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    Offline Anoren

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Lineage II Race & Class Reference
« on: May 09, 2008, 12:13:19 pm »
Hey everyone, we've created this topic to act as a reference for those of you who are interested in Lineage II. Basically we'll be posting information regarding the races and classes available in Lineage 2. Screenshots are on the way. A big thanks goes out to Daelin for putting it together!

Please don't reply to this thread as it's simply a reference thread. If you want to comment on it please do so here.
« Last Edit: May 09, 2008, 12:29:48 pm by Anoren »
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    Offline Anoren

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Re: Lineage II Race & Class Reference
« Reply #1 on: May 09, 2008, 12:13:41 pm »
Race:
Humans

Special Abilities of the Race:
Although Humans do not possess any special abilities, their strong point is the fact that they can transfer to the most specialized classes. Humans have access to the widest variety of subclasses than any other races.

Characteristics:
Humans are well-balanced in all of their characteristics.

Humans in Lineage II are similar to Humans in the modern world. Humans currently have the greatest dominion in the world and the largest population. Humans are the most widely played race in Lineage II.
« Last Edit: May 09, 2008, 12:58:38 pm by Anoren »
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Re: Lineage II Race & Class Reference
« Reply #2 on: May 09, 2008, 12:14:02 pm »
The Class Transfer chart for Humans:

« Last Edit: May 09, 2008, 12:39:10 pm by Rav »
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Re: Lineage II Race & Class Reference
« Reply #3 on: May 09, 2008, 12:24:02 pm »
Classes (Level 1 to Level 20):
- Fighter
    Human fighters possess superior strength and dexterity. They pride themselves and being the most skilled in close range physical combat, mainly using swords and other handheld weapons. They may also choose to focus on long range attacks to develop into archers later in their careers.
    Base Statistics:
    STR:  40
    DEX:  30
    CON:  43
    INT:   21
    WIT:  11
    MEN:  25
- Mystic
    The Human Mystic class is interested in the forces encircling the world. Characters of this class research and utilize these forces. Since they tend to stay in a back room reading a thick magic book, or conducting various experiments with strange materials, they do not have a very good social reputation. They can be considered trainee wizards who are diligently preparing themselves to become more powerful. Their basic appearance is that of a character clad in a robe, holding a staff which is used to help with magic casting. They can use basic level attack magic and recovery magic.
    Base Statistics:
    STR:  22
    DEX:  21
    CON:  27
    INT:   41
    WIT:  20
    MEN:  39

