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Topics - riptide

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RTS / TBS / Ask a SC2 Beta player!
« on: February 28, 2010, 01:41:09 am »
GLK SC2 beta players, report in! :) Let's use this thread to answer specific questions regard the beta. I've been playing for a few days now, and here is my general take on things.

The game feels like SCBW, and if you've put in hours in the former you'll be happy to know that your skillset will transfer well to SC2. There is a heavy emphasis on macro and economy, as well as a healthy focus on micro. In short, you have to have both to win. Understanding build orders and timings are essential as usual, and you can't just rush to capital ships or super weapons and win (there was a viable mothership rush before the first patch, but that was fixed asap). All three races have the same feel as in the original, and you need to have the same mindset to play each one. In short, think of SC2 as SCBW with up to date graphics and a few enhancements that make it easier to do repetitive tasks.

Atm Protoss seems a little overpowered, but that'll no doubt be fixed. We've seen three patches so far, and they've all been balance based. Well, that's all for now. I'm not going to go on about it too much because there is already a ton of stuff on the Internets, but if there are any specific questions you'd like answered, or any builds you'd like tried out, let me know.

If you have the beta, post your server and ID in the thread and I'll add you to the list.


No Game Zone / Presidential Election 2010 -> VOTE!
« on: January 26, 2010, 08:35:05 am »
Dear GLK,
We know that today is a holiday for many of you and that you'd like nothing more than to stay at home and play games and watch movies all day. That's great.

If you are above 18 years of age though, please take a few minutes to find your polling card, head down to your polling station and exercise your democratic right. It is the right thing to do, it is the responsible thing to do, and at GLK we encourage all of you to help decide the future of our country.

Whoever you vote for, just make sure that you do it.

Note: Even if you did not receive a polling card to your address, if you are above 18 the chances are that you are on the electoral list. Go down to your polling station and check.

How To Vote
See the attached PDF for information in all three languages.


Gamer.LK Administrators

Announcements / GLK CS.Attack Episode #1 - Liquid
« on: May 15, 2009, 11:30:49 pm »

Sponsored by Elements Cafe


Play the Pros
With the GCCL over, the Sri Lankan Counter-Strike scene is currently taking a breather. Of course, breathers and FPS don't go well, now do they? Tune in next Friday and get psyched as you watch people like you take on the country's best CS team. Join a game, watch some more, and all in all enjoy the awesomeness that is competitive Counter-Strike!

GLK CS.Attack is your chance of playing Sri Lanka's very own Liquid. Winners of SLCG 2008 and WCG Sri Lanka 2008, this is one team that doesn't need any introduction. Next Friday's lineup will be as follows.

Shawn "intdr" Wijesundara
Isam "Avalanche" Amsal
Thushan "gladiator" Hettiarachchi
Faiz "blaze" Ariff
Wasim "wassabi" Amsal

Temp subs for GLK CS.Attack:
Isham "soka" Abbas
Nithin "dark-youth" Lalvani

How To Play
Be there at 9pm on Friday the 22nd Of May 2008 in the GLK chatroom (#gamerlk on irc.waypasteleven.com) to get a chance to play. Teams of five will be chosen by GLK admins, and given the password to a private server on which Liquid will be waiting. Be sure to join and remain with us on chat throughout the broadcast as the games will all be streamed live via HLTV, with Liquid voice chatter being brought to you live via Ventrilo.

We knew you'd say that, and that's why we devised a way of leveling the playing field. Since you can easily hear the Liquid chatter via vent, we're pretty sure that a decent CS team will be able to give them a good run for their money. Also note that you only have to take 5 rounds off them to be rewarded with free hours at Elements. See below for more details.

Thanks to Elements, you can now win hours of free gaming for your entire team! For every 5 rounds you take off Liquid, each team member will receive 1 free hour of gaming at Elements Cafe. If that's not an incentive, we really don't know what is.

LCGZ Counter Strike 1.6 Server / Why was I banned? (LCGZ CS)
« on: May 06, 2009, 07:56:39 am »
Please use this topic to ask why you were banned from the LCGZ CS server. Creating a new thread to ask such questions will result in you being banned from the forum. LCGZ CS server admins, please only reply in this thread. Thanks.

Announcements / Introducing the Banhammer
« on: May 02, 2009, 06:40:32 pm »
I've been away from these parts for a while now, and have discovered upon my return that douchebags, like the kind you get on the rest of the Internets, have begun to make their way onto GLK. Over the past few days, upon request, I have weeded out a few bad apples, and generously handed out temp and permabans. In the coming days, I will continue to do the same.

There is just one basic thing we ask of you here at GLK. Treat your fellow forumers with respect. If you cannot do that, there are a plethora of other message boards that will accept you. We won't.

The Forum RMF has been updated as follows

Personal Attacks
We don't care how much you dislike the person IRL, flaming anyone on GLK, either in a thread or via PM, will result in an instaban.

Of course, all the old rules do continue to apply. Most offences will result in a temp ban. However, if the admins feel you have really overstepped your mark, you will receive the legendary permaban.

Don't say you weren't warned.

