League of Legends
Gamer.LK Ranked Competitive Rules
Last modified: 28 October 2019
This page contains the game-specific rules for Gamer.LK League of Legends Ranked tournaments. These rules must be followed in conjunction with the General Competitive Rules of Gamer.LK Ranked Tournaments.
GENERAL COMPETITIVE RULES AT GAMER.LK RANKED TOURNAMENTS
The General Competitive Rules can be found here. The general rules listed there apply to all gaming titles and all teams/players who register for any Gamer.LK Ranked Competitive tournament are expected to follow them.
1. TOURNAMENT BRACKET
The tournament bracket used (single elimination/double elimination/group stage) will be decided by the Organizer and announced on the Tournament Announcement posted on Gamer.LK. The Organizers will make every effort to have a Best of 3 semi-finals and finals but depending on time constraints this may change at the discretion of the Organizers, in discussion with Gamer.LK. The Gamer.LK Ranking system will be used for the purpose of seeding to make the draws as and when needed. No other ranking will be considered.
2. TOURNAMENT COMMUNICATION
All teams and players are required to join the Sri Lanka League of Legends Community Facebook group to stay up-to-date with the latest information regarding the game and the local community.
3. TEAM COMMITMENT
3.1. – All matches will be played on EU West (EUW) servers. For online tournaments, all participants are expected to have EUW League account and League of Legends installed and ready for play 2 weeks prior to the start of the tournament.
3.2. – By submitting a registration for a Gamer.LK Ranked League of Legends tournament, all teams and players acknowledge without limitation to comply with the rules set herein and especially with the decisions made by the Gamer.LK Staff.
3.3. – All competitors are expected to know and understand all the rules described here. Not knowing that a rule existed or that it was in place will not be considered as an acceptable reason for breaking said rule.
3.4. – A player or team’s name, icon, profile picture or logo may not contain any of the following: profanities, obscene language, gang affiliation, drugs, sexual material, offensive material, slander of Gamer.LK or it’s administration, partners or sponsors.
3.5. – A player’s name cannot change during the tournament. He/she must play with the name they initially registered on until the tournament ends. A player who changes it during the tournament should revert it back to what he/she registered with or they will not be allowed to participate.
4. TEAMS AND PLAYERS
4.1. – Team Size
4.1.1. – A Team has to consist of at least FIVE players.
4.1.2. – Upto TWO substitute players can also be registered for each team.
4.1.3. – Each player can be registered and can subsequently play for only one team during the tournament.
4.2. – Substitutions
4.2.1. – The substitute player/s must be registered with the team prior to the tournament starting.
4.2.2. – Use of a substitute player must be informed to the Gamer.LK Staff well before the start of the scheduled match.
4.2.3. – The use of non-registered, suspended, or otherwise ineligible players in a match is not allowed under any circumstances.
4.2.4. – Doing so will result in a suspension or extended suspension of the individual in question, suspension of relevant team management, and may result in match overturn.
4.3. – Stand-ins
4.3.1. – By definition, a stand-in here refers to a player who hasn’t been registered to a team on the registration form but wants to play for a team after registrations close/matches commence.
4.3.2. – At LAN tournaments, the use of a stand-in is allowed but they have to be presented and registered at the Registration Desk before they are used.
4.3.3. – The use of a stand-in in online tournaments is strictly prohibited and is grounds for disqualification.
4.3.4. – This applies to account sharing as well. The Steam account that was used during registration should be the only one used for playing.
4.4.5. – In LAN tournaments which have qualifiers (such as SLCG), no player that played in any other team at any qualifier that was completed can be used as a stand-in.
5. MATCH SCHEDULE
5.1. – For online tournaments, both teams scheduled to play at a certain time should be present online on TeamSpeak at least 30 minutes before the scheduled start time. For LAN tournaments, teams should be present at the venue well before an hour of their scheduled match time.
5.2. – If by 10 minutes past the scheduled match start time a team doesn’t have enough players to play, the match will be deemed a walkover to the team that is present with its full roster.
5.3. – A team CANNOT start a game shorthanded. Both teams should necessarily have 5 players and there can be no games with 4 players on either site. Any team with players missing after the grace time provided will be considered as having forfeited the match.
5.4. – In a best of 3 or 5 games match, a maximum delay of 10 minutes in between matches will be allowed.
5.5. – Regarding the scheduling of online matches, matches can be played on all days of the week (including public, bank. mercantile holidays, etc) and will be scheduled beforehand and announced on a “Draw/Schedule” on Gamer.LK. Scheduling will be done at the discretion of Gamer.LK Staff.
5.6. – Gamer.LK and any Organizers will make every effort to inform the teams of scheduled match dates and times – but please note it is the responsibility of the teams to check their game time and date. Gamer.LK or any Organizer will not be responsible to inform matches to teams. Not attending a match due to not being informed of the schedule is NOT an excuse.
6. GENERAL GAME RULES
6.1. – Match Winner
The team who completely destroys their opponent’s nexus or forces their opponent to surrender.
6.2. – Game Settings
– Maps allowed: Summoner’s Rift
– Mode: Tournament Draft
– Bans per team: 5
– Game Length: Until the winner is determined
6.4. – Use of Public Chat
Public chat can only be used by the team captains and/or Tournament Staff regarding game pauses, disconnections, etc. Team members are allowed to greet each other at the start and end of the match on public chat (i.e: GGWP, GLHF, etc) but should avoid using it during a match. No foul language is allowed on public chat and doing so may lead to the match being awarded to the opposing team and the offending team being disqualified from the match. Penalties for future matches may also be applied.
