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COD Mobile

Gamer.LK Competitive Rules

Last modified: 07 February 2022

This page contains the game-specific rules for Gamer.LK CODM tournaments. These rules must be followed in conjunction with the General Competitive Rules of Gamer.LK Tournaments.

GENERAL COMPETITIVE RULES AT GAMER.LK TOURNAMENTS

The General Competitive Rules can be found here. The general rules listed there apply to all gaming titles and all teams/players who register for any Gamer.LK Competitive tournament are expected to follow them.

1. TOURNAMENT BRACKET

The tournament bracket used (single elimination/double elimination/group stage) will be decided by the Organizer and announced on the Tournament Announcement posted on Gamer.LK. The Organizers will make every effort to have a Best of 3 semi-finals and finals but depending on time constraints this may change at the discretion of the Organizers, in discussion with Gamer.LK. The Gamer.LK Ranking system will be used for the purpose of seeding to make the draws as and when needed. No other ranking will be considered.

2. TOURNAMENT COMMUNICATION

All teams and players are required to join the Sri Lanka Call of Duty Mobile Community Facebook group to stay up-to-date with the latest information regarding the game and the local community.

3. PLAYER COMMITMENT

3.1. – By submitting a registration for a Gamer.LK CODM tournament, all players acknowledge without limitation to comply with the rules set herein and especially with the decisions made by the Gamer.LK Staff.

3.2. – All competitors are expected to know and understand all the rules described here. Not knowing that a rule existed or that it was in place will not be considered as an acceptable reason for breaking said rule.

3.3. – A player or team’s name, icon, profile picture or logo may not contain any of the following: profanities, obscene language, gang affiliation, drugs, sexual material, offensive material, slander of Gamer.LK or it’s administration, partners or sponsors.

3.4. – Matches will be played on the mobile platform only. Emulators will not be allowed.

3.5. – At LAN tournaments, players are expected to bring their own peripherals including headsets, battery packs, etc. 

3.6. – All player accounts should be at least level 30, any new CODM accounts will not be allowed.

3.1. – By submitting a registration for a Gamer.LK CODM tournament, all teams and players acknowledge without limitation to comply with the rules set herein and especially with the decisions made by the Gamer.LK Staff.

3.2. – All competitors are expected to know and understand all the rules described here. Not knowing that a rule existed or that it was in place will not be considered as an acceptable reason for breaking said rule.

3.3. – A player or team’s name, icon, profile picture or logo may not contain any of the following: profanities, obscene language, gang affiliation, drugs, sexual material, offensive material, slander of Gamer.LK or it’s administration, partners or sponsors.

3.4. – Matches will be played on the mobile platform only. Emulators will not be allowed.

3.5. – At LAN tournaments, players are expected to bring their own peripherals including headsets, battery packs, etc. 

3.6. – All player accounts should be at least level 30, any new CODM accounts will not be allowed.

4. EQUIPMENT

4.1. – Players must only compete on an eligible device and may not use an external device or attachment of any kind that modifies the game’s controls (e.g. bluetooth controllers, wired controllers, mouse, keyboard etc.) without the express consent of Gamer.LK Staff.

4.2. – Players must use their own mobile devices (Android/IOS). Tablets and other similar devices or emulators are forbidden.

5. PLAYER ELIGIBILITY

Player accounts must be ranked “Veteran” or higher. Any new CODM accounts will not be allowed.

6. TOURNAMENT FORMAT

6.1. – Team Size
6.1.1. – A Team has to consist of at least FIVE players.
6.1.2. – Upto TWO substitute players can also be registered for each team.
6.1.3. – Each player can be registered and can subsequently play for only one team during the tournament.

6.2. – Substitutions
6.2.1. – The substitute player/s must be registered with the team prior to the tournament starting.
6.2.2. – Use of a substitute player must be informed to the Gamer.LK Staff well before the start of the scheduled match.
6.2.3. – The use of non-registered, suspended, or otherwise ineligible players in a match is not allowed under any circumstances.
6.2.4. – Doing so will result in a suspension or extended suspension of the individual in question, suspension of relevant team management, and may result in match overturn.
6.2.5. – Substitution can only happen BEFORE the match/map starts OR only AFTER a match/map ends. Players cannot be substituted in the middle of a match/map.
6.2.6. – In a best of 1 game series, a substitution can be made before the game starts only.
6.2.7. – In a best of 3 game series, a substitution can be made before the first game starts OR after the first game ends and before the second game starts OR after the second game ends and before the third game starts.
6.2.8. – In a best of 5 game series, a substitution can be made before the first game starts OR after the first game ends and before second game starts OR after the second game ends and before third game starts OR after the third game ends and before fourth game starts OR after the fourth game ends and before fifth game starts.
6.2.9. – No substitutions can be made in the middle of an ongoing match, regardless of the situation.
6.2.10. – The player will not receive additional time to set up compared to the time it would have taken with the original player.