To everyone who helps keep GLK clean by good posting, thank you, and don't forget to continue reporting bad posts.

International Scene / [GLK eC] 2008 - 2009 Batoo OSL Finals
« on: April 26, 2009, 02:11:03 pm »
Hello GLK,
After a long hiatus, GLK eSports Coverage is back! I just thought I would cross post something I wrote for Team Liquid, which is arguably the most famous foreign (non-Korean) Starcraft site out there. It's a long piece, so I'm thinking only those of you who are really into the game will make it all the way through. Still, hope this is a good read, even for just a few of you.


On The Wings Of A Phoenix

Tyger Tyger, burning bright,
In the forests of the night,
What immortal hand or eye
Could frame thy fearful symmetry?
- William Blake, The Tyger

Brood War is all about mind games. Despite the game's intensity, rarely does the psyche get pushed as hard as when you're facing straight-set elimination from the finals of the biggest professional Starcraft tournament on the planet. It is a sphere, a space, a place which many of us cannot even begin to imagine.

Sitting in a packed stadium, in one of the biggest series of your careers, a few feet away from an opponent who has just dispatched you in two consecutive games, most players would let the third slip away. Not for lack of training, or lack of skill, or even lack of want, but due to the inability to cope with their own thoughts. In game three, they are not only up against their adversary, they are up against the whole history of competitive Starcraft itself. So few have come back from 0 – 2. So very few.

The inspiration for this article, if you hadn't figured it out already, came in the form of last Saturday's epic OSL finale. I cheered for Lee Jaedong as he walked the Royal Road in the EVER 2007, and I have established in previous TLFEs what a mechanical monster he is. This final, however, proved beyond a doubt that the young Zerg is here to stay. Jaedong's mechanics alone, while solid, did not, and could not have won him that series.

Game 1 – The Terran Circus

The Terran Revolutionist takes Jaedong to see the circus.

Of course, the day didn't start out perfectly for our Zerg hero. He was meeting one of the best Terrans playing the game, the Terran Revolutionist, apprentice of BoxeR and oov. The heir to SKT T1's storied Terran line did not disappoint. Not only did Fantasy's mech build completely neutralise The Legend Killer's agents of death, they also dodged his scourge with ease. From the perfect sieging and unsieging of tanks, to the beautiful timing of his pushes, the set opener was a Fantasy funfest. As Jaedong typed out, Coach Choi put on a clown suit and gave out candy to all the kids. The Terran circus had come to town.

Game 2 – Vulture Vendetta

The only verdict is vengeance; delivered by my vultures, a vendetta, held as a votive, not in vain, for the value and veracity of such shall one day vindicate the vigilant and the virtuous.
- Fantasy, when asked to comment on his vultures in Game 2 (with apologies to Alan Moore)

Game two began with a brief proxy rax interlude, and then progressed into a vulture overture that netted more drones than notes in an Aphex Twin piece. The harassment got so bad that at one point even the intervention of a nearby sunken went unheeded, and the drones had to resort to filing class action. Fantasy's vultures were not available for comment at the time this piece went to print.

By the time the vultures were fended off, Jaedong's economy was looking worse than America's, and despite various appeals and petitions by Zerg fanboys on ICCUP, the Senate refused to pass funds for yet another bailout. Meanwhile, Fantasy continued to blatantly violate international law by laying mines indiscriminately, continuing his harassment of Jaedong's expos, and leading innocent hydralisks into said mine traps. With the game on the line, The Legend Killer's fans watched in horror as the muta master flew a lone mutalisk into five waiting goliaths. The end, they knew, was near. Resorting to hydras against tanks and goliaths, the Tyrant lost many a unit to neatly placed mines before finally typing out.

It would be nice to think that Jaedong had a fighting chance in this game, but in fact, he never seemed to. From the early economic hit, to the careless hydra losses to mines, Jaedong's play was sloppy, or as it was said at the time, maybe Fantasy's play was just much better.

Intermission – A Word From The Peanut Gallery
It was at this point that I had an enlightening convo with our very own IntoTheWow. Readers should note that I was not watching the series live.

riptide: IntoTheWow, Fantasy 2-0?
IntoTheWow: riptide yes
IntoTheWow: YEs
IntoTheWow: YES
riptide: wow
riptide: IntoTheWow, what have the games been like? anything legendary from fantasy?
riptide: IntoTheWow, or just hard macro?

If my time on the Internets has taught me anything, it's that you never argue with a guy who says SUPER LEGENDARY. Anyway, for all intents and purposes, our friendly neighborhood Argentinian was right, and Fantasy was playing, if not in a different league, at least in a different ballpark to Jaedong. As another enlightened IRCer stated,

PavementIstRad: i think we can now say that fantasy threw the game to give stork an osl

Quoted for truth, for the time being at least. From builds, to timings, game sense and just plain mechanics, the SKTT1 wonder kid was matching his Zerg counterpart play by play, and beating him comfortably. Nowhere in those two early games does Fantasy ever look like he is out of control. He engages Jaedong where he chooses to, and basically decides the ebb and flow of the game. In those first two games, he completely outclassed his opponent, and for this, he deserves much credit.

