නිරාවරණයක් ලබා දීම අත්‍යවශ්‍ය බව එම අමාත්‍යාංශය පිළිගන්නා ලදී.

Gamer.LK විසින් 2016 දී මෙම ශූරතාවලි මාලාව ආරම්භ කරන ලද්දේ Esports පාසල් මට්ටමින් නියාමනයට සහ අධීක්‍ෂණය වෙනුවෙන් පෙනී සිටීම සඳහායි. පුද්ගලයකුගේ ඇස් සහ අත් අතර වූ සමායෝජන හැකියාව (hand-eye coordination) වැඩි දියුණුවීම, ප්‍රතික්‍රියා වේගය (reflexes and reactions), කණ්ඩායමක් තුල සන්නිවේදනය කිරීමේ හැකියාව ඉහල යාම, තීරණාත්මක අවස්ථාවලදී නිවැරදි තීරණ ගැනීමට ඇති හැකියාව සහ විවේචනාත්මක චින්තනය වැඩි දියුණුවීම ඇතුළු Esports හි ප්‍රතිලාභ ගණනාවක් ඇති බව අධ්‍යයනවලින් සොයාගෙන ඇත. Gamer.LK හි පරමාර්ථය වන්නේ අනාගතයේ ප්‍රමුඛතම ක්‍රීඩාව බවට පත්වනු ඇතැයි අපේක්ෂා කරන Esports පිලිබඳ උනන්දුවක් දක්වන සිසුන්හට දිරිගැන්වීම සහ සහය දීමයි.

එම තරගාවලිය මර්ගගත ක්‍රමය ඔස්සේ පැවැත්වීමට 2021 දී ගත් තීරණයට ඒ ආකාරයටම ඉදිරියටම රැගෙන යන අතර සිසුන්හට අන්තර්ජාලය හරහා ජනප්‍රිය Esports titles 19 ක් සඳහා ලියාපදිංචි වී තරඟ කිරීමට හැකියාව ලැබෙනු ඇත. Esport සඳහා සහභාගී වන රජයේ සහ පෞද්ගලික පාසල් සිසුන්ට කණ්ඩායම් සහ තනි ඉසව් වලදී තම පාසල නියෝජනය කළ හැක. එසේ නියෝජනය කල හැකි Esports titles වන්නේ; Assetto Corsa eRacing, Arena of Valor, Call of Duty 4: Modern Warfare, Call of Duty Mobile, Clash Royale, Dota 2, FIFA 21, Free Fire, League of Legends, Mobile Legends, PUBG Mobile, Rainbow Six Siege, Real Cricket, Rocket League and Valorant. එමන්ම Fall Guys සහ Overwatch වැනි ප්‍රවර්ධක තරඟාවලිද ප්‍රදර්ශනයට කටයුතු සලස්වා ඇත. ශ්‍රී ලංකාවේ විශිෂ්ටතම ශිෂ්‍ය Esports ක්‍රීඩිකාවන් හඳුනා ගැනීම සඳහා Clash Royal සහ Mario Kart Tour ඇතුලත් කාන්තා ලීගයක් ද ශූරතාවලියට අන්තර්ගතකර ඇත.

Gamer.LK හා InGame Esports හි ප්‍රධාන විධායක නිලධාරී සහ Sri Lanka Esports හි සභාපති රවීන් විජයතිලක මෙසේ පවසයි, “අපි උපරිමයෙන් උත්සහ කරන්නේ ජාත්‍යන්තර මට්ටමෙන් ශීග්‍රයෙන් වර්ධනය වන මෙම ක්ෂේත්‍රය තුළ ශ්‍රී ලාංකික සිසුන් පසුබෑමකට ලක්නොවීම සහතික කිරීමටයි. මෙවර ආසියානු ක්‍රීඩා උළෙල දී Esports පදක්කම් ක්‍රීඩාවක් ලෙස එකතු කර ඇති අතර ශ්‍රී ලාංකාවේ ජාතික Esports කණ්ඩායම ඒ සඳහාතරඟ වැදීමට නියමිතයි. 2016 වසරේ සිට, අපි අන්තර් පාසල් Esports ශූරතාවලියේ පවත්වන අතර ශිෂ්‍ය සහභාගීත්වයේ සැලකිය යුතු වර්ධනයක් නිරීක්ෂණය කර ඇත. මීට අමතරව, බොහෝ දෙමාපියන් සහ ගුරුවරුන් පාසල් පද්ධතියට Esports ඒකාබද්ධ කිරීම අනුමත කිරීමේ වැදගත්කම හඳුනාගෙන ඇත.”

