For the fourth consecutive year, Gamer.LK, the pioneer in Esports and digital entertainment in Sri Lanka brings the excitement and thrill of competitive video gaming to the university-level with the Inter-University Esports Championship powered by Sri Lanka Telecom PLC. Considered the largest university-level sporting event in the country, this year’s event will have over 40 universities taking part. Gamer.LK has partnered with MTV and MBC to have the event televised on TV1, making it the first Esports event in Sri Lanka to be watchable both on digital media streams as well as traditional television. The championship will be held in two segments, with the qualifiers taking place on the 15th and 16th of June and the grand finals happening on the 6th of July 2019 at Stein Studios Ratmalana.
Esports in Sri Lanka has seen tremendous growth in the past years with recognition by the National Olympic Committee and representation at the 18th Asian Games with the support of the Sports Ministry of Sri Lanka. Gamer.LK’s Inter-University Esports Championship is endorsed by the Sri Lanka Esports Association, the governing body for Esports in Sri Lanka.
The championship provides a unique platform for students from Universities and higher education institutes to compete across the most popular video games in Sri Lanka. This year’s event will feature team games – Call of Duty 4, Counter Strike: GO, Dota 2, League of Legends, Overwatch, Rainbow Six Siege, PUBG Mobile & Mobile Legends, along with individual games – FIFA 19, Tekken 7, Fortnite, Mortal Kombat XL, eRacer (simulator racing), & Clash Royale. A dedicated women’s league with Mario Kart 8, PUBG Mobile, eRacer (simulator racing) & Mortal Kombat XL will also take place at the Championship with the aim of promoting Esports to women.
Last year’s championship saw the participation of over 40 leading government and private universities as well as educational institutes such as the University of Colombo, University of Peradeniya, University of Jaffna, APIIT, SLIIT, IIT, ICBT, ESOFT, ACBT, Sir John Kotalawela Defence University, NIBM, NSBM and many more. The event which began in 2016 with the intention of bringing the positives of structured competitive video games to universities has grown year on year with the following universities claiming the Championship over the years:
2016: Asia Pacific Institute of Information Technology (APIIT)
2017: International College of Business & Technology (ICBT)
2018: Sri Lanka Institute of Information Technology (SLIIT)
This year’s event will feature qualifiers where participants from all universities will take part. Thereafter, the top 2 universities from the qualifier will move on to a grand finals where participants from each of the two qualified universities will take part across a selected set of games.
This years championship is powered by Sri Lanka Telecom PLC who comes onboard as the title partner for the event. All games and live streams will be run via super-fast SLT Fibre connectivity allowing low latency, lagless gameplay and streaming. Sri Lanka Telecom PLC has been at the forefront of empowering digital entertainment and Esports in Sri Lanka with product offerings catering to gamers in the country.
A trusted brand in the technology sector, DELL is the gaming Laptop partner for the event. DELL is delving into the gaming space with their DELL Gaming line of Laptops – premium design with thin bezels and lightweight for portability. These machines have unrivaled power with gaming-grade internals that will pump out fluid graphics with even the most demanding games thrown at them.
Red Bull comes onboard as the official Energy Drink partner – giving wiiings to the gamers’ Esports sessions and facilitating performance at the next level. Red Bull will be conducting several unique engagements at the qualifiers and grand finals.
FriMi comes onboard as the official Digital Banking partner for the event. Registration fees and purchases at the venue are seamless with the FriMi app, along with great cashback offers for all participants paying using FriMi. Enabling today’s youth with an end to end digital experience, from opening their primary banking account to handling all their day to day financial transactions, payments and money management all on their mobile phone.
Taco Bell and Pizza Hut are the official food partners at the event, keeping hungry gamers fed and satisfied with food stalls situated inside the tournament premises. Scope Cinemas is Cinema partner and Atom Media is digital signage partner for the event.
For more information and registration for the Inter-University Esports Championship, visit https://university.gamer.lk and follow Gamer.LK on Facebook via www.fb.com/gamerlk for updates.
Ajith P. Perera, minister of Digital Infrastructure and Information Technology has co-written an article in the Financial Times titled “Cricket and DOTA 2: Should be equally promoted for similar reasons”. In it he compares DOTA 2 to early stages of Cricket in Sri Lanka, and how Cricket itself was frowned upon by the general populace as a waste of their children’s time.
But online games are time wasting and addictive. Aren’t they? Shouldn’t we keep our children away from them? Interestingly, this was almost the same complaint against cricket during our own teenage days – more than three decades ago. Parents wanted their children to spend more time with books, rather than in turf. They hid bats and balls. They assigned time restrictions for the play.
Teachers discouraged those students who went for cricket practice. Such students were publicly humiliated in class. 16 year olds getting 8Ds at GCE (O/Ls), rather than scoring a century at Big Match, was the dream of both groups. Some parents and few teachers approved playing for big match, but certainly not at the cost of getting 8 ‘light kanu’– that was how we called failures at O/Ls.
Esports is currently the fastest growing sport in Sri Lanka with Gamer.LK at the forefront of promoting the sport in Sri Lanka and in South Asia.
Read the full article on the Financial Times website: