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Gamer LK Forum
DOTA 2
Dota 2 Reborn Beta
Dota 2 Update - Reborn Beta - August 13, 2015
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R_L
Death Company
2818
46
Xiphos eSports
Dota 2 Update - Reborn Beta - August 13, 2015
«
on:
August 14, 2015, 10:47:37 am »
A 863 MB update was released for the Dota 2 Reborn Client. This update does not affect the Dota 2 Main Client in any way. Any ingame previews or videos related to this update will be added to this thread.
OFFICIAL CHANGELOG
CUSTOM GAMES
Added support for up to 24 players in custom games.
Custom Games can now be played on official dedicated servers. You'll start seeing Overthrow and Dota 10v10 on our servers today, and we'll expand coverage to other games in the near future.
Added the
Dota 10v10
Custom Game that was played at the TI5 Allstars game
Added support for debugging Lua scripts with Eclipse.
GAMEPLAY
Wards now give a visual indication before you click to place them if the location is invalid
Mid-lane river ramps seperation lessened.
Updated neutral camp spawner locations and nearby tree formations to bring them more in line with Source1.
Fixed a bug with selecting lanes on the map during hero selection.
Courier and ward loadout screens are now mostly functional.
Due to a known issue, particle systems on couriers may sometimes appear incorrectly in this release.
Hero selection performance has been improved for players who own many items.
Fixed jittery portrait animation.
Fixed some hero sounds getting stuck on when clients requested a full network update (e.g. due to packet loss)
MAC/LINUX
Fixed bug where middle-clicking could sometimes cause mouse wheel events to be incorrectly triggered, resulting in middle-click-to-drag causing the screen to zoom in.
Fix networking bug causing extremely high packet loss in matches that are using the new relay protocol. This caused many clients to be stuck at the loading screen.
PANORAMA
Added the Entities.GetCurrentXP( nEntityIndex ) and Entities.GetNeededXPToLevel( nEntityIndex ) APIs.
Added Panorama bindings for client-side particle systems in the object Particles, with the same API as CScriptParticleManager in Lua.
SFM
Fixed a crash during movie layoff.
Fixed movie layoff to write alpha if requested.
HAMMER
Architecture_example tileset updated.
Reduced map compile time.
Fixed excessive memory usage when adding many layers to a map using the tile editor.
Related Links
-Raw Schema: None Yet
-Changelog:
Link
Credits to SteamDB (which is powered by SteamKit) and Dota 2 Dev Forums.
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R_L
Death Company
2818
46
Xiphos eSports
Re: Dota 2 Update - Reborn Beta - August 13, 2015
«
Reply #1 on:
August 14, 2015, 11:11:17 am »
Added Panorama bindings for client-side particle systems in the object Particles
Examples:
1
|
2
|
3
You can remove couriers/wards from shuffle in Dota 2 Reborn
Radiant's Ancient and Dire's Towers got updated models too.
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R_L
Death Company
2818
46
Xiphos eSports
Re: Dota 2 Update - Reborn Beta - August 13, 2015
«
Reply #2 on:
August 14, 2015, 11:26:26 am »
Mid-lane river ramps seperation lessened.
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