ප්‍රභාත් දහනායක, සමූහ ප්‍රධාන අලෙවි නිලධාරි SLT-MOBITEL මෙසේ අදහස් එකතු කරන ලදි, “පුළුල් වන Esports ක්ෂෙත්‍රය සඳහා නිර්මාණය කර ඇති තරඟාවලියක් සමඟ සහයෝගයෙන් කටයුතු කිරීමට ලැබීම ගැන අපි සතුටු වෙනවා. එය සිසුන්ට විශිෂ්ට තරඟාවලි අත්දැකීමක් ලබා දෙනු ඇතැයි අපි සිතනවා. අපගේ ශක්තිමත් ජාලය Esports ක්ෂේත්‍රයේ අනාගතයට පහසුකම් සැලසීමට උපකාරී වන බව අපි දැනුවත්. ඒවගේම Esports සඳහා ඔවුන්ගේ උද්යෝගයට සහය වීමට සහ ඔවුන්ගේ උපරිම හැකියාවන් සාක්ෂාත් කර ගැනීමට ඔවුන්ට සහාය වීමට අපි උනන්දුවී කටයුතු කරනවා.”

මෙවර ශූරතාවලිය සඳහා අනුග්‍රහය දක්වනු ලබන්නේ ජාතික තොරතුරු හා සන්නිවේදන තාක්ෂණ විසඳුම් සපයන්නා වන SLT-MOBITEL විසිනි. SLT-MOBITEL ශ්‍රී ලංකාව තුළ ඩිජිටල් විනෝදාස්වාදය සහ Esports සවිබල ගැන්වීම සඳහා පෙරමුණ ගෙන සිටින අතර, රට තුළ Esports ක්‍රීඩකයින් සඳහා පහසුකම් සපයන නිෂ්පාදන සපයනු ලබයි.

තරඟ 2023 මාර්තු මසයෙදී ආරම්භවන අතර වැඩිදුර තොරතුරු ලබාගැනීම සදහා පිවිසෙන්න https://school.gamer.lk/.

Sri Lanka Esports elects new board, gears up for exciting future of Esports in the country

Sri Lanka Esports elects new board, gears up for exciting future of Esports in the country

The Sri Lanka Esports Association (SLESA) held its Annual General Meeting (AGM) at the National Olympic Committee (NOC) Auditorium on the 5th of February 2023. The AGM was attended by members of SLESA who came together to discuss the progress of Esports in Sri Lanka and to also vote for a new Board to lead SLESA for the years 2023-24.

Nominations for the Board were accepted by the members of SLESA for 8 positions in total for which voting was carried out and saw Raveen Wijayatilake unanimously being re-elected as the President of SLESA. Alongside him, Malinda Jayasekera was re-elected as the Vice President while Ramesh Liyanage and Vikum Jayasekera were unanimously re-elected as the Secretary and Treasurer respectively. Chathra Jayasekera was unanimously elected as the Assistant Secretary while Abith Latiff was unanimously elected as the Media Secretary and Navod Bopitiya was unanimously elected as the Assistant Media Secretary. Safwan Mansoor was unanimously elected as the Chairperson, Clan Committee. Dinuka Ratnayake continues on as the Head of the Disciplinary Committee – a non-elected position.

Despite economic and various challenges, Esports has seen a massive spike in interest in Sri Lanka over the recent past. Recognised in 2019 as the 70th official sport in Sri Lanka by the Ministry of Youth and Sports, Esports continues to grow at a rapid pace and is widely regarded as the country’s ‘fastest-growing sport’

SLESA is the officially recognised body for the governance of Esports in Sri Lanka by the Ministry of Youth and Sports. SLESA provides the framework to continue driving Esports in the country and works together with its members and stakeholders to continue establishing a strong structure for Esports in Sri Lanka, ensuring that the industry is managed in a responsible and sustainable manner.