Classes (Level 20 to Level 40):
- Warrior (evolves from Fighters)
    The Warrior class is an advanced class of the Human Fighter who pursues physical power. Since Warriors do not belong to regular military, most pursue work independently. Warriors focus on having strong swordsmanship skills. Focused on gaining strength and power, they tend to distance themselves from other people to better focus on their training. Warriors tend to live on the outskirts of villages and adopt an uncultivated lifestyle.
    The Warrior class is specialized for close physical combat with an emphasis on attack skills. Warriors tend to concentrate their effort on raising their attack skills and killing monsters. During party play, warriors can assume the role of a tank to some extent. However, their primary skill and benefit is in dealing damage, and lots of it, and not absorbing it.
- Knight (evolves from Fighters)
    Human Knights receive training on the military arts from a government organization (or an organization of equal capacity). Knights consider honor their top priority and are prepared to sacrifice their life for their country and king. A one-handed sword and shield are their basic equipment.
    The Knight class is specialized for close physical combat with an emphasis on defense. Their defense skills are excellent and their self-heal skill allows them to hunt for a longer period of time without the assistance of a companion. In party play, Knights focus on attracting monsters’ attacks and attention to themselves - allowing other party members to focus on dealing damage to make the killing blow.
- Rogue (evolves from Fighters)
    Rogues are Fighters who consider agility more important than power — and profit more important than honor. Unlike the previous two classes, these Fighters rely heavily on ranged attack weapons. They prefer a dagger, bow and light armor to a large sword or thick armor that may slow down their agile attacks. The main tasks of a Rogue include reconnaissance, scouting, spying, and assassination. On a rare occasion, Rogues may be hired as a group to be utilized as an army of archers.
    Hunting as a Rogue can be incredibly risky. Relying on evasion for defense and armed with daggers and bows for attacks, Rogues may find it difficult to battle high level monsters on their own. During party play, Rogues are wise to avoid acting as a tank. Instead, in many combat situations, they can be useful by utilizing their high rate of critical attack or following their party and inflicting significant ranged damage using their bow skills.
- Wizard/Witch (evolves from Mystics)
    Human Wizards divide the magical forces in the world into four elements, as well as light and darkness. They then amplify the power of these elements and combine them to use in their magic. Most Human Wizards came from the Ivory Tower of Oren or are disciples of Human Wizards who came from the tower long ago. They can use the middle level elemental magic, black magic and summon magic.
    Human Wizards are focused on elemental magic, summon magic, and black magic, and as such can summon a creature and use it as a tank, or absorb HP from a corpse and convert the HP to MP to reduce their downtime. During party play, Human Wizards deal great damage with their powerful spells.
- Cleric (evolves from Mystics)
    Clerics borrow the power of the gods to perform miracles. Although they often belong to religious organizations, some of them refuse to align to any one religion and act on their own according to their own beliefs. Their magic is mostly used to help other people. Due to the nature of their profession, they often travel to make pilgrimages for their religion.
    Clerics have chosen white magic and support magic as the focus of their profession rather than direct magical attacks. During solo play, Clerics can increase their abilities by using magic and by wearing light armor. However since their physical prowess falls quite short of the Fighter class, they are slow hunters. However, since it is possible for them to have continuous hunting by healing their own wounds, they are not entirely inferior when it comes to solo play.
    Since Clerics can use both support magic and white magic, they are considered critical in parties, and are welcome in almost any party to cast Might, Shield, and Heal spells. In addition, during a crisis situation, a Cleric can perform crowd control by using spells such as Sleep.