Jaedong's second OSL title seemed as far away as ever, and save his groupies, very few viewers could have expected a comeback from him. Fantasy was in the zone, and it didn't look like anyone could dislodge him. As the countdown for Game 3 started, Zergs everywhere started having horrific flashbacks of the GOMTV MSL S1 finals. So, while Jaedong readies himself to face the toughest game of his life, dozens of Zerg ladder players fire up photoshop and begin defacing Bisu pics.

Game 3 – Muta Clinic

Harry, you must learn to love the Mutalisk. They make faithful pets, and with some gosu micro can do much damage. - Albus Dumbledore

So we are brought back in to the stadium for Game 3, and the commentators are showing a playback of Fantasy's vendetta vultures. As if once wasn't enough. Then, a welcome shot of Jaedong's hotkeys (which of course would be analysed to pieces on the forums later on), and then the Zerg himself, looking at least collected, if not quite calm. Finally, a shot of Fantasy, the man of the hour, just one flawless build away from being the new OSL champion.

So we spawn, and Jaedong's play has changed visibly. From a beautiful hydra supported muta push, to great lurker surrounds and goliath sniping, it was as if the Zerg said ok thx Fantasy I'll conduct this orchestra of death from now kk. With perfect timing, Jaedong manages to push the Terran expo, time and time again, each harass compounding damage until Fantasy doesn't quite know what to do anymore. Finally, Jaedong decides lol ok this is enough hydra lurk up ramp ez. A lone Fantasy vulture attempts some harassment at a Zerg expo, but the drones, bolstered by their new legal representation, appear unconcerned. Meanwhile, in the Terran main, as the hydras enjoy a nice SCV bbq, the lurkers flank to join in the fun, and Fantasy, visibly traumatised, types out. IRC goes nuts, but not as nuts as Jaedong's mom.

Jaedong's mom, providing imba support to our Zerg hero.


Someone ban this guy from Liquibet. GTR, you sir, are apparently a prophet. In any case, he was right, and this was indeed the beginning of the end for our SKT1 mech machine. He didn't know it at the time, but Jaedong had slipped in the zone behind him, and homoerotic imagery aside, had begun steadily edging him out. This game being as one sided as it was, it's easy to forget that even with the loss, Fantasy was still just one game away from an OSL title. This fact, however, did not seem to concern Jaedong in the least.

Game 4 – Wraith? Really?

Fantasy's wraith, pictured above, was nominated for the Hall of Fail.

Game 4 starts off with some cute drone and SCV micro, before Jaedong's star sense comes into play, and he spots Fantasy's proxy factory. Upon being discovered, Fantasy gulps, and immediately twitters oh wtf he found me :(. Meanwhile, Jaedong's drone has done a good job of denying the early factory, and though it gets built soon enough, it is these little advantages that Jaedong once again stacks up to sway the game in his favour.

Meanwhile, as Jaedong's fan will an overlord to checkout the Terran base and see the quick starport, the unit in question appears to be a teenager, and an angsty one at that. Unable to decide whether he wants to see the Terran base or not, the ovie does a back and forth dance of self pity before finally deciding to go for it. Of course, the emo overlord's life soon comes to a somewhat fitting end at the hands of Fantasy's first wraith.

Back at Jaedong's nat, there is a vulture harass in progress, and pretty soon the wraiths also join in the fun. Of course, Jaedong is quick to respond with muta madness™ , and a fun filled muta vs wraith melee ensues. I'm sure that Fantasy had a very good reason for going two port wraith against someone with muta micro like Jaedong, but to most of us, it seemed like insanity.

FANTASY_Spyfire: Muta > Wraith

Word. As Fantasy readies a CC on his cliff and desperately tries to expand, Coach Cho looks on forlornly, perhaps wondering which SKT1 team house chores to assign his young padawan next. Harassing from the safety of two overlords, and generally making a right royal pain of himself from the cliff, Jaedong pushes up with his hydras as well, and game four looks like it's pretty much over. The hydras arrive at Fantasy's depot rax wall, and stop for a moment to LOL at it before proceeding to spit profusely. A depot goes down, many hydra walk up the ramp, and a solitary marine is dispatched to that last big rax in the sky. By now, the game really is beginning to look like a Jaedong game, and perhaps the only reason Fantasy didn't type out at this point was denial. However, soon he is forced to bring his SCVs into play and then ggs, and suddenly, everything seems different.

Fantasy was one game away from the title. Now Jaedong is too. What a finale. What a final.

Coach Choi calls Fantasy aside for a chat. Moments away from the curtain call, one cannot imagine the thoughts that were running through the young Terran's mind. Having been denied the glory once, it is difficult not to feel for this player, an innovator who as we have said before, is brilliant in his own right. Looking at Fantasy talking to Choi though, it's evident that he was, even at this point, losing the mental battle. Standing there, looking defeated, it is no wonder that he got so severely trounced in set five.

Game 5 – Starsensed

In Game 5, Lee Jaedong decides to deploy his maphack.

