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Messages - riptide

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RTS / TBS / Re: Ask a SC2 Beta player!
« on: February 28, 2010, 07:10:33 am »
You stupid.

RTS / TBS / Re: Ask a SC2 Beta player!
« on: February 28, 2010, 02:15:53 am »
What worried me a lot from the unit intros and the battle casts was that the units worked kinda like a cookie cutter sorta thing, like where one unit countered another specifically. Many RTSes a of late have had this. Is sc2 any way like this?
Also, how does the mothership work in the game?
Well I think unit counters are an important part of any RTS. They shouldn't be the be all and end all of the unit, though. Ultimately, I think things like counters are highly map dependent, and that's where Blizzard really gets it right in giving the community the map editor. For example, arbiters came into play in PvT quite late. Scourge in ZvP? Very late. So, unit counters is just a small part of a massive web of builds/counters/timings that needs to be worked out. I wouldn't be too worried though, because like I said, it's the maps that hang in the balance.

Regarding mothership, I haven't used it yet, but will do and let you know. It was nerfed a lot in the last patch though.

RTS / TBS / Re: Ask a SC2 Beta player!
« on: February 28, 2010, 01:49:33 am »
Whats the learning curve like so far? Does it seem as steep as it is in SC?
Well, depends on what you mean by learning curve. If you mean strategy, yes, the tech tree is really new atm, and because of the three distinct races, everything is far, far from being worked out. To draw an analogy to SCBW, Blizzard never intended for the reaver to be used offensively via shuttle, and yet it became a big part of PvZ and PvT for a long time. I think we'll be seeing a volatile metagame for at least a few months after release as well, as the final balance patches are shipped out.

If you mean mechanics wise, the learning curve for non-SC players will be somewhat high. In SC2, a good use of hotkeys is almost essential. Especially with MBS and automine, having everything on hotkeys is really, really powerful. For example, using them you can saturate an expo in seconds. If you are going to play everything via mouse, you're going to be left far behind by even noobs, because unlike War3 and other RTS games of recent years, SC2 runs at a much faster pace.

RTS / TBS / Ask a SC2 Beta player!
« on: February 28, 2010, 01:41:09 am »
GLK SC2 beta players, report in! :) Let's use this thread to answer specific questions regard the beta. I've been playing for a few days now, and here is my general take on things.

The game feels like SCBW, and if you've put in hours in the former you'll be happy to know that your skillset will transfer well to SC2. There is a heavy emphasis on macro and economy, as well as a healthy focus on micro. In short, you have to have both to win. Understanding build orders and timings are essential as usual, and you can't just rush to capital ships or super weapons and win (there was a viable mothership rush before the first patch, but that was fixed asap). All three races have the same feel as in the original, and you need to have the same mindset to play each one. In short, think of SC2 as SCBW with up to date graphics and a few enhancements that make it easier to do repetitive tasks.

Atm Protoss seems a little overpowered, but that'll no doubt be fixed. We've seen three patches so far, and they've all been balance based. Well, that's all for now. I'm not going to go on about it too much because there is already a ton of stuff on the Internets, but if there are any specific questions you'd like answered, or any builds you'd like tried out, let me know.

If you have the beta, post your server and ID in the thread and I'll add you to the list.


« on: February 20, 2010, 09:09:58 am »
For anyone interested in seeing high level players discuss the beta so far, Team Liquid Podcast #1 is a good listen. Full disclosure - I lead the SC2 Beta Coverage team over at TL, but link it here because I'm confident that the content will be useful to GLKers as well. :)

No Game Zone / Presidential Election 2010 -> VOTE!
« on: January 26, 2010, 08:35:05 am »
Dear GLK,
We know that today is a holiday for many of you and that you'd like nothing more than to stay at home and play games and watch movies all day. That's great.

If you are above 18 years of age though, please take a few minutes to find your polling card, head down to your polling station and exercise your democratic right. It is the right thing to do, it is the responsible thing to do, and at GLK we encourage all of you to help decide the future of our country.

Whoever you vote for, just make sure that you do it.

Note: Even if you did not receive a polling card to your address, if you are above 18 the chances are that you are on the electoral list. Go down to your polling station and check.

How To Vote
See the attached PDF for information in all three languages.


Gamer.LK Administrators

Funnies / Re: Noob Boyfriend.. Grandpa OWNS
« on: September 18, 2009, 02:45:58 pm »
ROFL of the day thread please.


Funnies / Re: Freedom Of Speech 2
« on: September 15, 2009, 08:27:59 pm »

Funnies / Re: Selling : Freedom of Speach
« on: September 09, 2009, 05:43:00 am »
Man, this thread actually brought me out of temporary retirement.

Dude, if I wasn't lolling so hard, I'd ban you in a heartbeat. Maybe next post. In the meantime, enjoy the profile modifications.

LOLOLOL thread of the year, seriously.

Announcements / Re: GLK CS.Attack Episode #1 - Liquid
« on: May 22, 2009, 09:51:34 pm »
Game 2.

General / Re: Lock and load....
« on: May 15, 2009, 11:40:08 pm »

Announcements / GLK CS.Attack Episode #1 - Liquid
« on: May 15, 2009, 11:30:49 pm »

Sponsored by Elements Cafe


Play the Pros
With the GCCL over, the Sri Lankan Counter-Strike scene is currently taking a breather. Of course, breathers and FPS don't go well, now do they? Tune in next Friday and get psyched as you watch people like you take on the country's best CS team. Join a game, watch some more, and all in all enjoy the awesomeness that is competitive Counter-Strike!

GLK CS.Attack is your chance of playing Sri Lanka's very own Liquid. Winners of SLCG 2008 and WCG Sri Lanka 2008, this is one team that doesn't need any introduction. Next Friday's lineup will be as follows.

Shawn "intdr" Wijesundara
Isam "Avalanche" Amsal
Thushan "gladiator" Hettiarachchi
Faiz "blaze" Ariff
Wasim "wassabi" Amsal

Temp subs for GLK CS.Attack:
Isham "soka" Abbas
Nithin "dark-youth" Lalvani

How To Play
Be there at 9pm on Friday the 22nd Of May 2008 in the GLK chatroom (#gamerlk on irc.waypasteleven.com) to get a chance to play. Teams of five will be chosen by GLK admins, and given the password to a private server on which Liquid will be waiting. Be sure to join and remain with us on chat throughout the broadcast as the games will all be streamed live via HLTV, with Liquid voice chatter being brought to you live via Ventrilo.

We knew you'd say that, and that's why we devised a way of leveling the playing field. Since you can easily hear the Liquid chatter via vent, we're pretty sure that a decent CS team will be able to give them a good run for their money. Also note that you only have to take 5 rounds off them to be rewarded with free hours at Elements. See below for more details.

Thanks to Elements, you can now win hours of free gaming for your entire team! For every 5 rounds you take off Liquid, each team member will receive 1 free hour of gaming at Elements Cafe. If that's not an incentive, we really don't know what is.

General / Re: Lock and load....
« on: May 15, 2009, 01:11:53 pm »
^ Dancing contest? o.0

Thread winner.

Multiplayer / Re: Counter Strike Tricks of the Trade
« on: May 15, 2009, 06:49:35 am »
Admins have dreams of threads like this. That is a MONSTER OP! zhkr is clearly one to be ph33red.


General / Re: Lock and load....
« on: May 14, 2009, 09:51:12 pm »
Yeah, must be.

<--- I really posted 99k times in this thread.


Btw, hint:

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