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Injustice 2

Gamer.LK Ranked Competitive Rules

Last modified: 16 September 2019

This page contains the game-specific rules for Gamer.LK Injustice 2 Ranked tournaments. These rules must be followed in conjunction with the General Competitive Rules of Gamer.LK Ranked Tournaments.

The General Competitive Rules can be found here. The general rules listed there apply to all gaming titles and all teams/players who register for any Gamer.LK Ranked Competitive tournament are expected to follow them.
The tournament bracket used (single elimination/double elimination/group stage) will be decided by the Organizer and announced on the Tournament Announcement posted on Gamer.LK. Gamer.LK will make every effort to have the most fair bracket but depending on time constraints this may change at the discretion of the Gamer.LK Staff. The Gamer.LK Ranking system will be used for the purpose of seeding to make the draws as and when needed. No other ranking will be considered.
All teams and players are required to join the Sri Lanka Mortal Kombat Community Facebook group to stay up-to-date with the latest information regarding the game and the local community.

3.1. – By submitting a registration for a Gamer.LK Ranked Injustice 2 tournament, all players acknowledge without limitation to comply with the rules set herein and especially with the decisions made by the Gamer.LK Staff.

3.2. – All competitors are expected to know and understand all the rules described here. Not knowing that a rule existed or that it was in place will not be considered as an acceptable reason for breaking said rule.

3.3. – A player’s name, icon, profile picture or logo may not contain any of the following: profanities, obscene language, gang affiliation, drugs, sexual material, offensive material, slander of Gamer.LK or it’s administration, partners or sponsors.


4.1. – The tournament version to be played will always be the most up to date version for the playing platform.

4.2. – The following settings will be used in tournament mode:
– Randomize Character Gear – On
– Round Time – 240 
– Supermove Damage Boosts – On 
– First Hit Bonus – On
– Lowered Health Bars – Off
– Environmental Interactions – On
– Arena Transitions – On
– Arena Select – Off


When both players are at the game console, they must come to an agreement which side of the machine/console they will play on (Who will sit on player one side and who will sit on player two sides)

If an agreement cannot be reached, a coin toss will determine who gets to pick their side. However, it is advised to come to a friendly conclusion to avoid conflicts.


There are three methods for choosing characters.
i. Standard Selection
ii. Double Blind Selection
iii. Side and Character Courtesy

If the players do not discuss the method of character selection, it should be understood that the Standard method is being used. If the players cannot come to an agreement on the method of character selection, the referees will enforce the double blind method.

Standard Selection
Both players choose their characters whenever they want. This is a free for all. Players pick whom they want and go.
Once either player chooses a character, neither is allowed to request that the Double Blind Selection or any other method to be used.

Double Blind Selection
Either player must explicitly ask for the Double Blind Selection method before either player chooses a character.
When a player request Double Blind, the player on the left side (1p) decides which character they will choose and whispers his selection to the Judge.
The Judge then signals the player on the right (2p) to pick his character.
Once the player on the right (2p) has finished, the Judge makes sure the player on the left (1p) sticks to his original choices.

Side and Character Courtesy
As a courtesy, the player who received his choice of which side to play on (1p vs. 2p) can elect to choose his character first.
This is strictly a courtesy. A player is in no way enforced to do so.

Stage Selection
In Tournament mode the game will randomly pick a stage to play.
If both the players are not content to play in the selected stage for a valid reason deemed fit by the Referee, they may opt to repeat the above process to pick another stage. (Ex – Lagging or drop of FPS might occur on certain stage due to poor performance of the console. Wherein players may repeat the above process with the referees consent until a suitable stage is given)
After choosing character and stage players jump straight in to button check game.


7.1. – During a Tournament, Players may not bring, use, or wear any headsets, ear buds, microphones or other Player Equipment other than those approved by the Tournament Organizers. Player Equipment that is suspected by the Tournament Organizers of providing an unfair competitive advantage will not be approved for use. At their discretion, Tournament Organizers may disallow the use of any individual piece of Player Equipment for reasons related to a Tournament’s security, operational efficiency or effectiveness.

7.2. – All standard fight sticks and controllers are permitted. Macro functions (e.g. turbo buttons) and wireless controllers other than DualShock 4 are not permitted. Players that use DualShock 4 but do not un-sync their controller after the Match are subject to disqualification at the discretion of Tournament Organizers.

7.3. – Hardware Button Binds, so long as they trigger all of their inputs on the same frame, are legal. You may not use binds that combine directions and actions. This means a button that presses light punch+hard punch at the same time is legal, but a button that presses forward and light punch is not. Hardware Macros are not allowed. If you are using a device that has hardware modifications you must present it to the bracket runner prior to the start of your pool to check its legality.

7.4. – Before going to the first game of the match, it is mandatory to have a button check round.

7.5. – Players must check and confirm to the referees that all the buttons in his controller are working properly.

7.6. – If the button arrangement is different for the player, he must choose and modify a different controller preset via in-game menu to his liking.

7.7. – Players at no circumstances are allowed to change controller “Preset – 1”. It must remain as the default preset.

7.8. – After both the players have confirmed that they have configured their controllers, the referee will give permission to start the first game of the match.

