Mortal Kombat 1
Last modified: 03 November 2023
This page contains the game-specific rules for Gamer.LK Mortal Kombat 1 tournaments. These rules must be followed in conjunction with the General Competitive Rules of Gamer.LK Tournaments.
The General Competitive Rules can be found here. The general rules listed there apply to all gaming titles and all teams/players who register for any Gamer.LK Competitive tournament are expected to follow them.
The tournament bracket used (single elimination/double elimination) will be decided by the Organizer and announced publicly before the tournament starts.
3.1. – By submitting a registration for a Gamer.LK Mortal Kombat 1 tournament, all players acknowledge without limitation to comply with the rules set herein and especially with the decisions made by the Tournament Staff.
3.2. – All competitors are expected to know and understand all the rules described here. Not knowing that a rule existed or that it was in place will not be considered as an acceptable reason for breaking said rule.
3.3. – A player’s name, icon, profile picture or logo may not contain any of the following: profanities, obscene language, gang affiliation, drugs, sexual material, offensive material, slander of the Organiser, Gamer.LK or it’s administration, partners or sponsors.
3.4. Tournaments are open only to individuals who are seventeen (17) years of age or older on the date they register for the tournament.
4.1. – The tournament version to be played will always be the most up to date version for the playing platform.
4.2. – The following settings will be used in tournament mode:
– Allow Restart Match – On
– Allow First Hit – On
– Round Time – 90
– Lowered Health Bars – Off
– Arena Select – Off
– Random Skin– On
– Fatal Blow Damage Cooldown – On
– Fatal Blow Damage Boost – On
– Fatal Blow Delayed Armor – Off
5. CHOOSING SIDES
The playing side will be decided by the assigned referee unless the two players can come to a mutual agreement. The Referee can perform a coin toss or players can play a Rock, Paper, Scissors game to determine who picks their side, if the players cannot come to an agreement.
6. CHOOSING CHARACTERS, STAGE, GAME MODE & VERSION
All Characters and kameos already released may be selected for matches. If a new Character or Kameo is released, that Character or Kameo may only be selected if it is available at least fourteen (14) days prior to the first day of the Tournament.
There are three methods for choosing characters.
i. Standard Selection
ii. Double Blind Selection
If the players do not discuss the method of Character & Kameo selection, it should be understood that the Standard method is being used. If the players cannot come to an agreement on the method of Character & Kameo selection, the Tournament Staff will enforce the double-blind method.
Both players choose their characters freely, whenever they want. This is a free for all. Players may pick up whoever they wish and proceed to the game. Once either player chooses a character, neither is allowed to request that the Double Blind Selection or any other method to be used.
Double Blind Selection
Either one of the players must explicitly ask for the Double-Blind Selection method before either player enters the Character & Kameo Selection Screen.
In this situation, the referee will be told, in secret, each of the Players’ choice of Character and kameo for the first round. Both Players are to then select their first-round Character and kameo, with the referee validating the selections.
Stage selection will be random as per the Tournament mode settings. This will be the default stage selection rule.
If and only if both the players are not content to play in the selected stage for a valid reason deemed fit by the Referee, they may opt to repeat the above process to pick another stage. (Ex – Some players might have sensitivity to certain light patterns and experience difficulties in certain stages)
After choosing Character & Kameo and stage players jump straight in to button check game.
7. BUTTON CHECK
7.1. – Before going to the first game of the match, it is mandatory to have a button check round.
7.2. – Players must check and confirm to the referees that all the buttons in his controller are working properly.
7.3. – If the button arrangement is different for the player, he must choose and modify a different controller preset via in-game menu to his liking.
7.4. – Players are not allowed to use any Macro tools for their input devices.
7.5. – After both the players have confirmed that they have configured their controllers, the referee will give permission to start the first game of the match by restarting the game. Players must jump straight on to the first match afterwards.
7.6. – After checking all the buttons, players are not allowed to go back to the Character & Kameo selection stage and select a new Character & Kameo and stage according to the above-mentioned criteria.
7.7. – Under any circumstances, the players are not allowed to complain, after the button check that his configuration is wrong. If a player found that his configuration is wrong inside a game, he may pause and change his configuration at the cost of the current game.
7.8. – Pauses regarding button configuration issues count as an immediate forfeit of the current game for the player who has button configuration issues.
7.9. – In case a player has to forfeit the current game and if any games are remaining in the set, the players must go to the next game with the same Character & Kameo. Stage selection will follow the above-mentioned default rule.
7.10 – A player may request a quick button check for matches following the first match only and only if a Character & Kameo change was made. Then the match should be restarted immediately.
8. PLAYING THE MATCH
8.1. – Once button check is completed, the players should begin the first Game in the Match with the Tournament Staff’s permission.
8.2. – The following rules go into effect once matches are being played:
– The match is considered over when either player wins the required number of games.
