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Call of Duty 4 (COD4) / Call Of Duty 4 modern Warfare (Search And Destroy) Tournament
« on: January 02, 2018, 04:24:47 pm »
The wait is over ..
Get ready for the 5v5 battle COD tournament.
Venue: Ultra Gaming Colombo (Maradana)
Date : January 7th 2018
Contact:0764748919/0779259482/0772181455
Rules and regulations
The Ultra gaming Clan Warfare League will be played on Promodlive2.20 EU (promod_mode knockout_mr12). These are as follows.
Game mode settings
Bomb Timer: 45 seconds
Defuse Time: 7 seconds
Plant Time: 5 seconds
Round Limit: 24 rounds, with half time and switching sides at 12
Time Limit: 1.45 minutes
Score Limit: First team to reach 13 will be defined map winner
Banned weapons,attachments and grenades
P90
Scorpion
M21
Dragunov
Barrett .50cal
LMG
All Attachments are banned except for silencers
Note: for Special Grenades, the stun grenade is disabled.
All perks are disabled.
Classes
A team with five players can use a maximum of:
1 Sniper
1 Demolition
2 SMG
5 Assault
Maps
mp_backlot
mp_crash
mp_crossfire
mp_citystreet
mp_strike
Each team will choose one map from the above map pool before the start of the match. A knife round will decide which map is played first - winner gets to choose.
Side selection
Side selection will be decided by a knife round on each map where the winner will decide whether to attack or defend first.
If anyone on the opposite team is injured by gunfire or grenade damage during the knife round the offending team forfeits the bash.
Number of maps
Except for finals all the other matches, two maps will be played per match. Starting with the knife round winners map, and then followed by the knife round losers map.
In finals winner of the upper bracket will move on to finals with a 1-0 lead. Then 2 more maps will be played(selected by each team) and the team to get 2 map points wins the match.
Calling a win
First to reach 13 rounds wins the map. BO2 and BO3 rules will be applied to determine the match winner.
Tie breaker
If both teams have an equal number of map wins at the end of two maps played, a tie breaker map will be played where the winner of that map will win the match. The tie breaker map will be selected by a knife round where winners pick the map and losers pick the side and rounds will be reduced to mr3. If the first tie breaker ends up as a draw same map will be played and sides will be changed(e.g.: first tie breaker match team who attacked first now have to defend first).
Walkovers and punctuality
It is the responsibility of the team captain to ensure that his team is on the match server at the time the match is set to be played, and with the minimum number of required eligible players, which is 3 (three). If a team fails to appear with the minimum number of players required, the team will not be allowed to play and a walkover to the team that is present will be given.
There is a fifteen minute time limit set. For example, if the match is scheduled to begin at 8:00 PM, and a team does not show up, they have until 8:15PM to comply with match requirements. If after 8:15 PM they are not ready they must immediately report the forfeit loss.
5. Illegal Binds are defined as;
- Any binding of three or more keys.
- Binds that alter the map model, i.e.: no fog, no foliage, etc.
- Any binds pointed to any program or function that resides outside of the CoD4 directory, with the exception of voice comms software.
- Any types of scripts proven to give a real advantage or are part of
- any 'exec' or 'vstr' bind (this does not include anything related to demos or demo players)
- any script including 'lookdown'
- any script including 'wait'
- any bind including 'attack' cannot be combined with any other command
- any bind including 'frag' cannot be combined with other commands/binds
- any bind including 'weapnext' cannot be combined with any other command
- Binding 'attack' to MOUSE WHEEL UP/DOWN is prohibited
5. Permitted Bindings include;
- Changes to assigned stock single key game play binds.
- Binding of not more than two motion keys (Example: bind a +leanright;+moveright)
- If you have a non-stock binding that you’re unsure is legal, or have a binding that you would like to have approved for use in match play, submit the information to an admin for clarification and/or consideration.
- Namebinds
- Demoscripts
- Weapon/-menu/-select-Scripts (includes all grenades)
- Volume binds/toggles
- Any player found using illegal binds will be subject to possible removal from the competition.
6. Banned exploits
Map exploits defined:
Map exploits are errors or oversights in map design made by the map developer that provide an unfair advantage to a player or a team.
Such exploits include but are not limited to:
- the ability to lean through, pass through, and see through walls, doors, and windows, and use of clipped or defective map passages to access areas outside the normal playing area.
Proof of exploits:
Any dispute made for use of exploits must be supported with evidence. Any player, group of players, or team proven to be using illegal map exploits or boosting will be subject to loss of match points and possible expulsion from the Prize.Anyone found cheating will face a match forfeit and/or removal of team from the competition
7. Substitutions
Only players signed up on the team list may be used as substitutes.
8. Server disconnect
If the match server affects by a lag or server disconnects during a match, then the server will be restarted(only if necessary) and the round played during that time will be canceled (Even if it is a clear win situation for a team, that will be ignored and that round will be canceled). If the server doesn't come online within the entire match will be canceled.