Both players open with fairly standard builds, and apart from some early ninja scouting by drones and SCVs, both seem to be setting up for their usual play style. While Jaedong's spire goes down at his expo, Fantasy's first vulture is headed for the temple, and uses the SCV trick to squeeze in through it. Jaedong, of course, the Jaedong we're used to seeing, is all over it, and proceeds to trap and take it down with two lings and a drone. Fantasy looks like he just ate a lime. No, make that a bag of limes. Starsense Inc., you have a new brand ambassador.


LJD_miseiler: I thought savior had the sense of a star, wow

sadsadsadsa: WHAT JUST HAPPEND

Indeed, what just happened? It was crazy, perhaps insane, and certainly far, far beyond flawless mechanics or micro. It was, as pointed out above, some truly nutty starsense, the kind that the scene had perhaps not seen since the maestro was occupying the throne. Amid accusations of maphacking on IRC, Jaedong's drone and lings return to his nat, and he continues with his build.

Fantasy does a nice vulture drop in Jaedong's main, but the Zerg's muta timing is near perfect, and he manages to salvage the situation with only a few drone losses. Now, with mutalisks out, and three bases from which to keep pumping them, Fantasy is on the back foot, and rushing to get turrets up in his base. A valkyrie is manufactured, but appears to be of inferior quality to the invincible ships that dominated in the first game. It dies quickly to Jaedong's many muta, and the harassment in Fantasy's main continues. As another turret goes down, lings come knocking at Fantasy's depot wall, and once again, the end seems near. With lings at the front, and mutas in the main, the roles are now reversed, and the circus, it seems, was this time brought to town by the Zerg.

The wall is breached, and we get a closeup of Fantasy looking quite understandably devastated. Meanwhile Jaedong chases a valkyrie into the middle of three turrets and manages to take it down, settling the battle once and for all. More turrets go down, scourge meet Fantasy's last valkyrie in mid air, and the final gg is called. What madness, what micro, what mind. Turning the tide, Jaedong rode games three and four through to a psychological advantage which he exploited well in the final set. For all intents and purposes, game five was over before it even started, and from the early vulture trap, to the beautiful turret, marine and valkyrie snipes, Jaedong was all over Fantasy. This symphony, though as complex as the first, was administered with a cold determination that few players out there are blessed with.

Fearful Symmetry

In what distant deeps or skies
Burnt the fire of thine eyes?
On what wings dare he aspire?
What the hand dare sieze the fire?
- William Blake, The Tyger

Sometimes you win, sometimes you lose, we all know that's part of the game. Yet, every once in a while, a player will step up and set the standard for both by pulling off something truly incredible. Coming back from 0 – 2 to win a series is not an easy task. Doing so in the final of the biggest gaming competition on earth is even harder. On the 4th of April 2009, Lee Jaedong proved once and for all that he is a player who will go down in the annals of Broodwar history.

Although the Starcraft community will always remember him for his ridiculous mutalisk control, and his amazing Hive play, I myself, and I think many others, will remember this comeback, this Batoo OSL Final where he showed beyond a shadow of a doubt that he has what it takes to go the distance when everything is on the line. It is said that you can learn the most about a person when he or she is pushed to the edge. Last weekend, as thousands in Korea and abroad watched, Lee Jaedong, The Legend Killer, walked, nay, waltzed along that edge, and in doing so, even managed to make it look easy.

Although his mechanics and micro were perfect in the final three sets, it was not this alone that pushed Jaedong towards the title. It was something he had inside him, the ability to refocus, rethink, and indeed, rebound. You can teach mechanics, you can teach timing, but you can't teach mindset. Where lesser players would have crumbled, Jaedong stepped up and delivered three consecutive wins, each executed as flawlessly as Fantasy's first two.

When against all odds, some will fumble, some will fall, and some will rise, to the sound of beating wings and falling turrets, and once the rubble is cleared, will remain, unconquered, resplendent, burning like a fire in the night. This is a fire that cannot be quenched, for it roars from within, withering the storms of victory and defeat to outlive, outlast and outperform, and it is from this fire that true champions are forged.

Announcements / GLK Annual Report 2008
« on: December 31, 2008, 03:51:01 pm »
Prepared by: riptide
Mad gfx skillz: Rav
Monitor-tasting: Viktor
Clown-at-large: onca
Rocket-Propelled-Grenade: Anoren
King of noobs: Xear

My fellow admins, faithful moderators, and other assorted minions,

It is customary for the GLK Admin team to write a year end post, and as usual, this duty has fallen on my shoulders. I know a lot of the nooblets are going to be all like LOL WHO IS DIS GUY and fair enough, with me being away for such a long time. However, if you go ahead and ask who I am in this thread I will not hesitate to ban you for a week, or a month, or a year, depending on how close your post is to the New Year, and how crazy-eyed I am after browsing the Intarwebs all evening. So, for those of you who are looking to score the first ban of 2009, now is your chance - troll away!

Having said that, let's look back at 2008. We PWNED IT UP I know, but we pwned it up even more than normal didn't we? LOLOLOL. In all seriousness though, it's been a trying year for the gaming community, but as a whole I think we've come out well. The formation of the SLFES (asking LOL WUT IS SLFES? == instaban) is a landmark step in making competitive gaming in Sri Lanka more serious, and it will be exciting to see where this partnership takes us in 2009. But enough of 2009, let's look at 2008 and precisely how we pwned the stuffing out of it.