6.3. – Stand-ins
6.3.1. – By definition, a stand-in here refers to a player who hasn’t been registered to a team on 6the registration form but wants to play for a team after registrations close/matches commence.
6.3.2. – At LAN tournaments, the use of a stand­-in is allowed but they have to be presented and 6registered at the Registration Desk before they are used.
6.3.3. – The use of a stand­-in in online tournaments is strictly prohibited and is grounds for 6disqualification.
6.3.4. – This applies to account sharing as well. The COD Mobile account that was used during registration should be the only one used for playing.
6.3.5. – In LAN tournaments which have qualifiers (such as SLCG), no player that played in any other team at any qualifier that was completed can be used as a stand-in.

7. MATCH SCHEDULE

7.1. – For online tournaments, both teams scheduled to play at a certain time should be present online on the designated official Discord or TeamSpeak at least 30 minutes before the scheduled start time. For LAN tournaments, teams should be present at the venue well before an hour of their scheduled match time.

7.2. – If by 10 minutes past the scheduled match start time a team doesn’t have enough players to play on the server, the match will be deemed a walkover to the team that is present with its full roster.

7.3. – Matches should be played as 5on5 with 10 players. However, if a team is missing a player the match can commence shorthanded ONLY if the opposing team agrees. Only a maximum of 1 player can be missing (4 players should be present) to commence a game.

7.4. – In a best of 3 or 5 games match, a maximum delay of 10 minutes in between matches will be allowed.

7.5. – Regarding the scheduling of online matches, matches can be played on all days of the week (including public, bank. mercantile holidays, etc) and will be scheduled beforehand and announced on a “Draw/Schedule” on Gamer.LK. Scheduling will be done at the discretion of Gamer.LK Staff.
7.6. – Gamer.LK and any Organizers will make every effort to inform the teams of scheduled match dates and times – but please note it is the responsibility of the teams to check their game time and date. Gamer.LK or any Organizer will not be responsible to inform matches to teams. Not attending a match due to not being informed of the schedule is NOT an excuse.

8. GAME RULES

8.1. – Joining game lobby
The name of the Gamer.LK Referee handling the match will be provided prior to the beginning of the match. The team is responsible for adding the Referee as a friend in Call of Duty: Mobile. Failure to do so might result in disqualification.

8.2. – Lobby settings

● Game Mode: Search & Destroy, Domination, Hardpoint
○ Search & Destroy
■ Round Win Limit: 10
■ Round Time Limit: 120 seconds
○ Domination
■ Round Score Limit: 75
■ Round Time Limit: 300 seconds
○ Hardpoint
■ Round Score Limit: 150
■ Round Time Limit: 300 seconds

8.3. – Map Pool

The following maps will be available for play for all the game modes. The map and side selection
will be done as described in 8.7.
– Summit
– Standoff
– Raid
– Take-Off
– Firing Range
– Hackney Yard
– Crossfire

8.4. – Restricted items

Primary weapons (Guns)
– NA45, SVD

Secondary weapons
– Rinetti

Operator skills
– Ballistic Shield (Impenetrable defense)
– Bull charge (Impenetrable defense
– H.I.V.E
– Shadow Blade
– Transform Shield
– K9ine Uint
– TAK-5
– Kinetic Ammor

Lethal & Tactical Utilities
– Trip Mine
– Thermite
– Molotov Cocktail
– Gas Grenade
– Heartbeat Sensor
– Flash drone
– Storm ball
– Decoy bomb

Perks
– Persistence
– Restock
– Recon
– Martyrdom

Weapon Perks
– Akimbo

Score-streaks
– UAV
– Advanced UAV
– HAWK X3
– Care Package
– Shield Turret
– Stealth Chopper
– VTOL
– Swarm
– Lightning Strike
– Orbital Laser

*This list will be updated frequently. Please check 9.1 on the use of Restricted Items during a game.

8.5. – Format of Play
– Round 1 to Quarter Finals: Best-Of-One (BO1) – Search & Destroy
– Quarter Finals to Semi Finals: Best-Of-Three (BO3) series – Search & Destroy, Domination, Hardpoint
– Finals: Best-Of-Three (BO3) or Best-Of-Five (BO5) series
■ BO3 series: Hardpoint, Search & Destroy, Domination
■ BO5 series: Hardpoint, Search & Destroy, Domination, Hardpoint, Search & Destroy

8.6. – Determining the better seed
8.6.1. – The “better seed” has the choice to act as Team A or Team B in the map and side selection process outlined in 8.7.
8.6.2. – For online tournaments, the “better seed” means the team mentioned first on the match page or bracket list posted. For example: if a match is between Team A vs Team B, Team A will be considered the “better seed”.
8.6.3. – In LAN matches, a coin toss will be done. The winner gets to choose to act as Team A or Team B in the map and side selection process outlined in

8.7. – Map and side selection process

8.7.1. – Best-Of-One (BO1) Matches
Team B bans one Search & Destroy map.
Team A bans one Search & Destroy map.
Team B chooses which remaining Search & Destroy Map will be played.
Team A chooses which side they will start on.

8.7.2. – Best-Of-Three (BO3) Matches
Match 1:
Team A bans one Hardpoint Map.
Team B bans one Hardpoint Map.
Team A chooses which remaining Hardpoint Map will be played Match 1.
Team B chooses which side they will start on Match 1.

