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    Offline Xyb3r

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Re: COD4 server map rotation
« Reply #30 on: March 03, 2009, 08:30:38 pm »
ffa on a cityscape map rthr?
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    Offline Onca

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Re: COD4 server map rotation
« Reply #31 on: March 03, 2009, 08:36:20 pm »
ffa on a cityscape map rthr?
city scape?
Anyway guys, thanks a lot for your feedback. We have considered them and will be talking with each other about it
Also there might be a rather interesting turn of events ;)
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    Offline Xyb3r

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Re: COD4 server map rotation
« Reply #32 on: March 03, 2009, 08:44:25 pm »
Yea cityscape........you know something like strike,crash, or crossfire  :)

& btw have you taken off domination in strike? If so please do try to put it back in the line up :)

Thanks a lot guys! cheers! (Y)
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    Offline BusteR

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Re: COD4 server map rotation
« Reply #33 on: March 04, 2009, 12:50:25 pm »
Anyway guys, thanks a lot for your feedback. We have considered them and will be talking with each other about it
Also there might be a rather interesting turn of events ;)
Np mate and thank you also for considering our opinions.  (Y) I also got another opinion... It would be really greate if ur'll increase more SND maps. cheers ::)
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    Offline MaxPayne

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Re: COD4 server map rotation
« Reply #34 on: March 04, 2009, 03:44:57 pm »
and I think increasing more S&D matched at night is good cause lots of old players and some guy who playing rarely is join at night so do some thing abt it..
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    Offline Onca

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Re: COD4 server map rotation
« Reply #35 on: March 04, 2009, 05:40:26 pm »
Well the rather interesting turn of events might help.
Also as far as timing for each map goes, its a bit difficult, since well. the timings arent perfect (note loading times, etc...). SO we cant support every single demogaphic. Esp since theres a limit to how much we can add to teh rotation :(