A Year of Win




Staff Changes for 2009
Thanks to breakthroughs in technology pioneered by Rav and the R&D Team in old Albion, the GLK mod team is now powered by Admin Kittehs.

Moral of the story - The next time your post gets edited or deleted, please contact the Kitteh in question.

Also, the GLK CS Server admins have been replaced with CS Kittehs. Apart from having 100% accuracy, these kittehs are trained at finding and destroying hackers. So um, Team Liquid (ESPECIALLY YOU SHAWN), be afraid. Be VERY afraid.

Thanks and Stuff
A big heads up to all the admins, mods and members who made this year such a success. A special thank you to the wider gaming community as well, including all the cafes, servers and associations. We look forward to a year of fair play and frags galore. HAPPY NEW YEAR AND GG GLK!

WCG Sri Lanka / Korea : A Case Study for Sri Lanka
« on: November 15, 2008, 06:19:28 am »
In an effort to underline the importance of a long term plan for local gaming, I thought we'd take a look at South Korea, and how they have organised their local scene. In your interview on Planet Pulse, LES, you cited South Korea as one of the places that video gaming is mainstream. You were totally right. However, I wonder how much you really know about their gaming scene. As a Starcraft fan, I've been following the scene in Korea very closely for about 1 1/2 years now, so let me tell you a little about the infrastructure they have in place. In doing so, I will also compare theirs to what we currently have in Sri Lanka, and highlight what changes we need to make to our local scene.

Please read on with an open mind, as this is bigger than any of us - it is about Sri Lankan gaming, and how we can pwn them all if we get this right!

Communal Gaming - GOOD
Korea: PC bangs
Sri Lanka: Gaming Cafes
Lesson Learnt: This is an area in which we match Korea, at least in theory. While Sri Lanka doesn't have as many cafes as they have bangs (bang translates to 'room' in English) we both have communal gaming hubs. In Korea, this is the base, and in Sri Lanka, it is the type of culture we need to continue to foster.

Competitive Ladder Play - FAIR

A typical Korean five year old, pwning noobs like us on Bnet.

Korea: Gamei, Brainclan
Sri Lanka: GLK CS Server, Gameladders.lk
Lesson Learnt: Once again, we match Korea in theory. We try to foster competitive CS play on the GLK CS server, and hold tournaments where local players can shine. Tournaments, however, will be spoken about in detail a little further on. Our ladders are markedly less competitive than the Korean ones, but I believe this issue is being addressed at the moment. We definitely need more competitive ladders, and a separation of competitive and casual play needs to take place.

Clans - GOOD

The top international ladder, which Korean clans use for warmup.

Korea: n.Die, WHITE, Nal, By
Sri Lanka: KTHX, Death Company, Crysis Avengers
Lesson Learnt: In Sri Lanka, there are a few recgonised clans that are hard to get into. However, we make no differentiation between clans and teams, which I will look at next. Out of the top 5 KeSPA ranked players at the moment, three show their clan loyalty in all televised games - Lee Jaedong goes as n.Die_Jaedong, Doh Jae Wook goes as Best[ WHITE ], and Lee Young Ho goes as By.Flash. This is another area in which we are comparable to Korea. Clans form the base of what gaming should be.

Teams - FAIL

Korean pro teams, redefining practice, one build order at a time.

Korea: SKT1, Samsun KHAN, CJ Entus
Sri Lanka: N/A
Lesson Learnt: In Korea, every youngster on a ladder wants to end up on a pro team. Pro teams are sponsored by the biggest companies in the country. Courage is so fiercely competitive simply because you NEED a KeSPA license in order to be eligible for a pro team draft. Salaries vary, with the best players earning $600,000 per contract. Teams live together, and practice as much as 14 hours a day. The B team typically does chores, and other menial tasks while they practice, but after you make A, you only practice. Only the top members of the A team get spacious rooms (they still share, but with less people) - the others usually bunk together. Kids are willing to live this kind of lifestyle for gaming.

So what can Sri Lanka learn from this? With Team Liquid, we got out first glimpse at how a team needs to work. They practiced together, seriously, for months, before becoming the untouchable frag machine they were at SLCG and WCG SL. We need to foster more teams like this. Clans are great, but teams need to draw from the clan base in order to get the best of the best. Also, teams need sponsors, something which even LES was unable to do for Liquid this time around. This is of course not LES' fault - it's just that local companies have no reason to sponsor teams, because the local scene is not vibrant enough yet, and there are no prestigious tournaments.

Amateur Tournaments - PASSABLE

One to Courage and beyond, the others back to the ladders kekeke.

Korea: Courage
Lesson Learnt: And here, we begin to FAIL pretty badly when compared with the Korean amateur scene. While I by no means demean what all of us have done with the many tournaments we have hosted, let's face it - once someone wins, there is nowhere to go. The notable exception, of course, being WCG SL, but I will get into that later.