At the AGM, the members of SLESA discussed various topics, including the growth and development of Esports in Sri Lanka, the future plans for the industry, and the ongoing efforts to provide a safe and fair environment for players. The members also discussed the importance of taking the sport from hobby status to a model that can sustain professional athletes with salaries and funding.

SLESA is committed to supporting the development of Esports in the country and working together with its members to ensure that the industry continues to grow and thrive. With a strong framework in place, the future of Esports in Sri Lanka looks bright, and SLESA is well-positioned to lead the way.

Gamer.LK’s Mercantile Esports Championship ‘22 powered by SLT-MOBITEL kicks off

Gamer.LK’s Mercantile Esports Championship ‘22 powered by SLT-MOBITEL kicks off

Sri Lanka’s largest mercantile-level sports event, Gamer.LK’s Mercantile Esports Championship ‘22 (MEC 22) powered by SLT-MOBITEL is back for its seventh edition, allowing employees of any organisation in Sri Lanka to compete across 22 Esports titles and be crowned as the best Esports company in Sri Lanka.

MEC 22 has more than 1,400 participants representing over 100 companies from across the island registered to take part, which includes notable companies such as WSO2, Hayleys, Hatton National Bank, Expolanka, OREL, SyscoLabs and many more. The coveted Championship was claimed by Virtusa in 2016 and 2017, MilleniumIT in 2018, Orel IT in 2019 and Global Systems Solutions in 2020 and 2021.

“Forward thinking companies have started including Esports in their sporting calendars and integrating it as a part of their employee welfare activities. Video Games and Esports is one of the fastest growing sports in Sri Lanka and the Mercantile Esports scene has become one of the most competitive in the country.” said Raveen Wijayatilake, CEO InGame Esports & Gamer.LK.

The Championship is powered by SLT-MOBITEL, the National ICT Solutions Provider who has been at the forefront of expanding the digital infrastructure in Sri Lanka, empowering improved access to digital entertainment and Esports across the country.

“SLT-MOBITEL is continuously working towards the aspiration of a digital Sri Lanka by enhancing connectivity and accessibility for all Sri Lankans. With the most expansive fibre coverage in the country, we are now able to offer an unparalleled experience in digital entertainment with the recent introduction of increased bandwidths of 200Mbps download speeds and 100Mbps upload speeds. This super-fast high-speed connectivity will especially be an asset to cyber athletes across the country and help unlock the potential of the Esports ecosystem in Sri Lanka. We are excited to be the title partner for this year’s Championship and we wish all participants the best of luck,” said Prabhath Dahanayake, Group Chief Marketing Officer, SLT-MOBITEL.

Esports has seen a massive spike in interest in Sri Lanka over the past few years as traditional sports came to a standstill due to the pandemic and the situation in the country. Recognised in 2019 as the 70th official sport in Sri Lanka by the Ministry of Youth and Sports, Esports continues to grow at a rapid pace and is widely regarded as the country’s ‘fastest-growing sport’.

The Championship kicked off in early January 2023 with matches expected to continue through February. Updates and more information on the Championship can be found on https://mercantile.gamer.lk/.

SLIIT crowned champions of Gamer.LK’s Inter-University Esports Championship powered by SLT-MOBITEL

SLIIT crowned champions of Gamer.LK’s Inter-University Esports Championship powered by SLT-MOBITEL

Sri Lanka’s largest university-level sporting event, Gamer.LK’s Inter-University Esports Championship powered by SLT-MOBITEL concluded on a successful note recently with SLIIT emerging as the overall Champions.

Providing participants a chance to represent their companies in Esports, the seventh edition of the Championship saw over 1,200 students from 60+ universities taking part in the month-long online tournament. Participants competed across 16 popular game titles aiming to secure virtual medals similar to the Olympic medal system.

SLIIT emerged victorious with the most gold medals securing 4 gold and 2 silver medals. NSBM was placed second with 3 gold, 2 silver and 3 bronze medals while ESOFT bagged third with 2 gold and 1 silver medal.

In addition, University of Moratuwa, ANC Education, UCL, ACBT, Prima Baking School, University of Jaffna and University of Kelaniya picked up gold medals in the tournament.

