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IESF launches Global Esports R&D Centre for Further Esports Development

IESF launches Global Esports R&D Centre for Further Esports Development

  • 5 years Development plan for Global Esports R&D Centre
  • Three Pillars of R&D Center: Esports Academic Research Center,
    International Training Center, International Referee Academy.

International Esports Federation (IESF), the world’s largest national federation member based
federation, will be launching the ‘Global Esports R&D Center’ in 2018. The vision of this new, and
exciting, initiative is to further strengthen the esports ecosystem and ensure suitable development of
the industry. With the support of Busan Metropolitan City and Busan Information Promotion Agency,
the R&D center will focus on three pillars for the next 5 years of development.
The three pillars are: ‘Esports Academic Research Center’, ‘International Training Center’, and
‘International Referee Academy’.
The ‘Esports Academic Research Center’ will focus supporting and encouraging esports related
research, in order for esports to increase its academic foundation for further growth in the future. In
2018, the ‘Esports Academic Research Center’ will be supporting researchers around the globe to
encourage esports research. IESF will also be focusing on developing an archive platform, to gather
and share all esports related research for the public to access around the globe.

The ‘International Training Center’ is planned serve the purpose of training camps and boot camps for
both esports teams and officials. Athletes and teams will be able to ‘scrim’ against different esports
teams and coaches. Managers will also be able to access all esports training related resources
conducted from the Esports Academic Research Center. The Training center is to be equipped with a
demo esports zone, as well as multimedia technical rooms for strategy meetings. Moreover, it will
also function as a location to conduct professional team drafts to serve as a path for athletes to enter
into the professional world. During non-activating periods, the training center will be open towards
the public to encourage the regional community to practice and enjoy esports.

The ‘International Referee Academy’ will aim to standardize and develop intensive curricula to train
and certify international referees. IESF will be developing curricula together with the support of the
Referee Commission of IESF and Game publishers to ensure that the curriculum meets the highest
standards. The Certification process will start in 2019, and international referees will be dispatched to
a-matches between National Federations, qualifiers, and World Championships of IESF and its
members.
In accordance with the rapid development of esports, IESF believes that it is crucial to build solid
Esports structures through such pillars – referees, athletes, and academically active research field.
IESF will also continue to pursue its initiatives to support the esports industry through increased
discussions with relative stakeholders at the Global Esports Executive Summit this year in November.

For more information on the GEES,Click here

Prize Money Announcement IESF Esports World Championships 2018

Prize Money Announcement IESF Esports World Championships 2018

  • IESF to Support National Federations for Sustainable Esports Development
  • Total Prize Pool is 54,000$ (USD)

With only seventy-seven (77) days left until the opening ceremony, the entry will soon be closing for
the 10th Esports World Championship Kaohsiung 2018. The date upon which such entries close is 31
August 2018.
Committed to ensuring sustainable growth in esports, the International Esports Federation( IESF) has
a policy of supporting its member federations. To such end, IESF will be supporting national
federation’s athlete flights for 23 nations for team titles, and 32 nations for individual titles in
accordance to the Entry Regulations.
Upon closing the entry, each NF will be evaluated according to IESF’s ‘Entry Regulation’ for the 10 th
Esports World Championships (Kaohsiung City) this year. Through the evaluation process, NFs may
qualify for flight support according to the final standings earned through compliance after the
evaluations have been finalized.

IESF’s 10 th Esports World Championships – Kaohsiung City shall have a total prize pool of

54,000USD which shall be allocated to all three disciplines of the event at such World
Championships.
10,000 USD of the total prize pool shall be awarded to the Overall Champion Nation after all results
have been captured and the overall winning nation has been determined.

IESF’s 10 th Esports World Championships – Kaohsiung City is to feature three game titles; League of
Legends, Counter-Strike: Global Offensive, and Tekken 7. Such world championships is also
expected to be the largest event in IESF history, and is expected to have 42 nations participating from
every continent to make such event a truly global affair.
For more information, click here.

Germany Becomes Member of International Esports Federation

Germany Becomes Member of International Esports Federation

⦁ ESBD (eSport-Bund Deutschland e.V.) to lead esports movement in Germany

⦁ 48th member of International Esports Federation

ESBD (eSport-Bund Deutschland e.V.) has now been accepted as the new member of International Esports Federation (IESF), joining in the international Esports movement as a national federation of Germany.

Becoming the 18th European member at IESF, the German Esports Federation (ESBD) was founded in November 2017 in Frankfurt (Main). It unites 27 organizations such as pro teams, amateur clubs and event organizers and represents organized esports in Germany.
“We are delighted to be part of international esports represented in the IESF” said Mr Hans Jagnow, President of ESBD. “In light of common challenges of the international esports community, for example the Olympic debate, we value the opportunity to find ourselves side to side with esports representatives from all over the world,”

Jan Pommer, Vice-President of International Affairs, also commented “Esports is developing rapidly on a global level. Esports federations will play an important role in the future structural developments of this ecosystem. This is why we are pleased to align with IESF in this respect.”

