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Rocket League

Gamer.LK Competitive Rules

Last modified: 02 November 2022

This page contains the game-specific rules for Gamer.LK Rocket League tournaments. These rules must be followed in conjunction with the General Competitive Rules of Gamer.LK Ranked Tournaments.

GENERAL COMPETITIVE RULES AT GAMER.LK RANKED TOURNAMENTS

The General Competitive Rules can be found here. The general rules listed there apply to all gaming titles and all teams/players who register for any Gamer.LK Competitive tournament are expected to follow them.

1. TOURNAMENT BRACKET

The tournament bracket used (single elimination/double elimination/group stage) will be decided by the Organizer and announced on the Tournament Announcement posted on Gamer.LK. The Organizers will make every effort to have a Best of 3 semi-finals and finals but depending on time constraints this may change at the discretion of the Organizers, in discussion with Gamer.LK.

2. TOURNAMENT COMMUNICATION

All teams and players are required to join the Telegram group sent via an SMS/Email

3. PLAYER COMMITMENT

3.1. – By submitting a registration for a Rocket League tournament, all players acknowledge without limitation to comply with the rules set herein and especially with the decisions made by the Tournament Staff.

3.2. – All competitors are expected to know and understand all the rules described here. Not knowing that a rule existed or that it was in place will not be considered as an acceptable reason for breaking said rule.

3.3. – Participants are to utilize their own accounts and their own unique name. Upon registration, each participant will be locked to his/her registered player account for the remainder of the tournament and will not be allowed to switch to another player account under any circumstances.

3.4. – At LAN tournaments, players are expected to bring their own peripherals including headsets, battery packs, etc.

3.5. – No rank requirements are imposed for registration.

4. TOURNAMENT FORMAT

4.1. – The tournament will be held on Private Match lobbies.

5. MATCH SCHEDULE

5.1. – Players are expected to be present at the exact times for their matches as announced.

5.2. – After groups are made, new players will not be added into any group.

5.3. – Only a 10 minutes grace period will be provided for teams to be present for their matches.

5.4. – Tournament Organizers will make every effort to inform players of scheduled match dates and times – but please note it is the responsibility of the players to make sure they arrive on time for their matches. Tournament Organizers will not be responsible to inform matches to players individually or provide reminders. Not attending a match due to not being informed of the schedule is NOT an excuse.

6. GENERAL GAME RULES

6.1. – Game Format

All players need to enter the Rocket League Room ID and Password to join the lobby.

6.2. – Hosting and Team Colors

Tournament Staff will specify which team/player is blue and which team/player is orange. The team/player will need to host the matches until the semi-finals. The necessary instructions for this will be provided by Tournament Staff. The Tournament Staff will host the match from the semi-finals onwards.

6.3. – Re-hosts

Between games in a match, the team/player may request that the match be re-hosted on the same server region due to connection issues. A team/player may mutually agree to cancel the current game of the match and re-host the match with the approval of the Tournament Staff only before either:

(i) a goal has been scored
(ii) fifteen (15) seconds have elapsed (whichever is sooner).
Tournament Staff reserve the right to suspend and invalidate the current game or match for a re-host at any time.

6.4. – Game Start

During matches in a team game, players may not join their designated side until all players from each team have joined the game. During matches that are streamed, players may not join their designated side until instructed by Tournament Staff.

6.5. – Game Settings

  • Default Arena: DFH Stadium
  • Team Size: 3v3 or 1v1
  • Bot Difficulty: No Bots
  • Mutators: None
  • Match Time: 5 Minutes
  • Joinable By: Name/Password
  • Platform: Epic Games Store, PlayStation, Nintendo Switch, Steam, or Xbox
  • Server: Asia-SE Mainland

7. GAMEPLAY RULES

7.2. – Substitutions

7.2.1. – The substitute player/s must be registered with the team prior to the tournament starting.

7.2.2. – The use of a substitute player must be informed to the Tournament Staff well before the start of the scheduled match.