Match 2:
Team B bans one Search & Destroy Map.
Team A bans one Search & Destroy Map.
Team B chooses which remaining Search & Destroy Map will be played Match 2.
Team A chooses which side they will start on Match 2.

Match 3:
Team A bans one Domination Map.
Team B bans one Domination Map.
Team A chooses which remaining Domination Map will be played Match 3.
Team B chooses which side they will start on Match 3.

8.7.3. – Best-Of-Five (BO5) Matches

Ban Phase:
Team A bans one Map from map pool.
Team B bans one Map from map pool.

Match 1 & 4(Hardpoint):
Team A chooses one Map from map pool that will be played Match 1.
Team B chooses which side they will start on Match 1.
Team B chooses one Map from map pool that will be played Match 4.
Team A chooses which side they will start on Match 4.

Match 2 & 5:(Search and Destroy)
Team B chooses one Map from map pool that will be played Match 2.
Team A chooses which sides they will start on Match 2.
Team A chooses one Map from map pool that played Match 5.
Team B chooses which side they will start on Match 5.

Match 3(Domination):
The remaining map from the Map Pool will be played in game 3
Team B chooses which side they will start on Match 3.

After the teams have completed the map veto process, each Team will ban one (1) Operator Skill for that Match. Team 2 will select the first Operator Skill ban.

Notes:
– Same map pool for all 3 modes
– Once a map has been banned or picked from the map pool, it cannot be selected again.

8.8. – In-game Chat
Public chat can only be used by the team captains and/or Tournament Staff regarding game pauses, disconnections, etc. Team members are allowed to greet each other at the start and end of the match on public chat (i.e: GGWP, GLHF, etc) but should avoid using it during a match. No foul language is allowed on public chat and doing so can get the team disqualified from the match after the first warning.

8.9. – Disconnection
Players will be responsible for their own internet connection for online tournaments.

8.10. – Rehost
Rehost rules are specified below, including the conditions in which they will be allowed:
● One or more players are not connected during pre-match
● Game mechanics are not working as intended (shooting, reloading, moving, equipment, etc) up to the first 30 seconds of the action phase, no damage taken by anyone.
● Spectator issue – rehost up to the first 30 seconds of the action phase, no damage taken by anyone.

8.11. – Match screenshots
8.11.1. – Each player is responsible for taking screenshots of each and every result of their match.
8.11.2. – Screenshots after each match should be uploaded to the Discord (or other designated) server within 15 mins after the game.
8.11.3. – Screenshots should be clearly visible and contain the game score and all players names on both teams.

8.12. – Proof of play with screen recording and handcam
8.12.1. – Each player must record all their gameplay through the phone’s built in recording system OR the use of another device to record them playing the game (handcam).
8.12.2. – In the event of a dispute in a match played, the player will be requested to submit the relevant screen recording (or handcam). The player must submit their footage within 30 minutes of the request being made.
8.12.3. – Before the start of a match, specific players may be requested to record handcam footage of the match, in the event of a dispute being notified. The player must then submit their footage at the end of the match within 30 minutes. This is mandatory.
8.12.4. – Players who fail to submit their screen recording or handcam footage upon request, will be disqualified and the teams will receive a loss.
8.12.5. – All screen recordings and handcam footage must be clear.

9. GAMEPLAY RULES

9.1. – Use of restricted items during a game
Straight disqualification will be given if you are caught using an item from the banned list and the win will be automatically given to the opponent.

9.2. – Abuses & Exploitation
Exploiting game or map bugs/glitches/flaws (“exploits”) for the purposes of gaining an unfair advantage is prohibited. Exploits that are not specifically named here are still prohibited but will be dealt with on a case-by-case basis. Gamer.LK Staff reserve the right to decide what will be deemed as an exploit or abuse.

9.3. – Hacking
Hacking or otherwise modifying the intended behavior of the game client is prohibited.

9.4. – Scripting
The use of scripts are prohibited.

9.5. – Use of Macros
The use of macros are prohibited.

9.6. – Use of Third Party Softwares
The use of any third-party addons, hooks, programs or wrappers that interact with or alter the client, its appearance or behaviour for the purposes of gaining an unfair advantage is prohibited.

9.7. – Impersonations
Impersonating an eligible player by attempting to alias as them, using their account or by any other method is prohibited and will result in the aliasing player and the player they are aliasing as being removed from the tournament.

9.8. – In-game names
Each player must have his/her primary nickname or something very similar as his game name during all matches to be easily identifiable for referees, broadcasters, and viewers. What counts as similar is for the Gamer.LK Staff to decide. The only additional information allowed in a player’s in­game name is clan tags or sponsor names.

9.9. – Collusion
9.9.1. – Collusion, match fixing, bribing a referee or match official, or any other action or agreement to intentionally influence (or attempt to influence) the outcome of any match or Event.
9.9.2. – Other forms of collusion include:
– Teaming: Players working together during the match
– Planned Movement: Agreement between 2 or more opposing players to move through the map in a planned way before the match begins.
– Communication: Sending or receiving signals (both verbal and non-verbal) to communicate with opposing players.
– Item Dumping: Intentionally dropping items for an opposing player to collect.

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