Esports in Europe shows different characteristics depending on the cultures and nations in the world. IESF looks forward to work in collaboration with ESBD, to further develop the esports scene in Germany and also support the global esports movement to for esports recognition as an official sport.

Mexico Joins International Esports Movement

Mexico Joins International Esports Movement

 FNDEM (Federación Nacional de Deportes Electrónicos México)
 47 th member of International Esports Federation

Mexico Esports National Federation (FNDEM: Federación Nacional de Deportes Electrónicos) has now become a new member of International Esports Federation (IESF). Following the IESF Board meeting on June 25 th , FNDEM has been fully evaluated and
approved as the 47 th member of IESF, becoming the third recognized National Federation American Continent.

To establish a strong and sustainable federation, FNDEM and Korea e-sports association (KeSPA) has signed on MOU agreement earlier this year, to share and exchange its experience and resources to promote esports as a fully accredited sports. “It is an extreme honor to know that IeSF has accepted Mexico,” said Mr. Woong Lee, the president of FNDEM. “The FNDEM will promise to abide by the laws of IESF and always contribute to maintain a fair and competitive environment of electronic sports.” IESF will support FNDEM to enhance within Mexico and also engage together to further develop the International Esports movement.

1st Entry Complete for 10th Esports World Championship

1st Entry Complete for 10th Esports World Championship

International Esports Federation (IESF) hereby announces that total 670 participants from 42 countries have registered for 1st Entry of the Esports World Championship Kaohsiung 2018. This is the largest participation in the history of the World Championship showing great interest towards the 10th edition of the event.

41 countries registered for League of Legends (LoL), 40 countries registered for Counter-Strike: Global Offensive (CS:GO) and 37 countries have registered for Tekken 7.


The final entry will be opened until 31st of August, where National Federations will be submitting the final national delegation list to IESF Each National Federation will be conducting their national qualifiers(NQ) to select their national teams to represent their country during the respective period.


With great support from the city of Kaohsiung and the local organizing committee (CTeSA, Chinese Taipei Esports Association), the10th Esports World Championship is expected to be the largest event ever in IESF history. The event will not only feature esports in general, but will embrace together with cultural and social events held jointly during the period


Latest information about 10th Esports World Championship is posted here, and more details can be found on IESF official website.

Participating Nations by official titles

Title

Numbers of countries

Countries

LoL

41

Australia, Austria, Azerbaijan, Belarus, Belgium, Chinese Taipei, Costa Rica, Denmark, Egypt, Finland, Georgia, India, Indonesia, Iran, Israel, Italy, Japan, Korea(South), Lebanon, Macau(China), Macedonia, Malaysia, Maldives, Namibia, Nepal, Netherlands, New Zealand, Philippines, Portugal, Romania, Russia, Saudi Arabia, Serbia, South Africa, Sri Lanka, Sweden, Switzerland, Thailand, Tunisia, UAE, Uzbekistan

CS:GO

40

Australia, Austria, Azerbaijan, Belarus, Belgium, Chinese Taipei, Denmark, Egypt, Finland, Georgia, India, Iran, Israel, Italy, Japan, Korea(South), Lebanon, Macau(China), Macedonia, Malaysia, Maldives, Namibia, Nepal, Netherlands, New Zealand, Philippines, Portugal, Romania, Russia, Saudi Arabia, Serbia, South Africa, Sri Lanka, Sweden, Switzerland, Thailand, Tunisia, UAE, Uzbekistan, Vietnam

Tekken 7

37

Australia, Austria, Azerbaijan, Belarus, Belgium, Chinese Taipei, Costa Rica, Egypt, Finland, Georgia, India, Indonesia, Iran, Israel, Italy, Japan, Korea(South), Macau(China), Malaysia, Maldives, Namibia, Nepal, New Zealand, Philippines, Portugal, Romania, Russia, Saudi Arabia, Serbia, South Africa, Sri Lanka, Sweden, Switzerland, Thailand, Tunisia, UAE, Vietnam
Logo Released for 10th Esports World Championship

Logo Released for 10th Esports World Championship

Logo symbolizes
1. Infinite potential of Esports
2. Vibrant sunshine and energetic wave of Kaohsiung City

International Esports Federation (IESF) and Chinese Taipei eSports Association (CTeSA) herebyannounces the logo for the upcoming  10th Esports World Championship Kaohsiung 2018.The logo symbolizes the infinite potential of esports and the athletes joining the Esports World Championship, receiving its motif from the symbol of infinity. The colors of the symbol represent two distinctive natures of Kaohsiung city; vibrant sunshine and energetic sea waves. As a unit, it represents the infinite support and development of esports.

Celebrating the 10 th edition of the annual World Championship, it is expected to be the largest Esports World Championship in IESF history in both size and scale

For more information about the 10 th Esports World Championship can be found in the article of IESF here