THANK YOU
ULTRA GAMING COLOMBO

https://www.facebook.com/events/149053315749058/
https://www.facebook.com/ultragamingcolombo/
Get ready for the 5v5 battle COD tournament.
Venue: Ultra Gaming Colombo (Maradana)
Date : January 7th 2018
Contact:0764748919/0779259482/0772181455
Rules and regulations
The Ultra gaming Clan Warfare League will be played on Promodlive2.20 EU (promod_mode knockout_mr12). These are as follows.
Game mode settings
Bomb Timer: 45 seconds
Defuse Time: 7 seconds
Plant Time: 5 seconds
Round Limit: 24 rounds, with half time and switching sides at 12
Time Limit: 1.45 minutes
Score Limit: First team to reach 13 will be defined map winner
Banned weapons,attachments and grenades
P90
Scorpion
M21
Dragunov
Barrett .50cal
LMG
All Attachments are banned except for silencers
Note: for Special Grenades, the stun grenade is disabled.
All perks are disabled.
Classes
A team with five players can use a maximum of:
1 Sniper
1 Demolition
2 SMG
5 Assault
Maps
mp_backlot
mp_crash
mp_crossfire
mp_citystreet
mp_strike
Each team will choose one map from the above map pool before the start of the match. A knife round will decide which map is played first - winner gets to choose.
Side selection
Side selection will be decided by a knife round on each map where the winner will decide whether to attack or defend first.
If anyone on the opposite team is injured by gunfire or grenade damage during the knife round the offending team forfeits the bash.
Number of maps
Except for finals all the other matches, two maps will be played per match. Starting with the knife round winners map, and then followed by the knife round losers map.
In finals winner of the upper bracket will move on to finals with a 1-0 lead. Then 2 more maps will be played(selected by each team) and the team to get 2 map points wins the match.
Calling a win
First to reach 13 rounds wins the map. BO2 and BO3 rules will be applied to determine the match winner.
Tie breaker
If both teams have an equal number of map wins at the end of two maps played, a tie breaker map will be played where the winner of that map will win the match. The tie breaker map will be selected by a knife round where winners pick the map and losers pick the side and rounds will be reduced to mr3. If the first tie breaker ends up as a draw same map will be played and sides will be changed(e.g.: first tie breaker match team who attacked first now have to defend first).
Walkovers and punctuality
It is the responsibility of the team captain to ensure that his team is on the match server at the time the match is set to be played, and with the minimum number of required eligible players, which is 3 (three). If a team fails to appear with the minimum number of players required, the team will not be allowed to play and a walkover to the team that is present will be given.
There is a fifteen minute time limit set. For example, if the match is scheduled to begin at 8:00 PM, and a team does not show up, they have until 8:15PM to comply with match requirements. If after 8:15 PM they are not ready they must immediately report the forfeit loss.
5. Illegal Binds are defined as;
- Any binding of three or more keys.
- Binds that alter the map model, i.e.: no fog, no foliage, etc.
- Any binds pointed to any program or function that resides outside of the CoD4 directory, with the exception of voice comms software.
- Any types of scripts proven to give a real advantage or are part of
- any 'exec' or 'vstr' bind (this does not include anything related to demos or demo players)
- any script including 'lookdown'
- any script including 'wait'
- any bind including 'attack' cannot be combined with any other command
- any bind including 'frag' cannot be combined with other commands/binds
- any bind including 'weapnext' cannot be combined with any other command
- Binding 'attack' to MOUSE WHEEL UP/DOWN is prohibited
5. Permitted Bindings include;
- Changes to assigned stock single key game play binds.
- Binding of not more than two motion keys (Example: bind a +leanright;+moveright)
- If you have a non-stock binding that you’re unsure is legal, or have a binding that you would like to have approved for use in match play, submit the information to an admin for clarification and/or consideration.
- Namebinds
- Demoscripts
- Weapon/-menu/-select-Scripts (includes all grenades)
- Volume binds/toggles
- Any player found using illegal binds will be subject to possible removal from the competition.
6. Banned exploits
Map exploits defined:
Map exploits are errors or oversights in map design made by the map developer that provide an unfair advantage to a player or a team.
Such exploits include but are not limited to:
- the ability to lean through, pass through, and see through walls, doors, and windows, and use of clipped or defective map passages to access areas outside the normal playing area.
Proof of exploits:
Any dispute made for use of exploits must be supported with evidence. Any player, group of players, or team proven to be using illegal map exploits or boosting will be subject to loss of match points and possible expulsion from the Prize.Anyone found cheating will face a match forfeit and/or removal of team from the competition
7. Substitutions
Only players signed up on the team list may be used as substitutes.
8. Server disconnect
If the match server affects by a lag or server disconnects during a match, then the server will be restarted(only if necessary) and the round played during that time will be canceled (Even if it is a clear win situation for a team, that will be ignored and that round will be canceled). If the server doesn't come online within the entire match will be canceled.
THANK YOU
ULTRA GAMING COLOMBO

https://www.facebook.com/events/149053315749058/
https://www.facebook.com/ultragamingcolombo/