7.9. – After checking all the buttons, players are not allowed to go back to the character selection screen.

7.10. – Players must restart and start the first match afterwards.

7.11. – Under any circumstances, the players are not allowed to complain, after the button check that his configuration is wrong. If a player founds that his configuration is wrong inside a game, he may pause and change his configuration at the cost of the current game.

7.12. – Pauses regarding button configuration issues count for immediate forfeit of the current game.

7.13. – A player may request a quick button check for matches following the first match only and only if a character change was done.


8.1. – Once button check is completed, the players must restart to begin the first Game in the Match with the referee’s permission.

8.2. – The following rules go into effect once matches are being played.
– The Match is over when either player depletes the enemy players life bar completely.
– Once a player has won the required number of games, the winner of the match should report the result to the referee.
– In between games, each player is given a combined 1-minute interval.
– If there are still Games to be played, the player who lost the Game has the option of switching sides (1p vs. 2p) for the next Game.
– The player who won the game does not have the option of switching sides. He must stay on the same side if the loser does not want to switch.
– The player who won the last Game is required to keep the same character for the next Game.
– The player who lost the last Game is allowed to either restart the match in same conditions or choose whatever character he desires.
– A player who lost the Game due to a penalty will not have this privilege. He will have to follow the rules for his last Game, which was not decided by a penalty.
– In case of a character select, stage selection will follow the above-mentioned default criteria.
– Whilst in Game the players must at all-time, adhere to the referee’s warnings.
– If the referee asks to stop a game for a reason, he deems correct players must pause and heed the referee.


At some point during the tournament, a player might violate either the tournament rules or the rules for a particular game in a tournament. For example, a player might switch his character after he won the previous game (a tournament rule violation). The following rules apply toward rectifying rule violations.

9.1. – It is the responsibly of the players in the Match to detect all Match Rule violations and report them to a referee immediately.

9.2. – All rule violations committed prior to game play must be reported to a referee before the Game starts (e.g. the winner switching the character after winning one Game in a Match). A player may do so by pausing a game before it starts.

9.3. – Players are not allowed to stop a Game in progress to address a non-game play related rule violation. Stopping a Game in progress to report a non-game play rule violation will result in the forfeiture of the game on the part of the person stopping the game.

9.4. – The only time a player is allowed to stop a Game to report a rule violation is when that violation occurs during the middle of the match (e.g. obstruction to a player to press buttons).

9.5. – Stopping a Game in progress to erroneously report a rule violation (e.g. your opponent has you in a frame trap situation, which is an in-game tactic allowed) automatically results in the forfeiture of the game by the player who stopped the game.

9.6. – Rule violations must be reported at the time they occur. Otherwise, they will be ignored.

9.7. – A referee is allowed to report any rule violations on behalf of a player.

9.8. – If a referee stops a game to misreport a rule violation, the Game is replayed with both players picking the same characters, variations, and stages. No player or referee is penalized.

9.9. – The only people allowed to stop a Game to report a violation are the referee and the players. Anyone else (e.g. a spectator) stopping a Game (for any reason) will receive a warning and will be forced to leave the spectator’s area.

9.10. – If a player accidentally or intentionally stops his game for any other reason, and if the game cannot be restarted at the exact point of interruption, that player will be forced to forfeit the game. Examples include accidentally pressing the start button on his controller to pause the match, unplugging his or his opponent’s joystick, etc.

9.11. – Match interruptions beyond the players control (e.g. the game crashes or freezes) will be dealt directly by the referee. All best attempts will be made to resume the round from where it was left off. If that cannot be accomplished, the Game will be replayed with both players picking the same characters. Stage will be selected as per above mentioned criteria.


Video game hardware has a tendency to break down during tournaments. Buttons or joysticks will occasionally break down in the middle of a match, leaving the player on the broken side at a significant disadvantage. The following rules will be used in the event of a breakdown.

10.1. – In the event of an equipment failure, they player has the option to stop the Game in progress to obtain a replacement.

10.2. – If a Game is stopped in progress, the reporting player must forfeit the current match.

10.3. – New equipment must be immediately available. If replacement equipment cannot be obtained within 5 minutes, the player must continue to play on their current equipment or forfeit the Match.

10.4. – Once replacement equipment is obtained, the players are given the rest of the game to configure their buttons and test the new equipment.

10.5. – A player may opt to switch out equipment between matches at no penalty. When this occurs, the player will be given a total 5 minutes to find and configure his buttons before the next Game begins.

10.6. – It is common courtesy of the opponent player to pause the match if his opponent’s controller malfunctions. However, he cannot be forced to do so.


11.1. – A player may select a single coach and the coach is allowed to give instruction to the player before the start of the match and in between games. (Inside the 1 minute interval in-between games)

11.2. – No one other than the coach will be permitted to talk with either player. Anyone who tries to do so will receive warning and will be removed from the spectator area if refuse to comply.

12.1. – Spectators must have a clearance distance from the players.
12.2. – It is the responsibility of the referee to make sure that the spectators remain at a safe distance where their movement will not obstruct players.
12.3. – Any spectator who obstructs the players or are refusing to follow the referee’s instructions will be removed from the tournament premises.
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