The Korean Courage Tournament is an amateur tournament of 64 players. In best of 3 matchups, these players fight it out until only one remains standing. This one player, is granted Professional Status by KeSPA, and is allowed to be hired by pro teams. Courage is held every few months.

Professional Tournaments - FAIL

Lee Yoon Yeol (Nada), having pwned it up.

Korea: OnGameNet Starleague (OSL), Proleague (PL), MBCGame Starleague (MSL), GOMTV Intel Avertec Classic (GOM)
Sri Lanka: N/A
Lesson Learnt: This is where the strength of a large amateur community really shows. With 12 pro teams taking part in the team league, and players earning huge salaries, the professional gaming scene in Korea is unmatched the world over.

Due to the highly competitive nature of the amateur scene, Starcraft players start young. The top five KeSPA ranked players mentioned earlier are all 20 and under, with the top ranker Lee Young Ho or Flash, being just 16 (he was 15 when he bagged his first OSL title).

There are two gaming seasons, with the OSL, PL, and MSL being held twice a year. GOM is a new tournament that just gained KeSPA sanction for its second season, which is now in progress. It is every players dream to win the OSL - apart from the $50,000 grand prize, it is also legendary in that the likes of Boxer and Nada have won it.

While Sri Lanka is still a long way from professional gaming (players being paid to game), this is something we should strive towards. Again, the key is a strong clan base, with good teams taking part in prestigious amateur tournaments.

Official Body - FAIL

"So like, we should do tournaments and stuff?"

Korea: Korean e-Sports Players Association (KeSPA)
Sri Lanka: N/A
Lesson Learnt: KeSPA is a governing body for gaming in South Korea, and is made up of representatives from the two major television networks that broadcast Starcraft - OnGameNet and MBCGame, sponsors of teams such as Samsung, CJ, SK Telecom, and other gaming related parties.

They have a board, and vote on the validity of new leagues that are formed, and take decisions on player related issues. As I mentioned earlier, the GOM Avertec Intel Classics was just sanctioned, and is now an official KeSPA event. Once a gamer passes Courage, he/she is given a professional gaming license by the association, which means he/she can then be hired / traded by pro teams.

This is something we badly need in Sri Lanka. We need to form this asap, to avoid problems like we had with WCG SL. If Sri Lanka is going to be represented on the international scene, then a body needs to be setup that will be fair by all parties involved in local gaming.

Spectators - FAIL

This is not a rock concert.

Korea: OGN and MBC have 24/7 channels for Starcraft, and tournaments are attended by thousands of people
Sri Lanka: N/A
Lesson Learnt: We need to make gaming a spectator sport. While we certainly wont have the influence to show gaming on live TV for quite some time, what we can do is have dedicated VOD and replay services, a feature that was planned for SLCG, but never went ahead due to infrastructure problems.

Again, as the prestige of local tournaments increase, so will the spectators. As we hold more and more LOCAL tournaments, and gaming becomes established in the mainstream, we will also get more of an audience for IRL events. This is something we need to focus on.

No Wall Street Without Main Street
The Korean gaming scene is the kind of culture we need to create in Sri Lanka. We need prestigious local tournaments, ones that people are willing to put in hours, days, weeks, months of practice for. We need a vibrant clan base (which we have), and a competitive online ladder system (which we can maintain, if we separate the fun CS servers from the serious ones), and above all we need TEAMS.

THIS is where Team Liquid came in. I know LES keeps citing Shawn and gang as the reason we should have gone for WCG this year. The truth is, Shawn and gang are anomalies. Shawn is not a product of our local gaming scene. He came here with the knowledge, and spent months training the local talent. This is not something that is feasible in the long run. Shawn is not going to be around forever. We need others like him.

IF we're going to spawn others like Shawn (LOL a scary thought I know) then we're going to need to first create the infrastructure. We need local tournies that are prestigious enough for teams to want to get together and practice for them. With SLCG and WCG SL, we saw the beginning of that. We require a more serious ladder system, with rankings, a need which I believe we are currently trying to address.

Apart from clans, we also need teams, teams which someday will be eligible for sponsorship, and live-in training. In order for all this to happen though, we first need to sort out the foundation, and have many, many, local tournies, possibly twice an year, and develop seasons of Sri Lankan gaming. A major tourney in the first part of the year, followed by another in the second part of the year will give six month cycles for teams to form and practice.

Now, let's try and put this into context.

The Korean Way
Thousands play Starcraft on Battle.net, the various Korean ladders, and in PC Bangs.
Sixty four of the top players compete in Courage every few months.
One person gets made pro.
12 pro teams, with around 10 - 15 players per main team, and another 10 - 15 in the B team. Only the A team gets to play televised games.

Now these, are standards, and is why non Koreans never make it anywhere near the top two spots in WCG Starcraft. Although the OnGameNet Starleague and the MBCGame Starleague offer a lot more money than WCG, WCG Korea is hotly contested, mainly because Koreans are patriotic, and consider it an honour to pwn lesser countries at Starcraft. In 2008, the following players represented Korea at the WCG.

