OFFICIAL CHANGELOGGENERALFixed network settings resetting at startupFixed a case of inconsistent framerate on some video drivers in DX9Earth Spirit will now walk into range to cast Boulder Smash.Fixed an issue when Treant Protector's Eyes in the Forest was not being detected with truesight correctly.Fixed an interaction between enter to accept a match and alt+tabbing.Fixed TI5 Music pack not respecting the music volume sliderRadiant towers now attack at the correct speed.Fixed Visage Familiars being able to use itemsFixed Bat Rider mount - The Rough Rider of Yama Raskav not animating in game viewCUSTOM GAMESFixed a memory leak with GridNav:GetAllTreesAroundPoint.HUD error messages do not display when effects are disabled for orders submitted using PrepareUnitOrders.Fixed a crash when using SetContextThink on Abilities.Added the Lua function GetEntityIndexForTreeId to convert from a TreeID to an entity index.Lina's Fireball is castable in rpg_example.Fixed a number of Lua errors with the items in rpg_example.Fixed a bug where in some custom games using a tango or quelling blade on a tree would cause remote clients to run to a different treeAdded script function GetEntityIndexForTreeId() which can be used to correctly convert the "entindex_target" value when implementing a FilterExecuteOrder() for an order of type DOTA_UNIT_ORDER_CAST_TARGET_TREEPANORAMAAdded new CSS properties: saturation (0 = desaturated, 1 = normal, > 1 is oversaturated), hue-rotation, brightness and contrast.Desaturation will be removed in the next update, please update your CSS to use the saturation property instead.TOOLSSFM: Fixed crash in character pickerFixed a case where the tools would fail to start for certain addons with an erroneous panorama override message.Related Links-Raw Schema: None Yet-Changelog: LinkCredits to SteamDB (which is powered by SteamKit).