Classes (Level 40 to Level 76):
- Warlord (evolves from Warriors)
    The Warlord is more capable in one-on-many battles than in one-on-one combat and prefers long-range melee weapons, such as polearms. He attacks with ferocity of a Thunderstorm, stunning his enemies instantly. The Warlord demonstrates his power most effectively against groups, such as during siege battles.
    TIP: Warlords are the best farming characters in the game. Their polearm skills make killing large groups fast and efficient.
- Gladiator (evolves from Warriors)
    None is better at one-on-one close combat than the Gladiator. Enemies attempt to block his powerful dual attacks in vain. The Gladiator displays his superior swordsmanship using deadly sonic power, both in ranged attack skills as well as melee attack combo's.
    TIP: Contrary to popular belief, the Gladiator is not a tank, nor does he have any tanking ability. However, since he uses dualswords (two swords) his base attack speed his twice as fast as a normal sword user, and four times faster than a double-handed sword user.
- Paladin (evolves from Knights)
    The Paladin is gifted with the power of the holy gods to protect all his allies in battle and to defeat all Evil. Healing himself and his brethren through Holy Blessing, the Paladin draws away the enemies' attention from his allies and onto himself, allowing his brethren to focus on defeating the enemy.
    TIP: Paladins are the best tanks the Humans have to offer. However, since they are focused on tanking, their damage dealing ability is very limited. Solo, although Paladins are rarely killed, they are slower to level since they take a long time to move from one mob to the next. They do, however, gain a damage bonus versus Undead.
- Dark Avenger (evolves from Knights)
    Sometimes referred to as the Anti-Paladin, the Dark Avenger uses black magic to hex, weaken and downgrade his opponents, allowing him to kill them with ease. He has numerous vampiric abilities, and is the only melee class in Lineage II, to be able to summon a non-Cubic pet: the Black Panther.
    TIP: This is a more balanced frontline fighter than the Paladin, with equal amounts of attack and defense. The summonable Black Panther pet considerably boosts a Dark Avengers attack. This class still uses a sword and shield.
- Treasure Hunter (evolves from Rogues)
    The Treasure Hunter, acts according to his own private goals. The Treasure Hunter moves without fear by using Silent Move and is skilled at using Backstab against his enemies to eliminate them from behind, when they least expect it.
    TIP: Treasure Hunters are the least fragile of all the other dagger-using classes in Lineage II. It is a popular choice among players because of their Lethal ability, which can kill an enemy (monster or player) instantly, in one hit.
- Hawkeye (evolves from Rogues)
    Desisting the dishonor of backhanded dagger attacks, the Hawkeye threatens his opponents from afar using longbows. The Hawkeye's aim is accurate against single opponents, and has the ability to go into Snipe mode, tripling his range and damage dealing capabilities at the cost of movement.
    TIP: A popular PVP class, Hawkeyes excel against single targets, as well as seiges. Their Snipe skill allows them to be the ultimate defensive archers during a seige, able to fell enemies before they reach the walls.
- Sorcerer/Sorceress (evolves from Wizards/Witches)
    The Sorcerer is a very perplexing Mystic who borrows the power of the elements to cast extreme elemental magic. He supports his allies by raining fireball upon fireball down upon enemies, or even put entire groups out of action using Sleep Cloud.
    TIP: Socerers are the least played Mage class in Lineage II, usually because of their dependance on fire damage, and the abundance of high level fire-resistant mobs.
- Necromancer (evolves from Wizards/Witches)
    The Necromancer makes use of the power of darkness by reanimating the dead. He summons zombies from corpses and hexes his enemies making their attacks against his dark summon useless.
    TIP: Necromancers are a popular choice because of their skill, Anchor, a powerful paralyzing debuff that locks players in a vegetative state, rendering them unable to move or perform any actions, allowing the Necromancer's Undead minions to kill them with ease.
- Warlock (evolves from Wizards/Witchs)
    The Warlock considers the power of magic to be a living entity. He can create something from nothing by using high level of summon magic. Like other summon mystics, he engages in battle vicariously by raising the defensive power and magic defensive power of his summoned Servitors through Servitor buffs and healing spells.
- Bishop (evolves from Clerics)
    The Bishop is a holy person of this era who brings about miracles of healing and recovery using the highest level of recovery magic. The Bishop treat the disabled through Vitalize healing any affliction or condition, and is able to treat the wounded using effective healing magic. They are even able to revive dead party members, clan members and alliance members with a single spell. Bishops have special magic attacks against Undead, but little attack and defense beyond that.
    TIP: People will love you if you play this class. Healing is very welcome in any party, and is a requirement for a Raid party.
- Prophet (evolves from Clerics)
    The Prophet makes his allies strong and his enemies weak using the highest level of protection magic. With the blessing of the gods, he increases the fighing potential of an individual, or the entire party, making him an invaluable member of any group.
    TIP: Prophets are one of the best buffing characters in the game, and are sought after for the array of buffs, increasing the fighting capacity of anyone who receives them.