Park Chan Soo - Luxury (Gold)
Song Byung Goo - Stork (Silver)
Lee Jae Dong - Jaedong

Not ONE foreign player was able to win against them (Jaedong lost to Stork, the reigning OSL champion, who was unfortunately on his side of the bracket). In fact, since 2000, not ONE non-Korean has ever clinched a first place at the WCG.

This is NOT a coincidence.

By the time the first WCG challenge was held in 2000, Korea already had a vibrant local gaming community. WCG 2000 was won by GoRush, and WCG 2001 was won by the legendary Boxer. Even by this time, PC bangs were everywhere, and online ladders like Gamei were flourishing. Pro teams were just being setup.

This is NOT a coincidence. The ONLY reason Korea pwns so hard at Starcraft is the amazing local community infrastructure they have in place. By the time they first entered WCG, major tournaments were already going strong in Korea. Here are the first three tournaments, along with their winners.

Progamer Korea Open - 1999 - Choi Jin Woo (Freemura)
Hanaro OSL - 2000 - Guillaume Patry (Grrrr...)
Freechal OSL - 2000 - Kim Dong Soo (GARIMTO)

HOW can we even think of sending people to WCG before we have comparable tournaments in Sri Lanka? Guillaume Patry travelled to Korea all the way from Canada, just to take part in a scene that was much less active than it is today. He won the FIRST OSL, which means that BEFORE the first Starleague, there was a local and online community that attracted him to the country.

Korea crawled before they walked, and walked before they ran. Now they're so far ahead of the pack that nobody can touch them. The question is, are we willing to learn from a country that has seriously got it right?

2008 / SLCG Starcraft Replays - Full Pack
« on: August 19, 2008, 08:18:45 pm »
Here is the full SLCG Starcraft replay pack. Thanks to Onca and Rameez who helped in collecting them. We had some good games. Thanks guys, for taking part.

For the swarm, kthx.

2008 / SLCG Starcraft Replays - Day 1
« on: August 15, 2008, 07:54:45 pm »
Hi Everyone,
As promised, here are the replays from Starcraft day 1. Thanks to everyone who showed up to give some really good games. Sorry, but I seem to have misplaced game 1 of Lostboy vs Wedaberidasa. :( The rest should all be here. Enjoy!

Funnies / Steve Ballmer gets a warm welcome in Hungary
« on: May 22, 2008, 03:42:15 pm »
ROFL, look what happened to the Microsoft CEO in Hungary.


RPG / MMO / WOW clan disbands due to 2.4 patch content changes
« on: May 21, 2008, 08:07:44 am »
I'm not a MMO fan, so this is mainly for Anoren and his faithful followers. :)

Via /.,

Back in March Blizzard released patch 2.4 and significantly altered a good portion of the overall gameplay and provided a much more casual experience. Since then Blizzard has continued to make the game more approachable through new dungeons and removing attunements and other restrictions throughout the game. While this may open up a lot of new content to the masses and help the game's overall appeal, does this continuing trend promise to alienate the high-end players who thrive on new challenges? Should Blizzard care?

Also, something I found in the comments - a leading clan, Death and Taxes, has disbanded because of not having enough new challenges. Of course, their guild site tells a different story.

Pride. Once upon a time we had pride. Pride in our guild, pride in ourselves, pride in what we'd done. Pride is showing up and giving your best effort, ESPECIALLY when you don't want to be there, because your guildmates deserve that. We didn't always get world firsts, it's impossible to always be first, that's just not how the game works, but we showed up every day, EARLY and busted our asses, and we were proud of what we accomplished, be it world first or world 1000th. We didn't whine or complain about our f***ing groups, or worry about loot. We killed bosses. Period. We gave our best effort because those around us deserved it, because the guild deserved it. We had pride about what we had done, not what those before us had done. But we also didn't have false pride. Once upon a time when people couldn't or didn't want to keep up the raiding schedule, they had the guts and decency to let the rest of us know. Now they slink off into the night without even a word.

So, I thought this may spark an interesting debate. What should Blizzard do? Make the game easier to appeal to the masses, or continue to provide difficult content for the hardcore players? Can a balance be found? How?

I've never really been able to identify with the MMO culture, but I imagine this must be sad news for many of you WOWers out there. Please do enlighten us, how do you see this affecting your style of gaming, your guilds, your raids, your PvP filled dreams and nightmares?

International Scene / [GLK eC] SC Week 7 - The King is Dead
« on: May 14, 2008, 11:45:30 am »
So, it's been a while since we visited the Starleagues, hasn't it? There's been a very good reason for that too - they've taken their own good time starting.

The tides are changing in Korea.

First of all, the OSL now has a Ro32, making for long, boring preliminaries with too many players, and too many games. The big news, however, is that Savior, the former Zerg maestro, didn't get past the Ro32 in either league this season. Yes, you heard right, he was eliminated from both leagues before they even really started. I guess it's time to admit that his career may well be over, for good.

The king is dead.

Long live the king.

On the other hand, even the former Royal Roader and current Zerg legend, Jaedong, has left the OSL early this year as well. There is no doubt, however, that he is still one of the, if not the best Zerg in the world, and therefore both of this week's games feature him in the Arena MSL 2008, a tournament that gives him the chance to bag back-to-back MSL wins.

