23th update on 19th May (11.2)-> Changing windowcolor of CoD4 window from grey to black-> Loadscreen is now shown after download22th update on 16th May (11.1)-> Workaround for a crash in physics code - not sure if this is going to work-> Made the game binaryplanting proof - it is highly recommended if you play downloaded demos by a double click to update it.21th update on 14th May (11.0)-> Bug fix for sound not playing as the user Synd has reported-> Addressing the issue of minimap not showing up after the game has started-> Changing protocol version to 1120th update on 5th May (10.0) - This was kinda withdrawn after discovering a bug. You most likely don't know it:-> Update dialog will open so user can confirm or cancel an update on attempt to join a server with newer version.-> Placing URL of this site on start-screen-> Changing protocol version to 1019th update on 30th April (9.:-> No complete vid_restart when joining servers, changing mods or changing maps. (This need to be extensive tested to know)-> Removed r_noborder cvar. If you use window mode in native monitor resolution it will center now automatically the window.-> Some weak and new method for authentication-> Resolved some bugs which happened with a multiple monitor setup with screens which had different specs. (hopefully no new made bugs)-> Fixed prior introduced bug "unexpected www-download message"18th update on 6th April (9.7):-> Writing and storing 32Bit serverId on 1.8 type servers17th update on 2nd April:-> Removing that strange PunkBuster error message-> You can now join other people via Steam - unfortunately only when you have bought CoD4 in Steam.Otherwise you can still only "view gameinfo" and copy the server address.16th update on 1st April:-> Fixing a recently generated crash bug which can happen randomly on startup.-> Fixing at one point broken voice chat functionality15th update on 29th March:-> This is hopefully a full fix for Nvidia's "nvd3d9wrap.dll" crasher.(Again thank you PureTryOut for sharing your computer with me)14th up to 16th update on 23th March:-> Fixing bugs with www-download in cod4x1.8 servers-> Poor work around for a crash caused by Nvidia's "nvd3d9wrap.dll" in combination with Steam overlay.(Thank you PureTryOut for sharing your computer with me)Edit: It is fixed only partially. It will still crash when running Xfire or similar13th update on 17th March:-> using Activision's serverlist again-> Added Steamworks stuff-> Allows to verify and continue corrupted downloads when downloading from server. However this is still at very low speed.-> Changed autoupdater - it is now more secure as it requires to have the update publisher the right rsa-key.12th update on 4th January:-> Using our own serverlist since Activision's masterserver is still down(I don't put this update onto updateserver as I'm lazy today)11th update on 19th December:-> Possible fix for crash on receiving of voice data from another player-> Fix a bug introduced in last update which resulted into lost reliable messages.10th update on 19th December:-> Changed protocol version from 7 to 8-> Fixed a bug which resulted in crash on soundsystem restart.-> Resending unacknowledged reliable messages not inside every packet.9th update on 16th December:-> Fix for a bug which let the game crash when choosing optimal settings from option menu-> Fix for a bug about a not found custom map loadscreen file-> Fix for a bug with not reloaded config-> Added installer support for the case of downloading this update via a gameserver (future use)-> Added negotiation for xasset count (future use)-> Added some other protocol changes for CoD4X18 (future use)8th update on 20th September:-> Fix a bug introduced in prior update which caused some elements of scoreboard not to be centered.-> Sending to server current version in connect packet.7th update on 19th September:-> Added automatic centering of the window if game runs in windowed mode without a border.-> Scoreboard show now the currently active server map6th update on 15th September:-> Sometimes DirectX reports 512k audiodevices and this resulted in a black screen. If this is the case it will read this as 0 deviced.-> Userprofiles getting now stored into the AppData\Local\CallofDuty4MW\players directory on Windows7. Prior usersettings/stats are now handled as read only and won't get destroyed.-> Fixed a bug which resulted in totally corrupted rcon when using CoD4X client-> New cvar r_noborder added. Setting r_noborder=1 and r_fullscreen=0 results in a window without the borders.5th update on 3rd August:-> Linking .dm_1 files with CoD4. Demos can be played now with a doubleclick on this filetype-> Playing demos located into main/demos load now like they are supposed to work (no mod needed)-> Implementing the protocol cod4. For example cod4://iceops.in:28961 is now a valid url for connecting-> Doesn't raise an error in the event an invalid sampler get used. It will just print to console instead.4th update on 14th July - build 7.4 (Manual Update is required):-> Fix for not properly stored CDKEYs-> Fix for improper www-download request3rd update on 14th July:-> Fix for autoupdater2nd update on 5th July:-> Fix for the ALT-Key bug-> Fix for selecting playerprofile twice-> Hide servers which promoting more than 64 players/slots-> Build version string which is seen atm. in lower right corner will change now in order to prevent more confusion about which version is really active.1st update on 25th June:-> Displaying numbers of players above 128 players properly in ingame server browser-> Modified update facility a bit so that a hash compare of downloaded files can be done-> Repaired an issue with the internal updater facility-> Modifications should now disable them self when running other programs needing mss32.dll like mp_tool.exe