Gamer.LK Competitive Rules
Last modified: 4 DECEMBER 2020
This page contains the game-specific rules for Gamer.LK Assetto Corsa tournaments. These rules must be followed in conjunction with the General Competitive Rules of Gamer.LK Tournaments.
GENERAL COMPETITIVE RULES AT GAMER.LK TOURNAMENTS
The General Competitive Rules can be found here. The general rules listed there apply to all gaming titles and all teams/players who register for any Gamer.LK Competitive tournament are expected to follow them.
1. TOURNAMENT BRACKET
There will be no tournament bracket involved.
2. TOURNAMENT COMMUNICATION
All teams and players are required to join the WhatsApp group sent via a SMS
3. PLAYER COMMITMENT
3.1. – By submitting a registration for a Gamer.LK Assetto Corsa tournament, all players acknowledge without limitation to comply with the rules set herein and especially with the decisions made by the Gamer.LK Staff.
3.2. – All competitors are expected to know and understand all the rules described here. Not knowing that a rule existed or that it was in place will not be considered as an acceptable reason for breaking said rule.
3.3. – Players are allowed to bring their own peripherals including headsets, mouse, keyboard etc.
4. TOURNAMENT FORMAT
4.1. – The tournament will be held on Custom Server.
4.2. – Players will be divided into groups depending on the number of registered Players.
4.3. – The final race should only have 20 Players and these players need to be selected equally from all the groups.
5. MATCH SCHEDULE
5.1. – Players are expected to be present at the exact times for their matches as announced.
5.2. – After groups are made, new players will not be added into any group.
5.3. – Only a 10 minutes grace period will be provided for teams to be present for their matches.
5.4. – Gamer.LK and any Organizers will make every effort to inform players of scheduled match dates and times – but please note it is the responsibility of the players to make sure they arrive on time for their matches. Gamer.LK or any Organizer will not be responsible to inform matches to players individually or provide reminders. Not attending a match due to not being informed of the schedule is NOT an excuse.
6. GAME RULES
Car classes and tracks will be determined by the organizer before the tournament
All rounds will consists of 3 Races
Every Race will have
– 15 Mins of practice session before qualifying.
– 15 Mins of qualifying time.
In timed events the race will end on the lap after the timer has run out.
If the administrators deem a competitor as a potential danger for the cars on track they have the right to cancel the entry for the event.
All players must join the allocated discord server at least 10 minutes before the race.
6.3. – Scoring
Points will be awarded by finishing position after official results as listed below.
7. GAMEPLAY RULES
7.1. – Abuses & Exploitation
Exploiting game or map bugs/glitches/flaws (“exploits”) for the purposes of gaining an unfair advantage is prohibited. Exploits that are not specifically named here are still prohibited but will be dealt with on a case-by-case basis. Gamer.LK Staff reserve the right to decide what will be deemed as an exploit or abuse.
7.2. – Race Penaltie
Race control may impose any penalties including but not limited to the following
– Post Race time Penalty (Amount to be determined by Race Control)
– Points Deduction (Amount to be determined by Race Control)
– Exclusion from any event.
Any driver deemed to have used an off-track advantage in the process of a pass will be penalized.
All drivers must have Race Control audio channels open, also need to be able to monitor text chat for messages from Race Control during the race.
7.3 – Driver Etiquette
– Drivers are not allowed to move off their line under braking to respond to any move unless there is an accident ahead and need to take avoiding action. Drivers moving to cover off the inside in the braking zone with eventual contact will be considered to be blocking and will be penalised. Race and let race, it will be more fun for all.
– The leading car may make one move to the defensive line, as long as that move does not create an incident. This move must also be made before the trailing car starts their move for a pass.
– Drivers will be allowed to race hard against each other. But etiquette needs to be top class. Incidents due to contact may still bare responsibility on any driver and result in penalties.
– Patience is a virtue – In real life racing it take guts to keep the foot down, in virtual racing it takes guts to lift!
– Race starts can be chaotic. Remember the old saying: races are not won on lap 1 but they are often lost there.
When you spin, please remember to lock the brakes. It makes your trajectory much more predictable. Just sit still and let other drivers worry about avoiding you. Contact due to poor re-joining of the track will have serious penalties.
– No Divebombs. Generally speaking, if you are not alongside another car at corner turn in you should not attempt to pass; the other car has the right to the racing line and will be closing towards the apex. Dive bombing and poor overtaking attempts that end in a crash are going to be penalized.
- Never rejoin the track perpendicular to the racing line.
– If you spin out manoeuvre off track, make sure there are no oncoming cars using real time and car radar.
– A yellow flag is a warning, you need to slow down and prepare to stop should the track be blocked. Passing is forbidden when yellow flags are present. Be cautious and you will be able to avoid accidents.
– When lapped be considerate and let the leaders through as soon as it is safe to do so. Drive your race, by all means, but if you can help the leaders please do so. Most importantly, always be predictable and make your intentions clear.
- An acceptable ping is a requirement. Race control reserve the right to remove drivers whose ping will make them a hazard on track.
– Every driver is expected to behave in a manner that is respectful and representative of the series, your fellow competitors, sponsors, etc. Any breach of the behaviour clause will represent immediate expulsion from this series.
- Regardless of any scenario, comments, discussion, or other unforeseeable, we encourage everyone involved to keep the fun factor. This is a hobby at the end of the day.
– The series reserves the right to terminate inclusion of any entry in this, or any future series determined by administration.
7.4. – Hacking
Hacking or otherwise modifying the intended behavior of the Game client is prohibited.
7.5. – Scripting
The use of scripts are prohibited.
7.6. – Use of Macros
The use of macros are prohibited.
7.7. – Use of Third Party Softwares
The use of any third-party addons, hooks, programs or wrappers that interact with or alter the client, its appearance or behaviour for the purposes of gaining an unfair advantage is prohibited.
7.8. – Impersonations
Impersonating an eligible player by attempting to alias as them, using their account or by any other method is prohibited and will result in the aliasing player and the player they are aliasing as being removed from the tournament.
7.9. – In-game names
Each player must have his/her primary nickname or something very similar as his game name during all matches to be easily identifiable for referees, broadcasters, and viewers. What counts as similar is for the Gamer.LK Staff to decide. The only additional information allowed in a player’s ingame name is clan tags or sponsor names.
7.10. – Collusion
7.10.1. – Collusion, match fixing, bribing a referee or match official, or any other action or agreement to intentionally influence (or attempt to influence) the outcome of any match or Event.
7.10.2. – Other forms of collusion include:
– Teaming: Players working together during the match
– Planned Movement: Agreement between 2 or more opposing players to land at specific locations or to move through the map in a planned way before the match begins.
– Communication: Sending or receiving signals (both verbal and non-verbal) to communicate with opposing players.
– Item Dumping: Intentionally dropping items for an opposing player to collect.
8. MATCH RULES
8.1. – Pauses
There will be no pauses in the game.
8.2. – Disconnects
Matches will continue if players disconnect or fail to load into the game.
8.3. – Technical issues
At LAN tournaments, players should raise their hand and immediately contact Tournament Staff in the event of a Technical Issue. Staff will then assist to rectify the situation and the necessary action. Failure to report issues in a timely manner may cause the issue to be disregarded by the Tournament Staff. At online tournaments, technical issues will not be considered.