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Japan has been a pillar of the broader videogames industry for decades. Companies like Sony and Nintendo have been pivotal parts of the growth of gaming since the early days. When it comes to esports, however, Japan has been more follower than innovator. Restrictive gambling and advertising laws prevented organizers and developers from supporting tournaments with large prize pools.

In the last year, however, some of those restrictions have been loosened, opening the door for companies to more actively grow Japan’s esports industry. The Esports Observer spoke to the CEO of one such company, PlayBrain’s Mike Sheetal, about one of Japan’s major esports growth opportunities: broadcast technology.

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