– Once a player has won the required number of games, the winner of the match should report the result to the Tournament Staff.
– Between each game, each player is given a combined 1-minute interval.
– Players may designate one (1) individual to be their coach during each Match. Players may consult with the coach for a maximum of one (1) minute in between Games in a Match. Deliberately giving or receiving advice to/from any other person during a Game or Match is not allowed and may result in a warning and penalty for both parties.
– If there are still games to be played, the player who lost the game has the option of switching sides (1p vs. 2p) for the next game.
– The player who won the game does not have the option of switching sides. He must stay on the same side if the loser does not want to switch.
– The player who lost the last game is allowed to either restart the match with the same conditions or choose a different Character and Kameo combination they desire.
– The winning Player may choose to change only their Kameo if the losing Player changes their Character.
– A player who lost the game due to a penalty will not have the above option. He will have to follow the Character & Kameo for his last Game, which was not decided by a penalty.
– In the case of a Character and kameo selection, stage selection will follow the above-mentioned default rule.
– While in-game, the players must at all times, adhere to the Tournament Staff’s warnings.
– If the Tournament Staff asks to stop a game for a reason, he deems correct players must pause and heed the Tournament Staff.
– Match interruptions beyond the player’s control (e.g. the game crashes or freezes, a player gets interrupted by crowd movement, etc) will be dealt directly by the Tournament Staff. All best attempts will be made to resume the round from where it was left off. If that cannot be accomplished, the game will be replayed with both players picking the same Character and kameo. Stage selection will follow the above-mentioned default rule.
9. REPORTING RULE VIOLATIONS
9.1. – It is the responsibility of the players to detect all match rule violations during their matches and report them to a Tournament Staff immediately.
9.2. – All rule violations committed prior to game play must be reported to the Tournament Staff before the game starts (e.g. the winner switching the Character or Kameo after winning one game in a match). A player may report such violations by pausing a game before it starts.
9.3. – Players are not allowed to stop a game in progress to address a non-game play
related rule violation. Stopping a game in progress to report a non-game play rule violation will result in the forfeiture of the game on the part of the person stopping the game.
9.4. – The only time a player is allowed to stop a game to report a rule violation is when that violation occurs during the middle of the match (e.g. obstruction to a player to press buttons).
9.5. – Stopping a game in progress to erroneously report a rule violation (e.g. your opponent has you in a frame trap situation, which is an in-game tactic allowed) automatically results in the forfeiture of the game by the player who stopped the game.
9.6. – Rule violations must be reported at the time they occur. Otherwise, they will be ignored.
9.7. – The Tournament Staff is allowed to report any rule violations on behalf of a player.
9.8. – If the Tournament Staff stops a game to misreport a rule violation, the game is replayed with both players picking the same Characters & Kameos. Stage selection will follow the above-mentioned default rule. No one is penalized.
9.9. – The only people allowed to stop a game to report a violation are the Tournament Staff and the players. Anyone else (e.g. a spectator) stopping a game (for any reason) will receive a warning and such persons will be forced to leave the match/spectator area.
9.10. – If a player accidentally or intentionally stops his game for any other reason, he will be forced to forfeit the game. Examples include accidentally pressing the menu button on his controller to pause the match, unplugging his or his opponent’s joystick, etc. If the game cannot be restarted from the exact point of interruption, the player is forced to forfeit the game.
9.11. – Match interruptions beyond the players control (e.g. the game crashes or freezes) will be dealt directly by the Tournament Staff. All best attempts will be made to resume the round from where it left off. If that cannot be accomplished, the game will be replayed with both players picking the same characters, variations and stages.
Video game hardware has a tendency to break down during tournaments. Buttons or joysticks will occasionally break down in the middle of a match, leaving the player on the broken side at a significant disadvantage. The following rules will be used in the event of a breakdown.
10.1. – In the event of an equipment failure, the player has the option to stop the game in progress to obtain a replacement.
10.2. – If a game is stopped in progress, the reporting player must forfeit the current match.
10.3. – New equipment must be immediately available. If replacement equipment cannot be obtained within 5 minutes, the player must continue to play on their current equipment or forfeit the match.
10.4. – Once replacement equipment is obtained, the players are given the rest of the game to configure their buttons and test the new equipment.
10.5. – A player may opt to switch out equipment between matches at no penalty. When this occurs, the player will be given a total 5 minutes to find and configure his buttons before the next game begins.
10.6. – It is common courtesy of the opponent player to pause the match if his opponent’s controller malfunctions. However, he cannot be forced to do so.
12.2. – It is the responsibility of the referee to make sure that the spectators remain at a safe distance where their movement will not obstruct players.
12.3. – Any spectator who obstructs the players or are refusing to follow the referee’s instructions will be removed from the tournament premises.