Gamer.LK Competitive Rules
Last modified: 01 AUGUST 2020
This page contains the game-specific rules for Gamer.LK VALORANT tournaments. These rules must be followed in conjunction with the General Competitive Rules of Gamer.LK Tournaments.
GENERAL COMPETITIVE RULES AT GAMER.LK TOURNAMENTS
The General Competitive Rules can be found here. The general rules listed there apply to all gaming titles and all teams/players who register for any Gamer.LK Competitive tournament are expected to follow them.
1. TOURNAMENT BRACKET
The tournament bracket used (single elimination/double elimination/group stage) will be decided by the Organizer and announced on the Tournament Announcement posted on Gamer.LK. The Organizers will make every effort to have a Best of 3 semi-finals and finals but depending on time constraints this may change at the discretion of the Organizers, in discussion with Gamer.LK.
2. TOURNAMENT COMMUNICATION
3. PLAYER COMMITMENT
3.1. – By submitting a registration for a Gamer.LK VALORANT tournament, all teams and players acknowledge without limitation to comply with the rules set herein and especially with the decisions made by the Gamer.LK Staff.
3.2. – All competitors are expected to know and understand all the rules described here. Not knowing that a rule existed or that it was in place will not be considered as an acceptable reason for breaking said rule.
3.3. – A player or team’s name, icon, profile picture or logo may not contain any of the following: profanities, obscene language, gang affiliation, drugs, sexual material, offensive material, slander of Gamer.LK or it’s administration, partners or sponsors.
3.4. – Players must own the Riot account they register with and can only play with the account that they provided during registration.
4. TOURNAMENT FORMAT
4.1. – Team Size
4.1.1. – A Team has to consist of at least FIVE players.
4.1.2. – Upto TWO substitute players can also be registered for each team.
4.1.3. – Each player can be registered and can subsequently play for only one team during the tournament.
4.2. – Substitutions
4.2.1. – The substitute player/s must be registered with the team prior to the tournament starting.
4.2.2. – Use of a substitute player must be informed to the Gamer.LK Staff well before the start of the scheduled match.
4.2.3. – The use of non-registered, suspended, or otherwise ineligible players in a match is not allowed under any circumstances.
4.2.4. – Doing so will result in a suspension or extended suspension of the individual in question, suspension of relevant team management, and may result in match overturn.
4.2.5. – Substitution can only happen BEFORE the match/map starts OR only AFTER a match/map ends. Players cannot be substituted in the middle of a match/map.
4.2.6. – In a best of 1 game series, a substitution can be made before the game starts only.
4.2.7. – In a best of 3 game series, a substitution can be made before the first game starts OR after the first game ends and before second game starts OR after the second game ends and before third game starts.
4.2.8. – In a best of 5 game series, a substitution can be made before the first game starts OR after the first game ends and before second game starts OR after the second game ends and before third game starts OR after the third game ends and before fourth game starts OR after the fourth game ends and before fifth game starts.
4.2.9. – No substitutions can be made in the middle of an ongoing match, regardless of the situtation.
4.3. – Stand-ins
4.3.1. – By definition, a stand-in here refers to a player who hasn’t been registered to a team on the registration form but wants to play for a team after registrations close/matches commence.
4.3.2. – At LAN tournaments, the use of a stand-in is allowed but they have to be presented and registered at the Registration Desk before they are used.
4.3.3. – The use of a stand-in in online tournaments is strictly prohibited and is grounds for disqualification.
4.3.4. – This applies to account sharing as well. The Valorant account that was used during registration should be the only one used for playing.
4.3.5. – In LAN tournaments which have qualifiers (such as SLCG), no player that played in any other team at any qualifier that was completed can be used as a stand-in.
5. MATCH SCHEDULE
5.1. – For online tournaments, both teams scheduled to play at a certain time should be present online on TeamSpeak at least 30 minutes before the scheduled start time. For LAN tournaments, teams should be present at the venue well before an hour of their scheduled match time.
5.2. – If by 10 minutes past the scheduled match start time a team doesn’t have enough players to play in the server, the match will be deemed a walkover to the team that is present with its full roster.
5.3. – Matches should be played as 5on5 with 10 players. However, if a team is missing a player the match can commence shorthanded ONLY if the opposing team agrees. Only a maximum of 1 player can be missing (4 players should be present) to commence a game.
5.4. – In a best of 3 or 5 games match, a maximum delay of 10 minutes in between matches will be allowed.
5.5. – Regarding the scheduling of online matches, matches can be played on all days of the week (including public, bank. mercantile holidays, etc) and will be scheduled beforehand and announced on a “Draw/Schedule” on Gamer.LK. Scheduling will be done at the discretion of Gamer.LK Staff.
5.6. – Gamer.LK and any Organizers will make every effort to inform the teams of scheduled match dates and times – but please note it is the responsibility of the teams to check their game time and date. Gamer.LK or any Organizer will not be responsible to inform matches to teams. Not attending a match due to not being informed of the schedule is NOT an excuse.
6. GAME RULES
6.1. – Joining game server
The Tournament Staff member responsible for the match will be provided through Discord before the match begins as mentioned in 5.1. The captain is responsible for adding the Tournament Staff member as a friend on VALORANT for their team to be invited into the match lobby. Failure to do so might result in disqualification.