Classes (Level 76 to Level 80):
- Duelist (evolves from Gladiators)
    Regarded as the most powerful swordsmen in one-on-one combat, Duelists are best known for their weapon of choice, the dualsword. They swing each of their swords with deadly force and speed, shredding their enemies defense mercilessly, with a range of specialized dualsword attacks. They even have distance attacks, making them effective chasers. For a Duelist, the best defense, is attack.
    TIP: Duelists are delicate classes. It is very easy to go wrong with them. Although the prospect of wielding two swords may be enticing, it is not easy to play a Duelist and keep winning.
- Dreadnought (evolves from Warlords)
    The most powerful Warlords are conferred the designation of Dreadnought. Fatal at one-on-many combat, the more who dare attack, the better for the Dreadnought.
    TIP: Dreadnoughts, although reknown for their farming ability, can also PvP, using their plethora of stunning skills such as Shock Storm.
- Phoenix Knight (evolves from Paladins)
    These hallowed Paladins worship the god of light to protect their lord and uphold justice. Phoenix Knights use healing spells invoked by the blessing of the god of light. They are guardian knights who fight to protect fellow knights rather than to kill the enemy. Empowered by the Touch Of Light and Feather Of The Phoenix, Phoenix Knights are able to revive themselves after death, hence their title.
    TIP: Phoenix Knights should not be taken lightly. Though unable to deal fatal damage, they are an extremely tough class to kill. Their self-buff skills include Touch of Life, which boosts their HP to very high levels, and their Phoenix skills revive them automatically after death, forcing the enemy to kill them multiple times to get rid of them.
- Hell Knight (evolves from Dark Avengers)
    Full of Hate and Anger, these knights of Hell direct their merciless wrath at the enemy. Devoted to vengeance and Gran Kain, the God of Darkness, these formidable Dark Avengers are willing to destroy anything that gets in the way.
    TIP: Hell Knights are a popular choice because of their skill, Touch Of Death, which instantly removes any buffs the target is under. In addition, their self-buff Magic Mirror allows them to effectively battle enemy Mages by reflecting their own attack magic back at them.
- Adventurer (evolves from Treasure Hunters)
    Agile and adept at hit-and-run combat, Adventurers are not to be taken lightly, as they can identify and take advantage of the target's weakness with precision and lethal force, in the blink of an eye.
    TIP: Don't let them get behind you!
- Sagittarius (evolves from Hawkeyes)
    The Sagittarius is a prestigious title conferred on the most accomplished Human archers. Under the Elmoreden Empire, this title was bestowed on numerous master Hawkeyes. Many of the skills they devised were handed down through the generations, keeping the tradition of the Sagittarius intact. Following the decline of their nation and the ensuing period of disarray, the title of the Sagittarius became obsolete and the Order of the Sagittarius seemed to disappear. Many archers, compelled by whispers of destiny, now embark on their own journeys, but only a handful return, brandishing the mark and title of Sagittarius.
    TIP: Undoubtedly, the best seige archer in the game, and an able single-target assassin in PVP.
- Archmage (evolves from Sorcerers/Sorceresses)
    A title bestowed on the most accomplished sorcerer of the Ivory Tower during the Elmoreden era, the Archmage handles fire effortlessly. Transcending the limitations unsurpassed by all other sorcerers, they achieved a daunting level of Pyromancy and were seen as a symbol of the power of strong magic. Following the fall of the Empire, a true Archmage did not emerge for some time. But recently, the Archmages have begun to re-emerge, seeking their own destiny.
    TIP: Though not as accomplished as the mages of other races, Archmages are still deadly and capable of spamming you with fire attacks should you ignore them.
- Soultaker (evolves from Necromancers)
    Masters of the dead and black magic, Necromancers who are able to truly conquer the power of the spirit are given the title of Soultaker. Unlike Sorcerers or Archmagi who handle elemental magic, Soultakers handle black magic. Persecuted since the imperial period, many of their skills were once rendered illegal. It was believed that those skills could not be recovered; however, instigated by the return of the Archmagi, a number of black magicians embarked on a journey in search of a lost vision. The handful that returned, returned as Soultakers.
Arcana Lord (evolves from Warlocks)
    Arcana Lord is a title given to Warlocks that are the most skillful in rendering manifestations of elemental magic. Calling upon creatures from other realms, they must possess unqualified control over the arcana, the requisite power path which leads to the summoning.
    TIP: Arcana Lords are sought after for the party buffs given by their summon, the Cat Queen.
Cardinal (evolves from Bishops)
    Bishops who have transcended the teachings of the order of the God of Light and reached a new standing are granted the title of Cardinal. Priests researching the studies of countless ancient clerics embarked on a search of the cause of the discrepancy between their miracles and current white magic. Years later, only a handful returned and formed the Order of the Forgotten Miracles, compelling them to proclaim the return of the Cardinals.
    TIP: These are the best healers in the game. Continually restoring thousands and thousands of HP, no other class can outheal a Cardinal.
- Hierophants (evolves from Prophets)
    Priests who have chosen to diverge from the Order's orthodox doctrine - "unless for reasons of self-defense, you must not harm others with magic" - believe in resorting to aggressive tactics to achieve their end. A great number of Prophets are working to make the world a better place today, but those among them who have reached a new pinnacle after hearing fate's whisper are referred to as Hierophants.
    TIP: Most sought after for their buff Prophecy Of Fire, which increases multiple statistics for Fighters.
« Last Edit: May 09, 2008, 12:59:15 pm by Anoren »