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Gamer.LK Ranked | Call of Duty 4 Competitive Rules
« on: February 28, 2017, 08:14:22 pm »

The following are the game-specific rules for Gamer.LK Call of Duty 4 Ranked tournaments. These rules must be followed in conjunction with the General Competitive Rules of Gamer.LK Ranked Tournaments.

The General Competitive Rules can be found here. The general rules listed there apply to all gaming titles and all teams/players who register for any Gamer.LK Ranked Competitive tournament are expected to follow them.


The tournament bracket used (single elimination/double elimination/group stage) will be decided by the Organizer and announced on the Tournament Announcement posted on Gamer.LK. The Gamer.LK Ranking system will be used for the purpose of seeding to make the draws as and when needed. No other ranking will be considered.


All teams and players are encouraged to join the Sri Lanka Call of Duty 4 Community Facebook group to stay up-to-date with the latest information regarding the game and local community.


3.1. - By submitting a registration for a Gamer.LK Ranked Call of Duty 4: Modern Warfare tournament, all teams and players acknowledge without limitation to comply with the rules set herein and especially with the decisions made by the Gamer.LK Staff.

3.2. - All competitors are expected to know and understand all the rules described here. Not knowing that a rule existed or that it was in place will not be considered as an acceptable reason for breaking said rule.

3.3. - A player or team’s name, icon, profile picture or logo may not contain any of the following: profanities, obscene language, gang affiliation, drugs, sexual material, offensive material, slander of Gamer.LK or it’s administration, partners or sponsors.


Bomb Timer: 45 seconds
Defuse Time: 7 seconds
Plant Time: 5 seconds
Round Limit: 24 rounds, with half time and switching sides at 12
Time Limit: 1.45 minutes
Score Limit: First team to reach 13 will be defined map winner
All matches will be played on Promodlive2.20 EU (promod_mode lan_knockout_mr12).


All Attachments are banned except for silencers.
Note: for Special Grenades, the stun grenade is disabled. All perks are disabled.


A team with five players can use a maximum of:
One (1) Sniper
One (1) Demolition
Two (2) SMG
Five (5) Assault

7. - MAPS

7.1. - The maps that can be played are:

7.2. - Each team will choose one map from the above map pool before the start of the match.

7.3. - A knife round will decide which map is played first – winner gets to choose.


8.1. - Side selection will be decided by a knife round on each map where the winner will decide whether to attack or defend first.

8.2. - If anyone on the opposite team is injured by gunfire or grenade damage during the knife round the offending team forfeits the bash.

8.3. - In LAN tournaments, side selection will be decided by a coin toss.


9.1. - Two maps will be played per match. Starting with the knife round winners map, and then followed by the knife round losers map.

9.2. - In LAN tournaments, only one map will be played and that map will be decided by the removing of maps from the pool of 5 official maps until only one map remains. Each team gets to remove two maps from the pool.

9.3. - In LAN tournaments, a coin toss will decide who removes the first map (Loser of the coin toss removes the first map so the winner gets the chance to remove the last map from the remaining two maps).


First to reach 13 rounds wins the match.


11.1. - If both teams have an equal number of map wins at the end of two maps played, a tie breaker map will be played where the winner of that map will win the match.

11.2. - The tie breaker map will be selected by a knife round where winners pick the map. Again the sides for the map will be decided by a knife round and the number of rounds reduced to mr3.

11.3. - If the first tie breaker ends up as a draw same map will be played and sides will be changed (e.g.: first tie breaker match team who attacked first now have to defend first).

11.4. - In LAN tournaments, both the map and the side selection decided by two coin tosses.


12.1. - It is the responsibility of the team captain to ensure that his team is on the match server at the time the match is set to be played, and with the minimum number of required eligible players, which is 3 (three).

12.2. - If a team fails to appear with the minimum number of players required, the team will not be allowed to play and a walkover to the team that is present will be given.


12.1. - No spectators of any kind will be allowed in game other than any designated admin or authorised person (commentator etc) for that game.

12.2. - Each team member must use the same name that they used to register with and the specific tag to avoid any incidents.

12.3. - Tournament servers may have passwords assigned. If this is the case, to connect to the servers, follow the IP with the password when connecting via the console. You can find out the password from the tournament staff.

12.4. - All programs or files, either changed game files or new files, that change the game or add to its functionality, or which interact with the game in any way, are strictly forbidden.

12.5. - Modified versions of the game’s resource files are always forbidden, regardless of what they do. The use of any forbidden program or file by any team member during a match, leads to a forfeit loss, and could lead to a removal and ban from tournament.

12.6. - Illegal Binds are defined as
12.6.1 - Any binding of three or more keys.
12.6.2 - Binds that alter the map model, i.e.: no fog, no foliage, etc.
12.6.3. - Any binds pointed to any program or function that resides outside of the CoD4 directory, with the exception of voice comms software.
12.6.4. - Any types of scripts proven to give a real advantage or are part of any ‘exec’ or ‘vstr’ bind (this does not include anything related to demos or demo players)
12.6.5. - Any script including ‘lookdown’
12.6.6. - Any script including ‘wait’
12.6.7. - Any bind including ‘attack’ cannot be combined with any other command
12.6.8. - Any bind including ‘frag’ cannot be combined with other commands/binds
12.6.9. - Any bind including ‘weapnext’ cannot be combined with any other command
12.6.10. - Binding ‘attack’ to MOUSE WHEEL UP/DOWN is prohibited

12.7. - Permitted Bindings include;-
12.7.1. - Changes to assigned stock single key game play binds.
12.7.2. - Binding of not more than two motion keys (Example: bind a +leanright;+moveright)
12.7.3. - If you have a non-stock binding that you’re unsure is legal, or have a binding that you would like to have approved for use in match play, submit the information to an admin for clarification and/or consideration.
12.7.4. - Namebinds
12.7.5. - Demoscripts
12.7.6. - Weapon/Menu/Select Scripts (includes all grenades)
12.7.7. - Volume binds/toggles

12.8. - Any player found using illegal binds will be subject to possible removal from the competition.

12.9. - Banned exploits
12.9.1. - Map exploits defined:
Map exploits are errors or oversights in map design made by the map developer that provide an unfair advantage to a player or a team. Such exploits include but are not limited to: the ability to lean through, pass through, and see through walls, doors, and windows, and use of clipped or defective map passages to access areas outside the normal playing area.
12.9.2. - Proof of exploits: Any dispute made for use of exploits must be supported with evidence. Any player, group of players, or team proven to be using illegal map exploits or boosting will be subject to loss of match points and possible expulsion from the tournament. Anyone found cheating will face a match forfeit and/or removal of team from the tournament.

12.10. Substitutions – Only players signed up on the team list may be used as substitutes.

« Last Edit: October 26, 2017, 05:45:35 pm by R_L »