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Gamer.LK Ranked | Special Force 2 Competitive Rules
« on: January 19, 2018, 02:39:58 pm »
The following are the game-specific rules for Gamer.LK Special Force 2 Ranked tournaments. These rules must be followed in conjunction with the General Competitive Rules of Gamer.LK Ranked Tournaments.

The General Competitive Rules can be found here. The general rules listed there apply to all gaming titles and all teams/players who register for any Gamer.LK Ranked Competitive tournament are expected to follow them.


The tournament bracket used (single elimination/double elimination/group stage) will be decided by the Organizer and announced on the Tournament Announcement posted on Gamer.LK. The Gamer.LK Ranking system will be used for the purpose of seeding to make the draws as and when needed. No other ranking will be considered.


All teams and players are encouraged to join the Sri Lanka Special Force 2 Community Facebook group to stay up-to-date with the latest information regarding the game and local community.


3.1. - By submitting a registration for a Gamer.LK Ranked Special Force 2 tournament, all teams and players acknowledge without limitation to comply with the rules set herein and especially with the decisions made by the Gamer.LK Staff.

3.2. - All competitors are expected to know and understand all the rules described here. Not knowing that a rule existed or that it was in place will not be considered as an acceptable reason for breaking said rule.

3.3. - A player or teamís name, icon, profile picture or logo may not contain any of the following: profanities, obscene language, gang affiliation, drugs, sexual material, offensive material, slander of Gamer.LK or itís administration, partners or sponsors.


Round Limit: 7 rounds
Game Format: Best of 3, Finals Ė Best of 5
Max Player: 5 vs 5
Team: 1SR Ė 4AR, 2SR Ė 3AR, 5AR; only 1 MG allowed per team
Game Mode: Sabotage, Escape, Seizure
Change Team: Apply
Team Balance: OFF
Third Person Spectator: OFF
Kill Cam: OFF
Weapon Restrictions: NONE

5. - MAPS



-Construction Site


6.1. - At LAN tournaments, TWO coin tosses are needed for each match. One coin toss will be to start the VETO process, one coin toss will be to choose the side.

6.2. - The second coin toss winner will get to choose between the Red or Blue sides.

6.3. - In online tournaments, the team seeded higher (the first team as listed on the bracket - eg: Team Lion vs Team Unicorn, Team Lion will be considered as the higher seed) will get to start the VETO process with their opposition team being given the chance to choose the side.

6.4. - Usual VETO process will be followed by both team captains to select a map. The last remaining map after the bans will be played.


7.1. - Tournament Staff will be in-charge of choosing the creator of the room (always blue side/team captain will create the room)

7.2. - All players must use their personal Playpark Special Force 2 Accounts.

7.3. - There will be NO Item Restriction.

7.4. Round start time will be set by the Tournament Staff.

7.5. - It is the Team Captainís responsibility to make sure the team is on time and available at the round start time.

7.6. - Maximum of two snipers allowed per team.

7.7. - Any breach of these procedures will be penalised as follows:
7.7.1. - First offense will result to a losing point on the offending team.
7.7.2. - Second offense will result the disqualification of the whole team.

7.8. - Tournament Officials will check all the weapon slots before the match starts.


8.1. - Only ONE tactical pause is allowed.

8.2. - Unless a player disconnects the team wont be allowed to take another pause.

8.3. - If a player gets disconnected after the first kill has been made, the round has to finish and the team can request for a pause so the disconnected player can rejoin the game.

8.4. - If a player got disconnected before the first kill has been made in the first round, the match will be restarted

8.5. - The waiting time for the disconnected player is 10 minutes maximum.

8.6. - If the player does not connect within the given time, the match will have to continue without the missing player.

8.7. - If one player encounters latency issue, the match will have to continue.

8.8. - If one player per team encounters latency issue, the match will have to continue.

8.9. - If two or more players from both teams encounters a latency issue, the Tournament Staff shall reserve the right to pause the match until the latency issue reverts back to normal.

8.10. - Usage of known bugs in the game to gain advantage will result in the disqualification of the team.

8.11. - If an unknown bug shows up during the tournament, the players must inform the Tournament Staff to see if the game should be stopped. The Staff will then decide either to restart, continue or reschedule the tournament.

8.11. - Communication, either verbal or through the in-game chat service, is allowed between team members during their matches; however, communication with the opposing team, especially in the form of taunts or abusive language, is strictly prohibited.

8.12. - Deliberately stopping, hanging or disconnecting during gameplay will result in immediate disqualification.

8.13. - Usage of any external programs to gain advantage will result in an automatic disqualification and such players will be banned permanently from all Gamer.LK Ranked Special Force 2 tournaments.

8.14. - During a LAN event, in the situation of an equipment malfunction, the player affected is to raise his/her hand to inform the Staff.

8.15. - If a team deliberately leaves a match before it ends, that game will be forfeited and the winning point awarded to the opposing team. Further penalties may also be imposed.

« Last Edit: July 19, 2018, 01:00:05 am by Gerald966 »