7.2.3. – The use of non-registered, suspended, or otherwise ineligible players in a match is not allowed under any circumstances.

7.2.4. – Doing so will result in a suspension or extended suspension of the individual in question, suspension of relevant team management, and may result in match overturn.

7.2.5. – Substitution can only happen BEFORE the match/map starts OR only AFTER a match/map ends.

7.2.6. – No substitutions can be made in the middle of an ongoing match/map, regardless of the situation.

7.2.7. – The substituted player will not receive additional time to set up compared to the time it would have taken with the original player.

7.3. – Stand-ins

7.3.1. – By definition, a stand-in here refers to a player who hasn’t been registered to a team on the registration form but wants to play for a team after registrations close/matches commence.

7.3.2. – At LAN tournaments, the use of a stand­-in is allowed but they have to be presented and registered at the Registration Desk before they are used.

7.3.3. – The use of a stand­-in in online tournaments is strictly prohibited and is grounds for disqualification.

7.3.4. – This applies to account sharing as well. The Rocket League account that was used during registration should be the only one used for playing.

7.3.5. – In LAN tournaments which have qualifiers (such as SLCG), no player that played in any other team at any qualifier that was completed can be used as a stand-in.

8. MATCH RULES

8.2. – Match screenshots
8.2.1. – Each team/player is responsible for taking screenshots of each and every end screen result of the matches they play.

8.2.2. – Screenshots after each match should be uploaded to the Discord server (or other designated method informed by Tournament Staff) within 15 mins after the game.

8.2.3. – Screenshots should be clearly visible and contain the game score and all players names.

8.2.4. – Players need to save their match screenshots for 14 days from the date the tournament ended.

8.4. – Pauses
There will be no pauses in the game.

8.5. – Disconnects
Players who disconnect during a match will be able to reconnect to the game. However, the game will continue during the period.

8.6. – Technical issues
At LAN tournaments, players should raise their hand and immediately contact Tournament Staff in the event of a Technical Issue. Staff will then assist to rectify the situation and the necessary action. Failure to report issues in a timely manner may cause the issue to be disregarded by the Tournament Staff. At online tournaments, technical issues will not be considered.

9. GAMEPLAY RULES

9.1. – Abuses & Exploitation
Exploiting game or map bugs/glitches/flaws (“exploits”) for the purposes of gaining an unfair advantage is prohibited. Exploits that are not specifically named here are still prohibited but will be dealt with on a case-by-case basis. Tournament Staff reserve the right to decide what will be deemed as an exploit or abuse.

9.2. – Hacking
Hacking or otherwise modifying the intended behavior of the game client is prohibited.

9.3. – Scripting
The use of scripts are prohibited.

9.4. – Use of Macros
The use of macros are prohibited.

9.5. – Use of Third-Party Software
The use of any third-party addons, hooks, programs or wrappers that interact with or alter the client, its appearance or behaviour for the purposes of gaining an unfair advantage is prohibited.

9.6. – Impersonations
Impersonating an eligible player by attempting to alias as them, using their account or by any other method is prohibited and will result in the aliasing player and the player they are aliasing as being removed from the tournament.

9.7. – In-game names
Each player must have his/her primary nickname or something very similar as his game name during all matches to be easily identifiable for referees, broadcasters, and viewers. What counts as similar is for the Tournament Staff to decide. The only additional information allowed in a player’s in­game name is clan tags or sponsor names.

9.8. – Collusion

9.8.1. – Collusion, match fixing, bribing a referee or match official, or any other action or agreement to intentionally influence (or attempt to influence) the outcome of any match or Event.

9.8.2. – Other forms of collusion include:
– Teaming: Players working together during the match
– Planned Movement: Agreement between 2 or more opposing players to move through the map in a planned way before the match begins.
– Communication: Sending or receiving signals (both verbal and non-verbal) to communicate with opposing players.
– Item Dumping: Intentionally dropping items for an opposing player to collect.

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