6.2. – Lobby settings
The following lobby settings apply:
– Mode: Standard
– Server: Singapore 1
– Allow Cheats: Off
– Tournament Mode: On
– Overtime Win By Two: On
– Lobby privacy: Closed
– Observers: Allowed (for Tournament Staff or official casters only)
6.3. – Map Pool
The official map pool includes the following maps:
6.4. – Banned maps or agents
There are no banned maps or restrictions on any agents at this time.
6.4. – Determining the Better Seed
6.4.1. – The “better seed” has the choice about who starts in the map-veto/pick process.
6.4.2. – For online tournaments, the “better seed” means the team mentioned first on the match page or bracket list posted. For example: if a match is between Team A vs Team B, Team A will be considered the “better seed”.
6.4.3. – In LAN matches, coin tosses will be used to determine who starts in the map-veto/pick process.
6.5. – Map veto process outline
6.5.1. – Map veto process can only be handled by Tournament Staff and only two selected people from each team can take part.
6.5.2. – Map veto process can be done earlier if the Tournament Staff and both teams agree.
6.5.3. – The time at which the map veto process is being done does not warrant the exact start time of the match.
6.5.4. – During the map veto process, statements from the representatives towards the admin will count as a ban or pick and it cannot be reverted.
6.6. – Map veto system
6.6.1. – Best-of-One Matches
– Team A will remove one map.
– Team B will remove one map.
– Team A will remove one map.
– Team B chooses which side they will start on the remaining map.
6.6.2. – Best-of-Three Matches
– Team A will remove one map.
– Team B will pick one map for Game 1, giving Team A the choice of side.
– Team A will pick one map for Game 2, giving Team B the choice of side.
– Team B chooses which side they will start on on the remaining map for Game 3.
6.7. – In-game Chat
Public chat can only be used by the team captains and/or Tournament Staff regarding game pauses, disconnections, etc. Team members are allowed to greet each other at the start and end of the match on public chat (i.e: GGWP, GLHF, etc) but should avoid using it during a match. No foul language is allowed on public chat and doing so can get the team disqualified from the match after the first warning.
6.8. – Changing players during matches
Substitution rules and stand-in rules mentioned in the rules above are applicable for changing players before the match. Changing rosters and lineups during an online match is not permitted. However, at a LAN match, lineup changes are only allowed in between maps. The player will not receive additional time to set up compared to the time it would have taken with the original player.
7. GAMEPLAY RULES
7.1. – Abuses & Exploitation
Exploiting game or map bugs/glitches/flaws (“exploits”) for the purposes of gaining an unfair advantage is prohibited. Exploits that are not specifically named here are still prohibited but will be dealt with on a case-by-case basis. Gamer.LK Staff reserve the right to decide what will be deemed as an exploit or abuse.
7.2. – Hacking
Hacking or otherwise modifying the intended behavior of the game client is prohibited.
7.3. – Scripting
The use of scripts are prohibited.
7.4. – Use of Macros
The use of macros are prohibited.
7.5. – Use of Third Party Softwares
The use of any third-party addons, hooks, programs or wrappers that interact with or alter the client, its appearance or behaviour for the purposes of gaining an unfair advantage is prohibited.
7.6. – Impersonations
Impersonating an eligible player by attempting to alias as them, using their account or by any other method is prohibited and will result in the aliasing player and the player they are aliasing as being removed from the tournament.
7.7. – In-game names
Each player must have his/her primary nickname or something very similar as his game name during all matches to be easily identifiable for referees, broadcasters, and viewers. What counts as similar is for the Gamer.LK Staff to decide. The only additional information allowed in a player’s ingame name is clan tags or sponsor names.
7.8. – Collusion
7.8.1. – Collusion, match fixing, bribing a referee or match official, or any other action or agreement to intentionally influence (or attempt to influence) the outcome of any match or Event.
7.8.2. – Other forms of collusion include:
– Teaming: Players working together during the match
– Planned Movement: Agreement between 2 or more opposing players to move through the map in a planned way before the match begins.
– Communication: Sending or receiving signals (both verbal and non-verbal) to communicate with opposing players.
– Item Dumping: Intentionally dropping items for an opposing player to collect.
8. MATCH RULES
8.1. – Pauses
8.1.1. – Each team will be allowed ONE pause for technical difficulties, with a maximum duration of five minutes. If the game has not been resumed within 30 seconds of the technical pause duration expiring, the pausing team will be disqualified. The reason for the technical pause MUST be given on ingame chat or to the Tournament Staff through Discord or TeamSpeak. A technical pause may be called for the following reasons only:
– High ping (80+)
– Match disconnect
– Power outage
– Computer crash/issue
– Environmental issue (fire, flood, etc)
8.1.2. – Using pauses to gain a competitive advantage will result in disqualification.
8.1.3. – A technical pause may only be enacted during freezetime (the opening duration of the round during which the buy phase takes place).
8.1.4. – Tournament Staff may pause or request to pause a match at any time and for any reason.
8.2. – Technical issues at LAN tournaments
At LAN tournaments, players should raise their hand and immediately contact Tournament Staff in the event of a Technical Issue. Staff will then assist to rectify the situation and the necessary action. Failure to report issues in a timely manner may cause the issue to be disregarded by the Tournament Staff. At online tournaments, technical issues will not be considered.
8.3. – Match restarts
Tournament Staff may order a match restart due to exceptional circumstances, such as if a bug significantly affects a player’s ability to play or the Game or Match is disrupted that the staff can verify. If any player is having technical issues during or disconnects from a broadcasted match before the first round’s buy phase has completed and the issue is identified early enough to pause the match, Tournament Staff may order a match restart.