Last modified: 28 November 2024
The tournament bracket used (single elimination/double elimination/group stage) will be decided by the Organizer and announced on the Tournament Announcement posted on Gamer.LK. The Organizers will make every effort to have a Best of 3 semi-finals and finals but depending on time constraints this may change at the discretion of the Organizers, in discussion with Gamer.LK. The Gamer.LK Ranking system will be used for the purpose of seeding to make the draws as and when needed. No other ranking will be considered.
3.1. – By submitting a registration for a Gamer.LK Ranked Clash Royale tournament, all players acknowledge without limitation to comply with the rules set herein and especially with the decisions made by the Gamer.LK Staff.
3.2. – All competitors are expected to know and understand all the rules described here. Not knowing that a rule existed or that it was in place will not be considered as an acceptable reason for breaking said rule.
3.3. – A player’s name, icon, profile picture or logo may not contain any of the following: profanities, obscene language, gang affiliation, drugs, sexual material, offensive material, slander of Gamer.LK or it’s administration, partners or sponsors.
3.1. – No tower level restriction.
3.2. – Sharing accounts during the tournament is strictly forbidden. The player who registers for the tournament must remain the sole controller of their account throughout all tournament gameplay.
3.3. – Players are only allowed to enter using a single account, and must use only that account throughout the duration of tournament gameplay.
4.1. – A Game is a single round of Clash Royale. Each game is played as a Friendly Battle.
4.2. – A match is played as a “Best of 3”, unless stated otherwise.
4.3. – A bracket is the series of matches that are played in order to determine a tournament winner.
5.1. – CARD RESTRICTIONS
5.1.1. – No card restrictions are applied during the Bracket Play, Elimination Phases, or Finals Phases of the tournament.
5.1.2. – Players may use any combination of cards and decks, provided they follow the rules for Duels Format (Section 5.3).
5.1.3. – Evolution Cards are permitted in all stages of the tournament unless otherwise specified by the tournament organizer.
5.2. – CARD LEVELS
5.2.1. – All cards and King Levels will be standardized to level 11, as per the friendly battles format.
5.2.2. – Evolution Cards will be set to their maximum Evolved Level to ensure fairness and consistency.
5.3. – CARD LEVELS
5.3.1. – Unique Decks
5.3.1.1 – Each player must bring three unique decks to a match.
5.3.1.2 – Cards used in one deck cannot be reused in another deck during the same match. This includes both base and evolved forms of Evolution Cards.
5.3.2. – Match Progression
5.3.2.1 – A Best-of-Three (Bo3) match consists of three games.
5.3.2.2 – The first player to secure two game wins is declared the winner of the match.
5.3.2.3 – If a match reaches a third game, players must use their third unique deck.
5.3.3. – Evolution Card Usage
5.3.3.1 – Evolution Cards follow the same Unique Deck Rules as standard cards.
5.3.3.2 – Players must carefully plan their decks to maximize Evolution mechanics and their strategic potential.
5.4. – BEST OF 3 FORMAT
5.4.1. – Game wins are determined solely by achieving victory, irrespective of the number of towers destroyed. For example, if one player destroys 3 towers and their opponent destroys 0 towers, the result is recorded as 1 win for the victor.
5.4.2. – The first player to win 2 games in a Best-of-3 series is declared the match winner.
5.5. – TIE-BREAKER RULES
5.5.1. – In the event of a tie (where the game cannot determine a winner based on tower damage or other metrics), the players will immediately play a new game using the same decks to determine the winner of that match.
5.5.2. – A tied game does not count toward either player’s match score.
5.6. – EVOLUTION CARDS AND GAMEPLAY GUIDELINES
5.6.1. – Evolution Cards in Tournament Play
- Evolution Cards are allowed in all tournament stages.
- Evolution mechanics will be active for all matches. Players must account for this strategically.
5.6.2. – Unique Deck Restrictions
- Evolution Cards follow the same Unique Deck Rules as standard cards.
- A card used in its evolved form in one deck cannot appear in another deck during the same match.
5.6.3. – Strategic Considerations
- Evolution Cards offer additional depth and variety to gameplay. Players should evaluate their inclusion based on synergy with their decks and overall strategy.
- Players must consider the timing of Evolution activation and its impact on their gameplay plan.
5.6.4. – Tournament Enforcement
- Players must ensure that Evolution Cards are correctly leveled and prepared before the match begins.
- Any violation of the Unique Deck Rules or misuse of Evolution Cards will result in penalties as outlined by the tournament organizers.
5.7. – ADDITIONAL RULES
5.7.1. – Players may not be assisted by any other party during their matches. Sharing accounts during the tournament is strictly forbidden.
5.7.2. – The player who enters the tournament must remain the sole controller of their account throughout all tournament gameplay.
5.7.3. – Collusion is strictly forbidden. Players may not be coached in any way while tournament gameplay is in progress.
5.7.4. – Competitors are not allowed to receive anyoutside messages related to tournament gameplay from another party while they are playing.
5.7.5. – Players may not spectate their matches from another device during any of their scheduled tournament matches.
5.8. – JOINING CLANS
5.8.1. – Players must leave their current clan before they can request to join the
tournament clan.
5.8.2. – Players can begin joining clans 15 minutes before the
tournament start time.
5.8.3. – Players who do not join their clan within 30 minutes of the
tournament start time will not be allowed to participate.
5.8.4. – Players will be direction by tournament admins to leave and join certain clans as they advance through the tournament.
5.8.5. – Players must follow admin directions to advance through the tournament.
5.9. – GAME REQUESTS
5.9.1. – The player on either the left or top side of their scheduled match should request a Friendly Battle within their clan.
5.9.2. – Requests should include the opposing player’s name in the message box. 5.9.3. – Players who accept matches outside of their scheduled games may be removed from the tournament at an admin’s discretion.
5.10. – SCORE REPORTING
5.10.1 – Match results in this phase are reported by players.
5.10.2. – After each game, one player selects the winner in the moderate tab of their match.
5.10.3. – The other player will then choose to either confirm or dispute the game result.
5.10.4. – If one player disputes a game result, the opponent is given the opportunity to correct the score or further dispute it.
5.10.5. – If players are unable to resolve the dispute on their own, they can additionally select “Request a Moderator” to call for admin assistance.
5.10.6. – Admins will review the match results. If both players agree that the wrong score was inputted, the Admin will change it to reflect the correct score.
5.10.7. – If both players disagree about the score, players are required to upload a screenshot of the match result.
5.10.8. – This can be done by clicking the “View/Upload Images” button
under the relevant game.
5.10.9. – Admins will then declare the winner based on the screenshot evidence.
5.10.10. – Players who consistently report the incorrect score, whether intentionally or unintentionally, may be subject to disqualification at the Admin’s discretion.
5.10.11. – Players who tamper with their match result screenshots will be disqualified after careful review of the evidence.