6.5. – Account Suspensions by Riot
Any player who loses access to their registered account due to a suspension or penalty issued by Riot in the middle of a tournament, regardless of the reasons will NOT be allowed to take part in the tournament. They will not be allowed to switch their account. The team may proceed with a Substitute player if they have one registered on their roster or if not they will have to forfeit their matches. This rule applies to online tournaments and tournaments with online qualifiers.
7. GAMEPLAY RULES
7.1. – Abuses & Exploitation
Exploiting game or map bugs/glitches/flaws (“exploits”) for the purposes of gaining an unfair advantage is prohibited. Exploits that are not specifically named here are still prohibited but will be dealt with on a case-by-case basis. Gamer.LK Staff reserve the right to decide what will be deemed as an exploit or abuse.
7.2. – Scripting
The use of scripts are illegal.
7.3. – Use of Third Party Softwares
The use of any third-party addons, hooks, programs or wrappers that interact with or alter the game client, its appearance or behaviour for the purposes of gaining an unfair advantage is prohibited. Exceptions: Third party voice communication software such as (but not limited to) Teamspeak are allowed.
7.4. – Impersonations
Impersonating an eligible player by attempting to alias as them, using their LOL account or by any other method is prohibited and will result in the aliasing player and the player they are aliasing as being removed from the tournament. The Tournament Staff will have access to player IP addresses and other information to monitor accounts and players.
7.5. – In-game names
Each team member must have his/her primary nickname or something very similar as his ingame name during all matches to be easily identifiable for referees, broadcasters, and viewers. What counts as similar is for the Gamer.LK Staff to decide. The only additional information allowed in a player’s ingame name is clan tags or sponsor names. Team members are kindly requested to limit the use of profanity on in-game names/aliases as this degrades the value of the team and the tournament as well.
8. HOSTING & SETTINGS
8.1. – Lobby Hosting
All lobbies should be hosted ONLY by Gamer.LK Staff. Under no circumstance should players join a lobby created by anyone else.
8.2. – Sides & Drafting Order
The side and drafting order (selection priority) is valid for each game and each game needs to be treated individually.
8.2.1. – For online tournaments, the “first team (higher seed)” means the team mentioned first on the match page or bracket list posted. For example: if a match is between Team A vs Team B, Team A will be considered the higher seed.
8.2.2. – The team with Selection Priority may pick either their side of the map or the drafting order (first pick, second pick).
22.214.171.124. – Best of ONE game: The first team has Selection Priority.
126.96.36.199. – Best of TWO games: The first team has Selection Priority for game one. Game two is reversed.
188.8.131.52. – Best of THREE games: The first team has Selection Priority for game one and three. Game two is reversed.
184.108.40.206. – Best of FIVE games: The first team has Selection Priority for game one, three and five. Game two and four are reversed.
8.2.3. – In LAN matches, Selection Priority will be determined by a coin toss.
8.2.4. – When any games are awarded as walkovers, Selection Priority will still switch.
8.1. – Spectators
Team managers/Sub players are NOT allowed in the game lobby. Random players are not permitted in the private lobby for any reason. Gamer.LK League Referees and Casters have the right to spectate any game.
9. MATCH RULES
9.1. – Champion Pool
The champion pool always consists of all available champions based on the player account and might therefore change several times during the competition if a patch is released in between the tournament.
9.2. – Champion Bans
There will be NO champion bans or restrictions. The latest game patch should always be used.
9.3. – Picks & Bans
If there is an interruption to the draft, all the picks and bans up to the most recent ban or locked in champion must be selected by both teams when the draft is remade.
9.4. – Adjusting Runes and Masteries
Players may create and adjust rune pages as they like between games till the draft is completed. Player’s may not exit out of the tournament draft mode during or after the bans/picks to make runes or other changes. If the player’s rune page is not saved during the draft phase, the player is not allowed to remake the game and has to complete the game with the available rune set.
9.5. – Pauses
Each team has the right to pause the game for a maximum of 15 minutes respectively for valid reasons. Once paused, the game can only be resumed with the permission of the person who paused. Failure to do so will lead to penalties.
9.6. – Disconnects & Reconnects
If a player disconnects, the game is to be paused instantly. When the number or the duration of breaks becomes too high or long, Gamer.LK Staff reserve the right to force the continuation of the game. Tournament organizers are not allowed to take a decision in these situations.
9.7. – Match Interruptions & Crashes, Bugs
The following rules only apply if a match is involuntarily interrupted due to a player crash, server crash, network failure, power failure, etc. These will most likely only apply to a LAN setting where such situations can be verified by Gamer.LK Staff.
– If a player’s PC crashes or a player disconnects, the game must be paused. The disconnected player must return into the game
– If multiple players disconnect, the server crashes or lobby shuts down or network fails and there is no match to be found when retrying, the lobby must be immediately rehosted and the game must restart from the last backup/save.
– If the latest backup/save is in the middle of a critical action (as decided by the GLK Referee/s), a previous backup must be used. In the event of a previous backup being unavailable the game must continue with the backup that is available.
– If a backup can’t be found or used after a crash, the lobby must be rehosted and the game will restart. All players have to pick the same heroes and items as previously and must go to the same starting lane. After initial ‘creep’ contact, players may change lane.
– In the event of a time issue, Gamer.LK Staff will decide accordingly.