So, without further ado, here are this week's games.

Jaedong vs Bisu[Shield] [01 May, 2008] 1set @ Arena MSL 2008


A classic darksair PvZ from Bisu, this game is a must watch if you're a fan of his. If you remember the pwnage of his back-to-back MSL titles, you're probably going to feel a little nostalgic. I hate to break it to you guys, but that Bisu is gone. The Bisu we see in this game is definitely not a sloppy player. At the same time, he's not the <i>Bonjwa</i> he once was. Although he manages to pull off one or two ninja attacks with DTs, and manages to place some sweet storms, Jaedong's insane macro quickly has him against the wall.

Seriously, those hydras just keep coming, and coming and coming. In a relatively rare move against darksair, Jaedong responds with a handful of mutalisks, pushing Bisu back, and making him invest in goons. Evading storms, and backing up his harrass with 3453453454 hydras, Jaedong eventually overruns Bisu's second expo, and comes in to land the killing blow at his nat.

Of course, Bisu sees the timing advantage he has here, and with Jaedong's lurker's morphing, tries to push out and manages a good storm that does away with a lot of hydras. Alas, Jaedong just goes LOL I HAS MORE HYDRAS and loads up for a drop on Bisu's main. Five ovies come in, hydralurk all over. Concurrent push at Bisu's natural, hydras, hydras, more hydras. GG.

After an early exit from the OSL, Jaedong is showing once again that he's not going anywhere. The Zerg overlord is clearly not to be ignored this season.

Winner Match Group A [01 May, 2008] 3set @ Arena MSL 2008 - Hwasin vs Jaedong

When I got into professional Starcraft, Hwasin was one of the Terran greats. Since then, his form has declined somewhat, but he's still a very strong player. This winner's match against Jaedong however, is going to be an uphill battle. Jaedong's ZvT is epic, to say the least, and despite being in what some might call a slump, there is no doubt that he is still the best Zerg in the business.

Jaedong starts off with a fast expo, and despite being SCV harrassed by Hwasin for a while, manages to begin spawning his hatchery, and send some lings to see if he can creep up the Terran's ramp. Hwasin manages a two SCV and marine block, while he begins his second CC inside his main.

Meanwhile, Jaedong's lings maintain map control, picking away at artefacts in the middle, and harrassing Hwasin's nat, which is now up and running. They pick off one SCV before being pushed back by a carefully placed marine wall. Hwasin is known for his marine control, and it shows.

Jaedong's mutas are on the way, and he avoids a ling vs marine skirmish in the middle, pulling them back towards Hwasin's base. Hwasin has enough marines at his nat to comabt the muta harrass, and the one turret in his main means that's secure as well, at least for now. Jaedong does what he does best - harrassing consistently, picking off rines, and delaying Hwasin's push.

The Zerg player sinks down at his nat, preparing for the inevitable sunken break attempt. Hwasin is on his way now, and Jaedong has only a handful of mutas, a few lings and two hydras. Jaedong continues to harrass Hwasin's main, but the Terran sneaks into the Zerg player's undefended five-o-clock expo, and defends successfully against the lurkers and lings Jaedong throws at him. GG. What a timing game.

Hope you enjoyed those, and please let me know if you need any clarifications.

OSL at a glance
Eliminated - Jaedong, Savior, Anytime, XellOs, UpMagiC
Contendors - Flash, GGPlay, Nada, Luxury, JulyZerg, Bisu, Mind

After a crappy Ro32 phase, we finally arrive at the classic Ro16, or what people are starting to call the real OSL.

Group A
(T)By.Flash (KTF MagicNs)
(Z)GGPlay (CJ Entus)
(P)Rock (WeMade FOX)
(T)Sea (MBCGame HERO)

Group B
(P)Stork[gm] (Samsung KHAN)
(P)JangBi (Samsung KHAN)
(P)BeSt[HyO] (SK Telecom T1)
(T)NaDa (WeMade FOX)

Group C
(Z)Luxury (OnGameNet SPARKYZ)
(Z)July (STX SouL)
(Z)YellOw[ArnC] (OnGameNet SPARKYZ)
(Z)Rumble (SK Telecom T1)

Group D
(P)Bisu[Shield] (SK Telecom T1)
(T)Mind (WeMade FOX)
(P)Much (CJ Entus)
(P)BackHo (Lecaf Oz)

MSL at a glance
Eliminated - Bisu, Anytime, Savior

The MSL Ro32 is still being played, and thus Ro16 groups are not available.

Well that's all for this week. More news as the leagues develop! As usual, thank you Team Liquid and Fomos for data and pictures. :)

The Gamer.LK CS and COD4 weekend gaming sessions will not be held this week. Everyone will be L5!

If you haven't already signed up, now would be the time to do it.

No Game Zone / Demonoid back up!
« on: April 13, 2008, 04:32:17 pm »
Via Slashdot,


Also er, the old db has been backed up and used, so your old account should work.

Filesharing - 1
**AA - 0

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