“I am ecstatic and proud of SLIIT for being crowned champions in this year’s Gamer.LK’s Inter-University Esports Championship ‘22. The SLIIT team indeed fought hard and played a great game overall. We encourage our students to participate in extracurricular activities in addition to their studies because we believe that this helps them develop into well-rounded members of society and strengthens our position as a premier higher educational institution in Sri Lanka. I’d also like to extend our warm wishes to all of the other teams that competed, as well as those who shared their good wishes and support with our competitors. Congratulating the team on their triumph once more, we would like to reiterate our continued support for our Esports teams in their future endeavours. Further, we would like to express our appreciation to the organisers for hosting this type of competition each year to provide young adults with an opportunity to engage with one another and network outside of the classroom” said Uditha Gamage, the Director Student Services & Outreach of SLIIT.

Esports has seen a massive spike in interest in Sri Lanka over the recent past as traditional sports came to a standstill due to the pandemic and the situation in the country. Recognised in 2019 as the 70th official sport in Sri Lanka by the Ministry of Youth and Sports, Esports continues to grow at a rapid pace and is widely regarded as the country’s ‘fastest-growing sport’.

“Gamer.LK’s Inter-University Esports Championship continues to grow in number of participants, as well as the impact it has on the university sports structure in the country. Esports is increasingly becoming a core sport in the University sports line-up, and the numbers and hype shows it. We are very excited at the possibility that the next Esports athlete to represent Sri Lanka and make our mark in the International stage may evolve from the university level.”, said Raveen Wijayatilake, the Founder of Gamer.LK and CEO of InGame Esports.

The Championship was powered by SLT-MOBITEL, the National ICT Solutions Provider who were also the title partner. SLT-MOBITEL has been at the forefront of empowering digital entertainment and Esports in Sri Lanka with a wide range of products and solution catering to gamers in the country.

“We were pleased to have come forward as title sponsor for this year’s Inter-University Esports Championship organised by Gamer.LK. SLT-MOBITEL celebrates gaming as the next frontier of entertainment and the provision of ultra-fast connectivity and HD streaming enables local cyber athletes to unlock their true potential. We congratulate all the winners of this year’s Championship. We aim to continue our unwavering commitment to empower the gaming community, to ensure quality digital lifestyle services for our customers including for game lovers who are digitally native, have a high degree of savviness technologically, and require the best connectivity, which we provide through our network. Also, from 1st of January 2023 onwards, all Fibre users will be able to enjoy super-fast high speed internet connectivity since SLT-MOBITEL is increasing its bandwidth to 200Mbps download speed and 100Mbps upload speed,” stated Prabhath Dahanayake, Group Chief Marketing Officer of SLT.

ViewSonic Gaming was the Official Gaming Monitor of this year’s Championship. ViewSonic, a world-renowned brand with a stellar reputation in the consumer, business and professional monitor markets has introduced its gaming product line; ViewSonic Gaming to Sri Lanka catering to both casual gamers and hardcore Esports athletes alike.

The Championship is set to return for its eighth edition in 2023.

Wiley Global Technology Partners With Gamer.LK To Host In-House Esports Festival

Wiley Global Technology Partners With Gamer.LK To Host In-House Esports Festival

Wiley Global Technology, the Sri Lanka-based technology services arm of Wiley International Publications, in partnership with Gamer.LK, hosted the annual Wiley Esports Festival to great success.

The Sri Lankan employees of Wiley came together to compete in what is the fastest growing sport in the country, electronic sports. Over 30 participants took part across 7 titles, with 18 employees winning gold, silver, and bronze medals for their Esports skills.

A number of forward-thinking companies have adopted Esports into their sporting and recreational plans, catering to the rapidly changing interests of their employees. Esports and video games are more popular among millennial and Generation Z employees than traditional sports in certain age groups and social circles.

The Wiley Esports Festival featured seven titles this year. PUBG Mobile’s first place went to Mohamed Sathir. TeamAK47 beat Rhiskey Whiskey for first place in Call of Duty 4. Nadeeshani Jayasinghe snagged gold for Clash Royale and Mario Kart. Dinith Kodithuwakku took first place for NFS Most Wanted, while Chamodi Wijewikkrama won the gold medal for Mortal Kombat, and Dulash Fernando scored gold for Beat Saber and 2nd place for both NFS Most Wanted and Clash Royale, making him the tournament MVP.